What should a generic attack shuttle cost?

By Babaganoosh, in X-Wing

But why three attack dice? From a thematic point of view, why would you give a shuttle the same attack value as the heaviest fighters in the Rebel fleet? Now granted it's an armed attack shuttle, but the same attack dice as an X Wing or B wing?

It's silly.

To allow the ship to be more than a tax on the VCX tittle.

So basically, they let the game play over-ride the theme of the game.

How very disappointing.

It's not so bad. Personally, I find it more enjoyable when ships are 'broken', as the 'fixes' FFG does are more interesting than a pure mathematically efficient ship.

So the Attack Shuttle taking a dump on the Rookie Pilot is fine by me, as we can look forward to more tasty X-wing buffs.

So basically, they let the game play over-ride the theme of the game.

How very disappointing.

How very correct.
Any Ghost squad is going to have 3 ships at most, and will need all 3 of those ships to be fully capable if it hopes to be viable, and a 2-attack Shuttle wouldn't be able to do much of anything. I'd much rather have a slight bit of thematic wierdness than be given yet another DoA ship.

But why three attack dice? From a thematic point of view, why would you give a shuttle the same attack value as the heaviest fighters in the Rebel fleet? Now granted it's an armed attack shuttle, but the same attack dice as an X Wing or B wing?

It's silly.

I dunno, ask the alabaster space cow.

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Edited by WingedSpider

But why three attack dice? From a thematic point of view, why would you give a shuttle the same attack value as the heaviest fighters in the Rebel fleet? Now granted it's an armed attack shuttle, but the same attack dice as an X Wing or B wing?

It's silly.

I dunno, ask the alabaster space cow.

The Mighty Space Cow is a different matter. In the Old EU it had eight forward guns; it wouldn't have been unjustifiable for FFG to give it 4 attack dice.

I'm pretty sure there was even a joke in the Death Star book about not getting in front of them, because it would be guaranteed to kill you and then your commander would have to write a very embarrassing letter to your family about how you got killed by a shuttle.

Edited by DR4CO

So basically, they let the game play over-ride the theme of the game.

How very disappointing.

How so? It's a hero ship. In theory, to be screen accurate, the big names should have better attack. But, the game doesn't incorporate that.

And in the end, you have to realize that theme will be sacrificed for game balance.

Naked, without any upgrades, 16-17 points. 17 is conservative. 16 points is almost certainly the right answer: ~102% jousting efficiency but you're a glass cannon stuck at PS1. Bug, meet windshield.

6 of them at PS1, and two of them with Tactician would be amusing.

Mathwing be Damed, 16 points is too cheap!

Remember the other ships in the game are not correctly costed by your numbers so making this one the "right" cost just pushes everything else more out of balance. At 16 points you would never see a HWK again. 6 of them on the table would be horrible, or you take 5 with Dorsal Turrets and Intel Agent and fly rings around your opponents "Aces" with your PS 1 Blockers...

17 Points is fine, I would pay 18 for a generic as I think the non unique option has its own value.

Kris

At 16 points you would never see a HWK again.

You never see HWKs anyway, so no real loss there. ;)

6 of them on the table would be horrible, or you take 5 with Dorsal Turrets and Intel Agent and fly rings around your opponents "Aces" with your PS 1 Blockers...

Not really. It'd be little worse than fighting a bunch of generic Interceptors; yes, they'd hit hard but they'd also drop like flies. Every single tournament-worthy list could drop one in the first round without much effort, and a few lists would even have a decent shot at dropping 2 of them.
5 of them with Turrets sounds more threatening, but again your opponent kills one in the first round and then all you're left with is an inferior version of a Quad TLT list.
In either case, it would certainly not come close to breaking the game.
Edited by DR4CO

But why three attack dice? From a thematic point of view, why would you give a shuttle the same attack value as the heaviest fighters in the Rebel fleet? Now granted it's an armed attack shuttle, but the same attack dice as an X Wing or B wing?

It's silly.

I dunno, ask the alabaster space cow.

The Mighty Space Cow is a different matter. In the Old EU it had eight forward guns; it wouldn't have been unjustifiable for FFG to give it 4 attack dice.

I'm pretty sure there was even a joke in the Death Star book about not getting in front of them, because it would be guaranteed to kill you and then your commander would have to write a very embarrassing letter to your family about how you got killed by a shuttle.

And the Phantom in Rebels blows up TIE Fighters with ease. Star Wars shuttles have a tradition of having ridiculous firepower on par with fighters.

Edited by WingedSpider

I've watched Rebels, and I know how dangerous the Phantom can be, but the fact remains that it's just artistic licence and plot armour. A Wings 1-shot ships in RotJ as well but we don't see them with 3 attack dice.

The whole reason we have points costs and pilot abilities are so that we don't have to make every ship a cold-blooded killer. We can have crappy cheap ships, so long as the price is right. And we can have crappy expensive ships so long as their abilities are worthwhile.

What we have here is a cheap, good ship that basically takes a giant dump over all the existing ships. It's like the poster child for why FFG made a mistake with their initial 'attack dice' mechanic and how bloated the game is starting to become. The A wing as asking where it's third dice is. The B Wing is asking where it's turret upgrade is, and the X Wing is just baffled and hurt. Hard 1 turns, a repositioning ability, better pilot skill, one less hull point and three points cheaper?

I mean, I get that it's a hero ship. I get that there are no generics. But it really feels like FFG was fresh out of ideas and just shoe-horned this little ship in.

I've watched Rebels, and I know how dangerous the Phantom can be, but the fact remains that it's just artistic licence and plot armour. A Wings 1-shot ships in RotJ as well but we don't see them with 3 attack dice.The whole reason we have points costs and pilot abilities are so that we don't have to make every ship a cold-blooded killer. We can have crappy cheap ships, so long as the price is right. And we can have crappy expensive ships so long as their abilities are worthwhile.What we have here is a cheap, good ship that basically takes a giant dump over all the existing ships. It's like the poster child for why FFG made a mistake with their initial 'attack dice' mechanic and how bloated the game is starting to become. The A wing as asking where it's third dice is. The B Wing is asking where it's turret upgrade is, and the X Wing is just baffled and hurt. Hard 1 turns, a repositioning ability, better pilot skill, one less hull point and three points cheaper?I mean, I get that it's a hero ship. I get that there are no generics. But it really feels like FFG was fresh out of ideas and just shoe-horned this little ship in.

It's the same price as an Interceptor, with about the same durability and a worse dial. The upgrade slots are better, but come with their own price.

You know, you are all forgetting one thing here.

All examples shown of the Attack Shuttle so far are of the Phantom, one which was heavily modified, by Hera, to be fitted to the Ghost. The generic Attack Shuttle probably has a lower attack/agility/hull/shield set of stats... just like the generic YT-1300 does when compared to the Millennium Falcon.

So if I was asked what was the cost of a generic Attack Shuttle was?

I would say:

PS(1), 2/1/2/1 =14

Edit: I forgot that there is no target lock either, so cost should be 13

Edited by Sentinal

Better question, why on earth did they give this ship 3 attack dice, same as an X Wing or B Wing which are clearly more heavily armed?

Mary Sue syndrome.

Rebels that is.

It's really silly. It has the firepower of Crab-heavy-eat_them_alive-Aggressor, and Firespray.

FIRESPRAY, CARL!

Edited by Warpman

So how much should a naked Aggressor cost since all the unique ones cost 36 points?