Tie Interceptor on it's way out

By Darth evil, in X-Wing

Maybe it would help some players to get out of the 'PtL on Interceptor or die' mentality...

That's the real issue, isn't it. I don't think Comms would help much, as it'd boost Soontir Fel as much as it would the generics. I think the fix we need is rather something like this:

"Advanced Evade Thingy

Modification

At the beginning of the combat phase, if you are not stressed, you may perform a free evade action. You can equip this card only if you have the [boost] and [barrel roll] action icons.

2 points"

Anti-synergistic with Push the Limit and therefore high PS named pilots in general and Fel in particular. Makes generic Interceptors (and Kanos!) viable, works with the Adv. Prototype but not with the v/1 title, solid with generic Starvipers and actually presents a tricky choice of upgrades for Guri, where we now have an autoinclude.

It's not anti synergestic with Push the Limit, they'll just PTL off the free evade action granted with this mod instead. It's arguebly even better as they can perform the extra action at the beginning of the combat phase after all the PS10 and higher have moved during the activation phase.

Just add "you cannot perform another action this round"

But 2 points is probably too much, I'd spend the extra point on PTL to give myself more options.

I use Kanos all the time. I'm not an EPT junkie and prefer planning to reacting.

What do you use him with?

Lonewolf sounds good, but primarily, obviously for a lone squint (paired with basic TIE fighters?)

Daredevil never really caught on, which is a shame, but suspect turrets had a lot to do with that.

I always wondered about Royal Guard TIEs - as in 'proper' ones, with shield and hull upgrades. The problem is they feel suspiciously similar to Black Sun Vigos, who are another unit that never really caught on....although they do at least have an elite pilot talent slot.

Soontir Fel with something other than Push The Limit might be nice to try now and again. Daredevil lets you pull a tight turn and still get a focus token.

He's right guys. The TIE Avenger is coming. And once it's here, who's going to want to lame it up in an Interceptor anymore?

I WILL!

:D

I like the Tie Interceptor and plan on using it. Not sure when we will get the tie avenger but right now the Tie Interceptor is my favorite.

He's right guys. The TIE Avenger is coming. And once it's here, who's going to want to lame it up in an Interceptor anymore?

I WILL!

:D

as long as it's edgier and sleek.

ceptor and defender are the best-looking predatory ships right after the starviper and crab-gressor

Ok, that is my first post on this forum.

I am a huge fan of Interceptors - my favourite fighter in Star Wars games with many lethal and semi-suicidal missions to fly in. Rememeber 'let's clear this minefield and show us how it is done in an unshielded, unarmoured fighter while we targe... watch you'? That is how to live on the edge!

Anyway, my favourite fighter in the game too, but it aged and the fact is more and more visable also due to several facts and recent releases.

One. TIE Fo - which is very fine craft, obviously has to be more modern, but is also considerably cheaper and more resilent.

Two. TIE Advanced Prototype which looks like better Interceptor on so many levels - but especially because it is cheaper and starts with PS2 pilot.

Three. TIE/x7 for Defender. I've already tested the title in several games on my PS1 TIE Defender and **** it is very, very powerful boost for the heavy fighter - something, bear in mind, I have tried on a PS1 fighter, so not some high skill veteran/ace pilot with additional skills or equipment.

I'd say that TIE Interceptor is fine with high skill pilots or mid-PS pilots who have access to Elite Talents, but low PS Interceptors are inferior to all Imperial crafts:

TIE Fighter is very useful in swarms, as a distraction, as a cheap additional model with rather high agility and it just got four new named pilots helping it.

TIE Fo, TIE Phantom, TIE Punisher, TIE Adv. Prototype are either new or have their own part to play even with low skilled pilots.

TIE Defender and TIE Advanced were/will be upgraded soon and turned from overcosted models into fine or very fine fighters with their own unique style of flying.

TIE Bomber - I had little complains and my bomber managed to shoot down Poe, Han, Dash - you name it - pretty much everybody and now it gets new pilots and options. Besides it is cheap and can fire all kind of ordnance.

Tie Interceptor has access to some of the best pilots in the game, but it is the low skilled, low PS models I am concerned about.

It is screaming for something to make it a little more resilent and/or reward flying it as it should fly - on the edge.

There is the problem of modifications - do we really need to upgrade 18 point fighter with upgrades we have to get from the Scums every time? Honestly it seems all other TIEs get the cool stuff right now - extra ammo, chips, radars, titles for free while Alpha/Avenger Squadron pilots sell their relatives to get black market Autothrusters.

Obviously if there is some sort of support it should not make the fighter TOO GOOD, or at least should not make it too attractive for veteran/ace pilots who get the cool stuff anyway ( I am looking at you Imperial Guards!).

So why not something like this:

TIE/x (something, please find a number yourself)

TIE Interceptor only. Title

cost -1 point

If you are not stressed after Barrel Roll or Boost action you can assign 1 evade token to your ship.

You cannot have more than one evade token.

This way it would compete with Imperial Guard title so make it less of a choice for costly, high PS pilots who often use two modifications. It would also reward agile style of playing with those fighters while not copying TIE/x7 title which deals with heavy TIE Defender and its more unique style of flying.

Also this would not work with focus, Push the Limit or evade tokens assigned from other sources and would still require an action which is sometimes impossible to perform (hitting a rock, a different model etc.) unlike TIE/x7 which gives the evade even if your TIE Defender hits a different model.

With negative cost it would help this older fighter a bit, this way making it more or less equal to TIE Adv. Prototype (missile, slot, tougher, PS2, free evade action, weaker firepower).

What do you think?

Since it was my first post, a moderator had to accept it and I suppose it was not visable and was overlooked.

Any opinions?

He's right guys. The TIE Avenger is coming. And once it's here, who's going to want to lame it up in an Interceptor anymore?

I WILL!

:D

as long as it's edgier and sleek.

ceptor and defender are the best-looking predatory ships right after the starviper and crab-gressor

YUPS!

IMP%252520TIE%252520RG%252520INTERCEPTOR :wub: IMP%252520TIE%252520DEF%252520VET.png

So why not something like this:

TIE/x (something, please find a number yourself)

TIE Interceptor only. Title

cost -1 point

If you are not stressed after Barrel Roll or Boost action you can assign 1 evade token to your ship.

You cannot have more than one evade token.

This way it would compete with Imperial Guard title so make it less of a choice for costly, high PS pilots who often use two modifications. It would also reward agile style of playing with those fighters while not copying TIE/x7 title which deals with heavy TIE Defender and its more unique style of flying.

Also this would not work with focus, Push the Limit or evade tokens assigned from other sources and would still require an action which is sometimes impossible to perform (hitting a rock, a different model etc.) unlike TIE/x7 which gives the evade even if your TIE Defender hits a different model.

With negative cost it would help this older fighter a bit, this way making it more or less equal to TIE Adv. Prototype (missile, slot, tougher, PS2, free evade action, weaker firepower).

What do you think?

Since it was my first post, a moderator had to accept it and I suppose it was not visable and was overlooked.

Any opinions?

I like it. It's not ridiculous with PTL and doesn't break Soontir, but it gives a lot of utility to the cheaper Interceptors.

The Interceptor is not going anywhere. If FFG has done anything wrong with the Interceptor it is the lack of Alphas in the Imperial Aces pack!

For 20 points you can run a 3 attack, 3 evade, 3 hull ship with Focus, Evade, Boost, and Barrel Roll actions AND equip it with Autothrusters.

Sure, the Rebels can put out a Prototype A-wing with Autothrusters for 17 points. But that A-wing trades the Barrel Roll action for TL and only has an attack power of 2. It also has 2 shields and 2 hull. While it has the potential to survive a bit longer, that lack of firepower does not make it much of a threat on its own.

The Interceptor is a real threat that cannot be ignored. Run 1 or 2 Alphas as flankers on the opposite starting corner as the rest of your group. Your opponent will then have to pick a target at the very real danger of being chewed up by the other. Or, you might get her to split her forces!

There is life on the other end of the PS scale...

I didn't expect this thread to have been starting on the note about comparisons to the TAP. I thought this was going in the direction of the Misthunter pilots/crew flipping the bird at green dice, which they do. Either way, Soontir has been a very powerful and prominent force in the meta for a long time, now people have more options to use in his place and against him. Just what happens in a game.

In my basic squadron I am usuing TWO Interceptors - Turr Phennir and Alpha Sq. + Academy Pilot, Dark Curse and Scimitar Sq. TIE Bomber. But I am also keen on fielding three Interceptors (Turr and nonames) with a Defender if I want to try more aggressive style of flying.

Interceptors work as flankers from one side, Dark Curse often provides another flanker from the other side if I feel I need it.

I consider myself pretty good when it comes to using low skilled ships in this game e.g. last week I've managed to block Scum Bobba Fett with Navigator for half of a game using Academy Pilot TIE Fighter and later Alpha Sq.TIE Interceptor so it couldn't fire a dice in any direction.

Low PS Interceptors DO suffer by comparison to other Imperial fighters and will suffer with introduction of new options, especially new titles.

The coming of TIE Adv. Prototype feels like exactly the right time to discuss what can be done to help Alphas/Avengers which seem to be outclassed by the new model.

I am personally interested in helping my most favourite fighter in the game, but not to make it superior to similar fighters, but keeping it in line with new releases while enhancing it its unique flavour.

The 'flavour' in my opinion should be high risk, aggressive piloting at fast pace recreated by either fast moves or barrel/boost actions (picture it quickly dodging close to the enemy - such a beautiful image!), but it should be preferably different than with the new TIE Defender TIE/x7 title.

I do think that it shouldn't be seen using autothrusters as a must have thing, just like Twin Ion Engines Mk II shouldn't be a must have for TIE Defender.

New title TIE/x7 pretty much removes that need for Defender, now - when Imperial Veterans are released - Mk IIs are useful, but their importance is much smaller than without this new title.

I believe TIE Interceptor deserves a title which gives it something rewarding certain, 'interceptorish' style of flying making Autothrusters a modification which is still useful, but not automatic to include.

In other words - help the Interceptors to fly their own way and reward it.

Oh and since English is not my native language I apologise in case I've made some stupid mistakes.

Edited by Endobai

Ok, that is my first post on this forum.

I am a huge fan of Interceptors - my favourite fighter in Star Wars games with many lethal and semi-suicidal missions to fly in. Rememeber 'let's clear this minefield and show us how it is done in an unshielded, unarmoured fighter while we targe... watch you'? That is how to live on the edge!

Anyway, my favourite fighter in the game too, but it aged and the fact is more and more visable also due to several facts and recent releases.

One. TIE Fo - which is very fine craft, obviously has to be more modern, but is also considerably cheaper and more resilent.

Two. TIE Advanced Prototype which looks like better Interceptor on so many levels - but especially because it is cheaper and starts with PS2 pilot.

Three. TIE/x7 for Defender. I've already tested the title in several games on my PS1 TIE Defender and **** it is very, very powerful boost for the heavy fighter - something, bear in mind, I have tried on a PS1 fighter, so not some high skill veteran/ace pilot with additional skills or equipment.

I'd say that TIE Interceptor is fine with high skill pilots or mid-PS pilots who have access to Elite Talents, but low PS Interceptors are inferior to all Imperial crafts:

TIE Fighter is very useful in swarms, as a distraction, as a cheap additional model with rather high agility and it just got four new named pilots helping it.

TIE Fo, TIE Phantom, TIE Punisher, TIE Adv. Prototype are either new or have their own part to play even with low skilled pilots.

TIE Defender and TIE Advanced were/will be upgraded soon and turned from overcosted models into fine or very fine fighters with their own unique style of flying.

TIE Bomber - I had little complains and my bomber managed to shoot down Poe, Han, Dash - you name it - pretty much everybody and now it gets new pilots and options. Besides it is cheap and can fire all kind of ordnance.

Tie Interceptor has access to some of the best pilots in the game, but it is the low skilled, low PS models I am concerned about.

It is screaming for something to make it a little more resilent and/or reward flying it as it should fly - on the edge.

There is the problem of modifications - do we really need to upgrade 18 point fighter with upgrades we have to get from the Scums every time? Honestly it seems all other TIEs get the cool stuff right now - extra ammo, chips, radars, titles for free while Alpha/Avenger Squadron pilots sell their relatives to get black market Autothrusters.

Obviously if there is some sort of support it should not make the fighter TOO GOOD, or at least should not make it too attractive for veteran/ace pilots who get the cool stuff anyway ( I am looking at you Imperial Guards!).

So why not something like this:

TIE/x (something, please find a number yourself)

TIE Interceptor only. Title

cost -1 point

If you are not stressed after Barrel Roll or Boost action you can assign 1 evade token to your ship.

You cannot have more than one evade token.

This way it would compete with Imperial Guard title so make it less of a choice for costly, high PS pilots who often use two modifications. It would also reward agile style of playing with those fighters while not copying TIE/x7 title which deals with heavy TIE Defender and its more unique style of flying.

Also this would not work with focus, Push the Limit or evade tokens assigned from other sources and would still require an action which is sometimes impossible to perform (hitting a rock, a different model etc.) unlike TIE/x7 which gives the evade even if your TIE Defender hits a different model.

With negative cost it would help this older fighter a bit, this way making it more or less equal to TIE Adv. Prototype (missile, slot, tougher, PS2, free evade action, weaker firepower).

What do you think?

Since it was my first post, a moderator had to accept it and I suppose it was not visable and was overlooked.

Any opinions?

I really like it but wonder ifitsto strong with thurr, it pushes him to action effecience lecvels of soontir without being stressed and getting to do his cool arc dodge. Basically 3 actions for thurr without receiving any stress.

It does emphasis the manoverabilty of the interceptor and that's very cool

Just add "you cannot perform another action this round"

But 2 points is probably too much, I'd spend the extra point on PTL to give myself more options.

Bit wordier than I (and, I think, the designers) like, but it could work.

Would PTL give more options though? It leaves you stressed, limiting you to straights and 2-speeds the following turn, and if you're somehow double stressed (because Tactician meta), you're out of actions completely. Besides, PTL isn't even available to Alphas, Avengers, Sienars, Enforcers and Vigos. I think a potential arc dodger fix should do more for these pilots than any named one.

So why not something like this:

TIE/x (something, please find a number yourself)

TIE Interceptor only. Title

cost -1 point

If you are not stressed after Barrel Roll or Boost action you can assign 1 evade token to your ship.

You cannot have more than one evade token.

Since it was my first post, a moderator had to accept it and I suppose it was not visable and was overlooked.

Any opinions?

I really like it but wonder ifitsto strong with thurr, it pushes him to action effecience lecvels of soontir without being stressed and getting to do his cool arc dodge. Basically 3 actions for thurr without receiving any stress.

It does emphasis the manoverabilty of the interceptor and that's very cool

I think it could be added that for example the evade token can be assigned only once per turn or something.

I have to admit I am not an expert when it comes to the wording of the rule.

If the issue of low PS Interceptors is addressed properly by this idea the wording could be improved so that Interceptor ace pilots do not get much from this title, at least compared to the Imperial Guard title.

Edited by Endobai

Ok, I thought about it.

Hope this will work slightly better and remove most of the problems with the title:

TIE/x3 (checked the number in some Wiki, hope it is the correct one)

TIE Interceptor only. Title

cost -1 point

If you are not stressed after Barrel Roll or Boost action you can assign 1 evade token to your ship

If you do receive 1 stress token.
You cannot have more than one evade token.

This way PTL wouldn't be attractive at all, Turr will be much less scary and it should nicely recreate how difficult such high risk flying can be.

TIE Interceptor has plenty of green moves to recover from the stress in the next turn so it should be fine.

I am not sure about the cost of such title, but -2 seems a bit much given you will not be forced to use the stress causing move and the title could be exploited purely for the negative cost it gives.

But if -2 is acceptable I will not protest too much, after all there will be only one modification with this title.

Edited by Endobai

I use Kanos all the time. I'm not an EPT junkie and prefer planning to reacting.

What do you use him with?

Nothing, Kir Kanos can't take an EPT. That's why everybody is all sad.

I use Kanos all the time. I'm not an EPT junkie and prefer planning to reacting.

What do you use him with?

Nothing, Kir Kanos can't take an EPT. That's why everybody is all sad.

Still, with autothrusters, stealth device and your action set to Evade you are a very unattractive target and even when targeted very hard to touch.

The fact that you don't stress to PtL allows you to make full use of the dial too and you are a bit more aware of your dial choices.

What I would like to see is something similar to A-Wing Test Pilot that allows access to an EPT unless they already have one. When was the last time someone used Lt Lorrir or Kir Kanos?

I use Kanos all the time. I'm not an EPT junkie and prefer planning to reacting.

I would consider myself an EPT junkie, but I am a modified dice junkie.

The problem that I've got with Kir Kanos's ability is that you end up throwing a lot of naked dice with him. In addition he wants to control range but is unable to use boost or barrel roll to do it. He provides a dilema to higher PS pilots (which is nice) bur will need to forgo using his ability much of the time against low PS ships.

Using the RGP as a baseline, it looks like his ability ends up costing 3 points, which is quite a steep ability tax (not quite as steep as Rhymer's but getting there).

If the TIE Shuttle takes off as a useful support platform, Fleet Officer can help Kanos a lot. 3 dice, with Focus, with +1 damage from the Evade token is a really hard hitting shot.

What I would like to see is something similar to A-Wing Test Pilot that allows access to an EPT unless they already have one. When was the last time someone used Lt Lorrir or Kir Kanos?

I use Kanos all the time. I'm not an EPT junkie and prefer planning to reacting.

I would consider myself an EPT junkie, but I am a modified dice junkie.

The problem that I've got with Kir Kanos's ability is that you end up throwing a lot of naked dice with him. In addition he wants to control range but is unable to use boost or barrel roll to do it. He provides a dilema to higher PS pilots (which is nice) bur will need to forgo using his ability much of the time against low PS ships.

That's where the planning phase comes in. I really like having to not rely on repositioning.

My brother flies a mean 4-alpha + shuttle list. I've only beat it once. I don't think TIE Interceptors are bad at all.

I love Kir Kanos, but I don't think I'd personally fly him without some kind of support. But hey, I had quite the undefeated streak going with him teamed with Colonel Jendon w/Fleet Officer!

If the TIE Shuttle takes off as a useful support platform, Fleet Officer can help Kanos a lot. 3 dice, with Focus, with +1 damage from the Evade token is a really hard hitting shot.

Is it any better than him being able to PTL or Juke though? I don't think so. Kir and Lorrir coming without EPTs was probably the biggest interceptor mistake so far...that or requiring another 6-10pts on your fragile ship just to be viable (any 2 mods + thrusters).

Kir is instantly competetive and deadly with an EPT. Lorrir is a bit iffier since his ability causes stress but Lone Wolf or Predator would make you think twice about him now and again.

Edited by Rakky Wistol

Just add "you cannot perform another action this round"

But 2 points is probably too much, I'd spend the extra point on PTL to give myself more options.

Bit wordier than I (and, I think, the designers) like, but it could work.

Would PTL give more options though? It leaves you stressed, limiting you to straights and 2-speeds the following turn, and if you're somehow double stressed (because Tactician meta), you're out of actions completely. Besides, PTL isn't even available to Alphas, Avengers, Sienars, Enforcers and Vigos. I think a potential arc dodger fix should do more for these pilots than any named one.

Didn't think about ships without an Elite, so that would be nice for them. As for PTL giving more options, I can focus, evade, boost or barrel roll. Other than against a stress inducing opponent, Interceptors dont worry about a single stress.