Bringing back dual Falcons

By iblamedice, in X-Wing Squad Lists

I know its been out of meta for some time but I think the Ghost's Zeb crew member breathes some life into the old build.

Dual Pancakes - 100 Points

Chewbacca (48)

YT-1300 (42), Intimidation (2), Zeb Orrellios (1), C-3PO (3)

Lando Calrissian (52)

YT-1300 (44), Push the Limits (3), Nien Nunb (1), Kyle Katarn (3), Millennium Falcon (1)

Chewie in front trying to block gets to shoot anyone that he runs into or runs into him while lowering their agility by 1 from Intimidation Lando provides Chewie with his first or second action depending on if Chewie bumped.

I have test played it against Vader swarm, Soontir/Vader/Palp, Dash and Corran, Echo/Whisper, and a version of Paul Heavers build. I have not lost a match, Chewie is normally on his last leg but not dead by the end of the matches sometimes they don't even peel shields though.

Any thoughts on a builds that can hard counter them, what list would you take if you knew you were flying against this?

Thanks in advance

Edited by iblamedice

Just why?

The only acceptable pancake spam is outer rim smugglers with navigators and anti pursuit lasers

Edited by ficklegreendice

4x phantoms will crush this list

I'd go with something simple and dependable, like this, but only because the symmetry appeals to me:

100 points

PILOTS

Chewbacca (50)
YT-1300 (42), Predator (3), Jan Ors (2), Recon Specialist (3)

Lando Calrissian (50)
YT-1300 (44), Predator (3), C-3PO (3), Chopper (0)

Each one takes a focus action, then essentially has double modified attacks. Lando gets one free evade from C-3PO, and Chewy gets a second focus token from Recon Spec, which turns into an Evade via Jans. If Lando gets focused down first, he can take a focus action and turn it into an evade via Jans, also. If Chewbacca gets blocked, Lando moving closely to him can give him a second chance at his double focus into an Evade action, thanks to his ability.

Against aces, try to use one ship as a blocker to deny actions and another one to light 'em up. Both ships have dependable attack dice and decent defense options.

Edited by CBMarkham

Not sure why outer rim would be more effective, this list would not have an issue with outer rim smuggler spam, and that is reason enough to take this over smugglers.

4x phantoms will crush this list

I played against Echo + 2 Generic phantoms and they got chewie to 5 hull Lando was full. These are of course just my experiences not saying that a 4 phantom couldn't beat this at all.

I'll ask one of the guys to play a 4 phantom list though just to see.

4x phantoms will crush this list

I played against Echo + 2 Generic phantoms and they got chewie to 5 hull Lando was full. These are of course just my experiences not saying that a 4 phantom couldn't beat this at all.

I'll ask one of the guys to play a 4 phantom list though just to see.

...I'm not saying that double YT-1300 is good in the current meta, but I personally don't know anyone who plays 4 phantoms on the regular. It's probably fine if your lists aren't build around facing that list. 4x TLT is another matter entirely.

Just why?

The only acceptable pancake spam is outer rim smugglers with navigators and anti pursuit lasers

This is Dual Falcons. Completely different list.

4x phantoms will crush this list

And? For any list you can find a counter. Having a counter is no reason not to run a list. Also, I contend that it wouldn't.

Love the list, OP, especially the idea of combining "Zeb" and Intimidation. Going to have to steal that. :) If all goes well, you should have Focus/TL/Evade (3P0) on both ships every round. I've created other similar lists to do the same, but this is new. I like it.

I personally don't know anyone who plays 4 phantoms on the regular. It's probably fine if your lists aren't build around facing that list. 4x TLT is another matter entirely.

This is exactly what I thought. If you're taking this to store champs, it's highly unlikely you're going to run into 4 Phantoms.

However, how would your YT-1300s fare against:

Gold Squadron w/ R5 and TLT.

Gold Squadron w/ R5 and TLT.

Gold Squadron w/ R5 and Ion Turret.

Gold Squadron w/ R3-A2, BTL-A4, and TLT.

I personally don't know anyone who plays 4 phantoms on the regular. It's probably fine if your lists aren't build around facing that list. 4x TLT is another matter entirely.

This is exactly what I thought. If you're taking this to store champs, it's highly unlikely you're going to run into 4 Phantoms.

However, how would your YT-1300s fare against:

Gold Squadron w/ R5 and TLT.

Gold Squadron w/ R5 and TLT.

Gold Squadron w/ R5 and Ion Turret.

Gold Squadron w/ R3-A2, BTL-A4, and TLT.

I am extremely worried about Scum or rebel lists that include y-wing with the title with and without an astromech. Title y-wings that can keep u in arc are horrifying. At that point I have to attempt to outfly I think... Or get lucky. I will focus anything with TLT even before aces is probably my go to plan against lists that include them.

Edited by iblamedice

You'd think that dual pancakes vs 4x TLT would be its worst match-up, but it's not even that one sided. The 4x TLTs have a little bit of an edge, but it's not that overwhelming, and you can probably still win it if you find a couple R1 donut holes near the end game.

If you your primary ship under attack (let's say Lando, or whatever) only dodges 1 TLT shot per round, then that's 7 hits in round 1 of combat and 5 hits in round 2 of combat (you should have blown up a TLT Y-Wing after 4 attacks. If you're getting in close like you should, possibly in 3 attacks, which is ideal), then you get the first 3 combat rounds with both ships on the board before the enemy returns fire. If you can pop one Y-Wing per every 3 attacks (assuming you can get into R1 sometimes to mitigate some evade results) then it'll come down to 1 Falcon vs 2 Y-Wings, at which point you're a little behind, but winnable if you can get into a the donut hole from time to time. I'd suggest testing this.

If you face 4x TLT and one of them is a Stresshog, it might even be right to NOT attack the Stresshog first, since its inability to find an arc on you later may slow down the damage intake while you're free to fire at it with your 360 arc.

Okay first post, so please be kind. I had never even considered dual falcons as an option, I mean how long were Han and Chewie searching for the Falcon in "The Force Awakens"? So why would there be two on a map? I do have to admit though that it would be a great match to play or even watch. I have watched a few of the matches on youtube (and yes some of Crabbok's are in there) where Y-wings do very well against large ships, so I may just have to try that game out.

My question would be, how would the dual falcons fare against some of the ships in the upcoming release (VIII)? Does anyone have any predictions based on what we know from the cards we have seen?

You'd think that dual pancakes vs 4x TLT would be its worst match-up, but it's not even that one sided. The 4x TLTs have a little bit of an edge, but it's not that overwhelming, and you can probably still win it if you find a couple R1 donut holes near the end game.

If you your primary ship under attack (let's say Lando, or whatever) only dodges 1 TLT shot per round, then that's 7 hits in round 1 of combat and 5 hits in round 2 of combat (you should have blown up a TLT Y-Wing after 4 attacks. If you're getting in close like you should, possibly in 3 attacks, which is ideal), then you get the first 3 combat rounds with both ships on the board before the enemy returns fire. If you can pop one Y-Wing per every 3 attacks (assuming you can get into R1 sometimes to mitigate some evade results) then it'll come down to 1 Falcon vs 2 Y-Wings, at which point you're a little behind, but winnable if you can get into a the donut hole from time to time. I'd suggest testing this.

If you face 4x TLT and one of them is a Stresshog, it might even be right to NOT attack the Stresshog first, since its inability to find an arc on you later may slow down the damage intake while you're free to fire at it with your 360 arc.

Good advice, thanks! I am going to continue play testing this list. Next up is x4 generic phantoms and some TLT spams.

I would also recommend testing your list against a traditional TIE swarm and an all named TIE/In + TIE/FO list. Omega Leader in general would not be something you would want to face in a 1 v 1 endgame scenario.