Tie Interceptor on it's way out

By Darth evil, in X-Wing

for a while now i've been irritated at the fact that the Tie Interceptor is really only a good ship for Jax or Soontir, because lets face facts FFG gave the Interceptor a title which encourages you to put more point on a fragile ship and you don't really want to put those point on a low PS nobody, not that you can because of the RG ttile restriction, then we got Autothrusters and it helped the poor low PS Squints but not by much,slowly the squint has been replaced by the Tie Advanced X1 and soon to add the Tie Advanced Prototype V1. I can't be the only one who's noticed that the ship which was chosen in favor of both those ships is being pushed aside. just look at the costs

Seinar test pilot with Autothrusters is PS 2 Att 2, Agi 3,HP2,SP2 and has more actions and as many greens as squint for 19 points

Tempest costs 21 with any system you want , has less greens and attacks but almost doubles in overall HP and is PS2

Alpha is PS 1 and 20 points with autothrusters what a joke

interceptor is going nowhere. sky isnt falling. go back to your regularly scheduled tinfoil hat wearing.

Try the others? Instead of just stating only 2 ate good.

If you tried Turr then you would love him as well, he is currently my go to ace.

In fact I am an insane man who purchased a second imp aces so I can run tripple interceptor lists.

Not seeing a 3 Attack 3 Agility ship that costs less than 20 points getting a lot of extra love...

Interceptor still has three attack dice, that's not something to ignore. Sure, Jax and Soontir (and Phennir) all outshadow the rest, but I think you're exaggerating how much the Advanced and Inq generics will outshine the generic Interceptors. Advanced doesn't have as good of a dial, weak on greens, and no access to thrusters. x1 title is great, but ATC is worthless on generics meaning that they're best use is to turtle with AC or SJ and send out pretty piddly little attacks. Inqy TIEs get thrusters and a wonderful dial, but still only have two dice and no real way to make up for that.

Interceptor is about as maneuverable as the TIE/Inq and has an extra attack die. I think what we have now is a choice that is, honestly, up to the individual player. Interceptor can deal more damage, Inq can take the title and potentially be a little harder to kill.

And I think it's wrong to overlook Royal Guard Pilots, Saber Squadron, and even Lt. Lorrir.

Try the others? Instead of just stating only 2 ate good.

If you tried Turr then you would love him as well, he is currently my go to ace.

In fact I am an insane man who purchased a second imp aces so I can run tripple interceptor lists.

but switching Turr for Soontir or Jax doesn't really change anything it's just one ace for another, when was the last time you saw 3 or more Interceptors on a table, i haven't seen it since the SC season of 2014 and they where my Interceptors

The PTL interceptor lives and dies by reaction, hence high PS is favoured. Wave 4 PS polarised the metagame, hence only Soontir and the rare Carnor for the sheer power of his ability: why wouldn't you take Soontir for a few more points over the lower PS interceptors?

The non-PTL interceptor code hasn't been cracked nearly as well, not like the A-wing has. Why? Nobody's really put the time in.

TIE Interceptor: · Soontir Fel (27)

Push The Limit (3)

Autothrusters (2)

Royal Guard TIE (0)

Stealth Device (3)

TIE Interceptor: · Carnor Jax (26)

Push The Limit (3)

Stealth Device (3)

Royal Guard TIE (0)

Autothrusters (2)

TIE Interceptor: · Turr Phennir (25)

Veteran Instincts (1)

Autothrusters (2)

Royal Guard TIE (0)

Stealth Device (3)

This is what I am bringing to my next event.

Triple Interceptors (Soontir, Carnor, Turr) is a reasonably common sight around me. It's not what I'd describe as a forgiving list (one bump or asteroid can kill a third of your list), but when it works it's deadly. I see a reasonable number of Royal Guard Pilots as well, although more in Escalation than regular 100 point dogfight.

Try the others? Instead of just stating only 2 ate good.

If you tried Turr then you would love him as well, he is currently my go to ace.

In fact I am an insane man who purchased a second imp aces so I can run tripple interceptor lists.

but switching Turr for Soontir or Jax doesn't really change anything it's just one ace for another, when was the last time you saw 3 or more Interceptors on a table, i haven't seen it since the SC season of 2014 and they where my Interceptors

The Triple Interceptor list is probably a bad play in this era of automatic damage. Autoblaster Turrets, Feedback Swarms, and even Wampa can all really do a number on them, so you'll want to put some balance in your list elsewhere (Vader, Defenders, Decimators) to compensate for that.

I'll take the Autothrusters Alpha over a Tempest any day. The TIE Advanced might have got a kewl title and a free system upgrade up to 4 points, but it still handles like a fried egg.

Edited by FTS Gecko

I'll take the Autothrusters Alpha over a Tempest any day. The TIE Advanced might have got a kewl title and a free system upgrade up to 4 points, but it still handles like a fried egg.

mmmm eggs

I'll take the Autothrusters Alpha over a Tempest any day. The TIE Advanced might have got a kewl title and a free system upgrade up to 4 points, but it still handles like a fried egg.

would you take the Autothruster +V1 Seinar test pilot over the Alpha?

Try the others? Instead of just stating only 2 ate good.

If you tried Turr then you would love him as well, he is currently my go to ace.

In fact I am an insane man who purchased a second imp aces so I can run tripple interceptor lists.

but switching Turr for Soontir or Jax doesn't really change anything it's just one ace for another, when was the last time you saw 3 or more Interceptors on a table, i haven't seen it since the SC season of 2014 and they where my Interceptors

"Can you spam it" is a poor measure of a list being good. The goal should be to build a list thats flexible in its strengths and weaknesses. Not have one super ship that covers all possible situations.

And putting two on the table wouldnt be crazy. Thats good for a ship at its cost.

Try the others? Instead of just stating only 2 ate good.

If you tried Turr then you would love him as well, he is currently my go to ace.

In fact I am an insane man who purchased a second imp aces so I can run tripple interceptor lists.

but switching Turr for Soontir or Jax doesn't really change anything it's just one ace for another, when was the last time you saw 3 or more Interceptors on a table, i haven't seen it since the SC season of 2014 and they where my Interceptors

Except you can plop VI and Thrusters on Turr and he's a more than capable ace at a meager 28 points, as opposed to the 35 point investment you'll want to make to truly get the best out of Soontir. Seven points is a lot, and very well could be the difference needed to get a different pilot into your squad. Heck, 25 points gets you Lorrir with thrusters, which is a damned fine investment in my book. No, he's not Soontir Fel, but he saves you ten points to spend somewhere else (maybe even on Soontir Fel). Hey, maybe I should fly Lorrir, Soontir, and a pair of thrustered Alphas!

If you are saying that a particular ship is going to die simply because there is only 1 (maybe 2) viable options for upper level competitive play (and that’s still debatable what is and isn't "competitive") then we may as well write off the E-Wing (Coran only), Rebel y-Wing (GSP Stresshog only), Z95 (Bandit only), B-Wing (BSP only), T-70 (Poe Only). Somehow I don’t think those ships are going anywhere anytime soon without a huge meta shift.

Also in terms of competitive ships I don’t think a 19 point PS2 generic with 2 attack die (even with the potential of TL + Evade every turn) is going to be tearing up the competitive scene, a Decked out Inquisitor I can get behind but only due to the Attack die bump.

Edited by Mace Windu

Try the others? Instead of just stating only 2 ate good.

If you tried Turr then you would love him as well, he is currently my go to ace.

In fact I am an insane man who purchased a second imp aces so I can run tripple interceptor lists.

but switching Turr for Soontir or Jax doesn't really change anything it's just one ace for another, when was the last time you saw 3 or more Interceptors on a table, i haven't seen it since the SC season of 2014 and they where my Interceptors

"Can you spam it" is a poor measure of a list being good. The goal should be to build a list thats flexible in its strengths and weaknesses. Not have one super ship that covers all possible situations.

And putting two on the table wouldnt be crazy. Thats good for a ship at its cost.

idk... have you seen KO's recent Lists?

x3 Kwings

x3 Defenders (DVD)

x3 WSF + APL

...

need i continue?

I'll take the Autothrusters Alpha over a Tempest any day. The TIE Advanced might have got a kewl title and a free system upgrade up to 4 points, but it still handles like a fried egg.

would you take the Autothruster +V1 Seinar test pilot over the Alpha?

Maybe? It depends on the rest of the list. Could the rest of the squad benefit more from a tough-to-crack shifty little blocker, or would it need a cheap source of extra BOOM that the Interceptor could bring?

These ships don't exist in a vacuum. How you fly them, what you're flying them with, what you're flying them against, all of this stuff matters.

One glass cannon per list, please. Add in a couple tanks to act as shield walls, and you're doing ok.

Alpha Squadron pilots were never a thing. Not ever. Sorry. Maybe if they got PTL for free. But as it stands they are not now, and never have been, worth 5 points more than an academy pilot. If it's a joke in Wave 8, it's only because you just now heard it- the rest of us laughed at it in Wave 2.

However! Instead of complaining about how things could be better, we can celebrate how much better they nkw are! I remember back in Waves 2-5 when we had Squints, and npneof them were top tier. Now several of them are. Thanks, AutoThrusters!

You know, just yesterday I thought of this squad, and right now I desperately want to fly it:

Saber Squadron Pilot (21), Crack Shot (1), Hull Upgrade (3) = 25

Saber Squadron Pilot (21), Crack Shot (1), Hull Upgrade (3) = 25

Saber Squadron Pilot (21), Crack Shot (1), Hull Upgrade (3) = 25

Saber Squadron Pilot (21), Crack Shot (1), Hull Upgrade (3) = 25

You're abandoning the defense and maneuver advantages of PTL and going for max offense with Crack Shot, the full dial of the Interceptor (including the 2 K-turn options), and extra defense that is range agnostic.

Outside of the top 3 aces (Soontir, Jax, Turr), I tend to agree that Interceptors are not great. But, there are plenty of ships that are only used effectively by one or two pilots.

Having said that, the individual Tie Interceptor expansion may be the least valuable purchase in the game right now if it were not for Soontir Fel. And for those who are lucky enough to have grabbed him as a promo, there is basically zero reason to buy the expansion.

Have you tried hitting Kir Kanos?

Stop relying on PtL and try some different stuff, the Interceptor flies like a dream.

There's a planning phase. Use it.

Oi! Don't write off the bargain-basement Saber Squadron Pilot. One of my very favourite generics.

26pts buys you AT & PTL, PS4 and dat dial. If you play it right, i.e. forego some direct attacks in favour of threatening the flank, it can do the same kind of job as Soontir, and turtles up pretty well too. Just don't lean too heavily on those post-action movements or they're sitting ducks.

Having said that, the individual Tie Interceptor expansion may be the least valuable purchase in the game right now if it were not for Soontir Fel. And for those who are lucky enough to have grabbed him as a promo, there is basically zero reason to buy the expansion.

Well, a pilot card is all nice and good, but you need a base plate as well.

Alpha is PS 1 and 20 points with autothrusters what a joke

You can't say it's out thanks to the craptastic stats of the lowest skill pilot, especially because Alpha sucks, has always sucked and will always suck. It's the mid-range PS Interceptors that are very good, like the Royal Guard.