The large ship fix that may bring balance to the force...

By Pimpbacca, in X-Wing

It's slightly bothers me how fast large ships are compared to these small fast agile fighters. I'm sure there are others out there that agree.

Here's an experiment. Take a large base, and place a small base on top of it in the middle. Line up the arrows. Now imagine that the front and back of the large base is cut out at the front (and back) arc, down to the small base.

Yeah, now you see where I'm going with this.

Stops a lot of large base moves that are actually kinda OP for what they should be, mainly boosting (and I'm a YT-2400 aficionado!). Sure it would make moving kind of fiddly. Measuring range to the front and back of the base would be kind of subjective unless the base also had a thin cardboard under base to it as well.

Discuss.

Large ships aren't really tearing up the meta right now. Best to just let them be.

No. Too complicated for a rather silly problem.

I bet you didn't even do the experiment...

Science is crying.

It's slightly bothers me how fast large ships are compared to these small fast agile fighters. I'm sure there are others out there that agree.

Here's an experiment. Take a large base, and place a small base on top of it in the middle. Line up the arrows. Now imagine that the front and back of the large base is cut out at the front (and back) arc, down to the small base.

Yeah, now you see where I'm going with this.

Stops a lot of large base moves that are actually kinda OP for what they should be, mainly boosting (and I'm a YT-2400 aficionado!). Sure it would make moving kind of fiddly. Measuring range to the front and back of the base would be kind of subjective unless the base also had a thin cardboard under base to it as well.

Discuss.

This sounds absurdly tedious. A balance fix (Which isn't needed right now) shouldn't make the game less fun to play.

While I do think boosting wasn't well-balanced for large-based ships, the only reasonable "fix" for that I've seen was to basically cut the distance covered by about a small ship length. Rather than moving from front to back on a straight boost, (or 3 small ships forward) you could line up a 4 straight on the side of the ship, with one end reaching to the back and move it until the front reaches the top, or 2 small ships forward. Pretty easy when you actually do it. As for the angled boosts, setting up the template to the inside corner, next to the nubs, rather than in the nubs itself, shortens that distance by a reasonable amount as well. If they were going to give Large-Base Boost the same treatment as barrel, that probably would have been the fairest and most elegant way.

But that was before TLT's came out and the MOV was adjusted. Large-base ships aren't dominating the meta anymore, so these fixes are moot and unnecessary.

Not needed. Large ships pay for their speed in plenty of other ways. Unless this would also be used for determining overlap ..

Large ships aren't really tearing up the meta right now. Best to just let them be.

Fair enough. It's not a "fix", but it's something that may put flying small and large ships on more equal footing as far as movement goes. Also just because something isn't "meta" right now, doesn't immediately mean it's not something to consider as an alternative.

No. Too complicated for a rather silly problem.

Explain silly from your perspective. Cheers.

It's slightly bothers me how fast large ships are compared to these small fast agile fighters. I'm sure there are others out there that agree.

Here's an experiment. Take a large base, and place a small base on top of it in the middle. Line up the arrows. Now imagine that the front and back of the large base is cut out at the front (and back) arc, down to the small base.

Yeah, now you see where I'm going with this.

Stops a lot of large base moves that are actually kinda OP for what they should be, mainly boosting (and I'm a YT-2400 aficionado!). Sure it would make moving kind of fiddly. Measuring range to the front and back of the base would be kind of subjective unless the base also had a thin cardboard under base to it as well.

Discuss.

This sounds absurdly tedious. A balance fix (Which isn't needed right now) shouldn't make the game less fun to play.

Hyperbole aside, I acknowledge that it will be harder to reach under the ship, but it might make actually make it more fun to play from a tactics perspective. :)

Not needed. Large ships pay for their speed in plenty of other ways. Unless this would also be used for determining overlap ..

Could you please expand on this. It is a good point.

Edited by Pimpbacca

They just been nerfed, and again the PWT large ship haters say NOT ENOUGH!!!!! :rolleyes:

Edited by Marinealver

There are times that the speed works against large ships especially ships that only have front arc and using cannon where shooting at range is advantagous. Boost for some large ships make them too good like decimator but for shuttle and bossk boost only makes them more usable.

FFG already "fixed" the PWT meta

by giving us small based "kill phat turrets" TLTs

Large ships aren't really tearing up the meta right now. Best to just let them be.

Fair enough. It's not a "fix", but it's something that may put flying small and large ships on more equal footing as far as movement goes. Also just because something isn't "meta" right now, doesn't immediately mean it's not something to consider as an alternative.

No. Too complicated for a rather silly problem.

Explain silly from your perspective. Cheers.

It's slightly bothers me how fast large ships are compared to these small fast agile fighters. I'm sure there are others out there that agree.

Here's an experiment. Take a large base, and place a small base on top of it in the middle. Line up the arrows. Now imagine that the front and back of the large base is cut out at the front (and back) arc, down to the small base.

Yeah, now you see where I'm going with this.

Stops a lot of large base moves that are actually kinda OP for what they should be, mainly boosting (and I'm a YT-2400 aficionado!). Sure it would make moving kind of fiddly. Measuring range to the front and back of the base would be kind of subjective unless the base also had a thin cardboard under base to it as well.

Discuss.

This sounds absurdly tedious. A balance fix (Which isn't needed right now) shouldn't make the game less fun to play.

Hyperbole aside, I acknowledge that it will be harder to reach under the ship, but it might make actually make it more fun to play from a tactics perspective. :)

Not needed. Large ships pay for their speed in plenty of other ways. Unless this would also be used for determining overlap ..

Could you please expand on this. It is a good point.

If you are THAT concerned with what the physical properties of the bases does to movement, you are better of just making new templates.

That, and I have some very, very bad memories of a thread on BGG about this.

They just been nerfed, and again the PWT large ship haters say NOT ENOUGH!!!!! :rolleyes:

FFG already "fixed" the PWT meta

by giving us small based "kill phat turrets" TLTs

This has little to do with PWT's in the strict sense. It's the fact that supposedly slower large ships are actually much faster than the fighters that are supposed to chase them and intercept them.

{edit was a sentence I started, was interrupted at home, forgot about it.}

Edited by Pimpbacca

Oh no it is...

The boosting pancakes of turrety doom trumped poor jousters.

but they can't do hell against TLT swarm, because they don't care about the Evade action, C3PO or anything, because their damage IS capped already.

it's a direct blow to PWTs and truly a deserved one.

(although EU changes should have worked as well)

are you forgetting that line in that move "you need all the help you can get, she's the fastest ship in the fleet" ?

That's a complicated solution.

Second of all, with TLT and MOV nerf, large ships dont NEED a nerf.

Although, a boost nerf so that you boost off the short side of the straight and align the curved boosts to the farther side would be very pleasing.

are you forgetting that line in that move "you need all the help you can get, she's the fastest ship in the fleet" ?

It bothers me as well that even the fastest small base fighters in this game have a problem to keep up with pancakes and boost shuttles.

are you forgetting that line in that move "you need all the help you can get, she's the fastest ship in the fleet" ?

I stand corrected.

Ninja'd

Edited by Pimpbacca

Why wouldn't ships with larger engines and more capabilities to power them if needed be able to fly as fast or faster than fighters?

I play primarily small based ships, but it still makes sense to me that large bases can haul arse if they need to.

Why wouldn't ships with larger engines and more capabilities to power them if needed be able to fly as fast or faster than fighters?

I play primarily small based ships, but it still makes sense to me that large bases can haul arse if they need to.

I grew up on the computer games. Only the heavily modified title ships like the Falcon had any speed to them.

Besides the fighters of course.

Edited by Pimpbacca

Was also going to say that largeer ships means larger engines means more speed. Being heavier is probably not as big a deal in space where you have inertia to carry you.

A YT-1300 can only match the A-wing if it has upgraded engines, makes sense to me.

Edited by Tvboy

Well, I can jsut say it's weird that a freighter can outrun a dedicated interceptor or specially-kitted bounty hunter interceptor crab

what makes me laugh the most about any fix to "slow down" big ships is has anyone thought about how by slowing them down they might not land on rocks? or they could not have boosted before but now they could with the "fix"?

If the rules makers decide to give into this for some insane reason people will learn how to benefit from it and a new lot of threads will pop up complaining about how there to slow and missing rocks.

You cant make everyone happy but everyone can learn how to deal with the problem with the rules we have by playing more game and learning how to anticipate the way a large ship moves and counter it

Well, I can jsut say it's weird that a freighter can outrun a dedicated interceptor or specially-kitted bounty hunter interceptor crab

aside from the shuttle and the decimator the large base ships were all smugglers or bounty hunters. They needed fast ships to outrun interceptors

Well, I can jsut say it's weird that a freighter can outrun a dedicated interceptor or specially-kitted bounty hunter interceptor crab

aside from the shuttle and the decimator the large base ships were all smugglers or bounty hunters. They needed fast ships to outrun interceptors

what for are interceptors then if they can't catch the foe ^_^