Hi Guys,
I've recently had two separate players, in separate games, mention how they'd like the experience award guidelines at the end of FFG's printed modules to be provided to the players before a session begins.
For example, if in the GM section of an adventure the experience award guidelines read;
Award the players 5 XP if they save the villagers.
Award the players 5 XP for defeating the boss or 10 XP if the players dispose the boss without killing him.
Guidelines such as these the players would prefer to know before the adventure begins, I'm guessing to help them make better decisions to maximize their XP awards, etc. Now, this could be problematic if you have a guideline such as; 'discover Joe is not a lonely janitor, but actually an undercover boss'. But in principle, what do you guys think of this idea? Could it also help a game stay on track?
Semper Fi.
Edited by SemperSarge