What should a generic attack shuttle cost?

By Babaganoosh, in X-Wing

A little while ago I asked how much a generic aggressor should cost. This time I'm wondering how much a generic attack shuttle should cost, assuming it is a PS1 ship, with no EPT. I want to know because I want players to be able to use a generic attack shuttle in a campaign I'm setting up.

zeb-orrelios-shuttle.png

Working backwards from Zeb, the cheapest attack shuttle, my guess is that a generic should cost about 15-16 points. (-2 for PS, -0/1 for ability (which is rubbish in Zeb's case)).
What do you think a generic attack shuttle would/should cost?

I say 19.

Brutally undercosted Uniques >_>

I say 19.

Brutally undercosted Uniques >_>

Makes me curious if they'll ever print a unique with an ability so bad that it's detrimental. A pilot liability, if you will.

16.

Zeb's "Ability" is basically a null-value: it helps prevent a crit to the ONE hull where it will matter, whoop de doo.

Has to be more than a Chardaan A-Wing generic, probably 17 I'd say - an A-Wing with 3 dice and TL swapped for Turret and Crew for 17 is pretty reasonable. Possibly even slightly too cheap..

18

How much would you pay for an Awing with 1 more red dice? Not perfect but solid dial, great upgrades. I'd Say Zeb's 18is the bottom. Maybe 17 and PS 2 is the lowest.

17 for PS 1, at that cost level it's usually 1 point for 2 PS, and Zeb's ability is junk with only 2 hull.

18 points for a ps 3

ability is basically flavor text

Much like with the generic Aggressor thread, I really don't think you can use the traditional methods to figure out the base cost. As I am pretty sure a base ship being generic is a cost that factors into a ships cost.

Naked, without any upgrades, 16-17 points. 17 is conservative. 16 points is almost certainly the right answer: ~102% jousting efficiency but you're a glass cannon stuck at PS1. Bug, meet windshield.

6 of them at PS1, and two of them with Tactician would be amusing.

19pts. Because if you could run five of these generic bad-boys at PS2, each with Tactician, you would.

It's better than 5x K-Fighter, since these guys essentially trade 1HP and Target Lock for Tactician, Evade and Barrel Roll, which is a seriously good trade.

18

18 points for a ps 3

Naked, without any upgrades, 16-17 points. 17 is conservative. 16 points is almost certainly the right answer: ~102% jousting efficiency but you're a glass cannon stuck at PS1. Bug, meet windshield.

6 of them at PS1, and two of them with Tactician would be amusing.

I like all of these answers, and personally, I'd settle on 17 at either PS1 or PS2.

However, spamming them is certainly a serious issue. I'd suggest using something about the campaign structure to prevent players from running, as others have suggested, something like 5x Attack Shuttle + Tactician.

Better question, why on earth did they give this ship 3 attack dice, same as an X Wing or B Wing which are clearly more heavily armed?

I like all of these answers, and personally, I'd settle on 17 at either PS1 or PS2.

However, spamming them is certainly a serious issue. I'd suggest using something about the campaign structure to prevent players from running, as others have suggested, something like 5x Attack Shuttle + Tactician.

I wonder if this is also why there is no generic attack shuttle in X-wing proper. This is something for me to think about, for sure, although I don't want to do too much meddling in what players can and cannot take if I can help it.

Yeah, that's the thing that gets me. Stat wise, it's 1 hull off an X-wing, and it even has a better dial, yet Zeb gains 2 PS and the all important B-roll for -3 points.

Edited by jimmius

Alternatively, compare it to the poor HWK...

Yeah, that's the thing that gets me. Stat wise, it's 1 hull off an X-wing, and it even has a better dial, yet Zeb gains 2 PS and the all important B-roll for -3 points.

I don't really value a barrel roll highly at PS3. It's too low of a PS to make repositioning worth it in enough games to merit a price tag for the ability.

Yeah, that's the thing that gets me. Stat wise, it's 1 hull off an X-wing, and it even has a better dial, yet Zeb gains 2 PS and the all important B-roll for -3 points.

Compared to a Rookie Pilot, Zeb gets:

  • -1 hull, which is worth something like 1-2 points.
  • A bump from PS2 to PS3, which is worth somewhere in the neighborhood of 0-1 points.
  • +barrel roll, worth approximately 0 at PS3.
  • +red 1-turns, which is great, but 3-turns go from white to red. Worth about 0.
  • +pilot ability, which is worth very little.
  • The inability to run them cheaply or en masse.

So it should be about 0.5 - 1 points cheaper than a Rookie Pilot, which itself is overpriced by about 1.5. 18 points at PS3 is a little aggressive, but it's not at all unreasonable.

Edited by Vorpal Sword

But why three attack dice? From a thematic point of view, why would you give a shuttle the same attack value as the heaviest fighters in the Rebel fleet? Now granted it's an armed attack shuttle, but the same attack dice as an X Wing or B wing?

It's silly.

But why three attack dice? From a thematic point of view, why would you give a shuttle the same attack value as the heaviest fighters in the Rebel fleet? Now granted it's an armed attack shuttle, but the same attack dice as an X Wing or B wing?

It's silly.

First, because it has a lot of firepower in the series. Second, because your reasonable choices for attack values are limited to 2 or 3, and there's already a ship at 2/2/2/2.

But why three attack dice? From a thematic point of view, why would you give a shuttle the same attack value as the heaviest fighters in the Rebel fleet? Now granted it's an armed attack shuttle, but the same attack dice as an X Wing or B wing?

It's silly.

First, because it has a lot of firepower in the series. Second, because your reasonable choices for attack values are limited to 2 or 3, and there's already a ship at 2/2/2/2.

There's also one at 4/2/2/2 as well. Just noting.

But why three attack dice? From a thematic point of view, why would you give a shuttle the same attack value as the heaviest fighters in the Rebel fleet? Now granted it's an armed attack shuttle, but the same attack dice as an X Wing or B wing?

It's silly.

they probably didnt want to force it into a turret carrier role

But why three attack dice? From a thematic point of view, why would you give a shuttle the same attack value as the heaviest fighters in the Rebel fleet? Now granted it's an armed attack shuttle, but the same attack dice as an X Wing or B wing?

It's silly.

they probably didnt want to force it into a turret carrier role

They learned from the HWK, I suspect.

​Note the similar survivability and upgrade bar...

Edited by DraconPyrothayan

But why three attack dice? From a thematic point of view, why would you give a shuttle the same attack value as the heaviest fighters in the Rebel fleet? Now granted it's an armed attack shuttle, but the same attack dice as an X Wing or B wing?

It's silly.

they probably didnt want to force it into a turret carrier role

They learned from the HWK, I suspect.

​Note the identical survivability and upgrade bar...

HWK has an extra hit point. I kept making that same mistake when comparing them.