Combining EotE and AoR

By Parmenion87, in Star Wars: Edge of the Empire RPG

Looking at starting a campaign and as GM I was thinking of combining both. The way I was planning was starting as EotE and after a few musings perhaps them finding out whoever they are working for supplies the Alliance.

Then maybe in one of their missions or before finding out they gain the animosity of the empire giving them the inclination to sympathise with the Rebellion.

Perhaps after this they would be approached by a recruiter and told of they can prove themselves resourceful and able to discharge any responsibility which may harm the Alliance (mechanically getting their combined Obligation below a threshold (perhaps 20 or so)).

Once under this level I thought perhaps the Alliance would be comfortable discharging any leftover obligation, be it money, caring for family etc. And offer the team a position working for the Alliance. Again cementing their bond with the rebellion.

From this point I figured I would then introduce Duty drawing from their past actions and obligations to fit narratively with their characters. This would springboard an evolution of the campaign into a group overcoming low starts to work towards bring respected among the Alliance.

I would open all careers and races from both books (perhaps some restriction to commander ot something until they gain their duty. But restrict force sensitives. Mechanically how I thought to do this was a secret roll (maybe 10% chance) for each PC to be potentially force sensitive and to trigger it during the campaign at some point. After which they discover they are force sensitive the ability to take the specialization.

Any thoughts or limitations with my plan or so you think this is potentially a good evolution for a campaign.

Depending on how the story unfolds, joining the Rebellion doesn't necessarily take care of any old Obligation. Some of them might be sorted out - Family might be moved to a safe world, but something like Bounty doesn't go away just because you're a freedom fighter.

So I would take it on a case-by-case basis on what the player wants, what makes sense for the story and how you want the campaign to proceed.

From what I understand, your proposed introduction to the Rebellion sounds similar to the intro in the adventure module "Onslaught at Arda I". I don't own it, but I think it was written in such a way that EotE characters could be transitioned into an AoR campaign. It may have some good advice. Additionally, I'd recommend you review the information about hybrid campaigns in AoR's core pp 342-3.

I wouldn't recommend relying on "secret rolls" for force sensitivity because that's taking agency away from the players. You very well may end up with a player who gets force sensitivity and doesnt want it, and leave a player who would be interested in force sensitivity as just a muggle. A better approach would be to open with your players, telling them you'd be interested in having one or two pick up force sensitivity later in the campaign for story reasons. Remember, this is 'collaborative story telling'.

Finally, I wouldn't be to eager to get rid of the players' obligation in this kind of campaign. The players' pasts coming back to haunt them during Rebellion operations is a good opportunity for story telling.

I did something very similar to this. As the party worked for the Rebellion, they gained Duty. Some of the things they did during sessions helped them gain additional Duty, or reduce Obligation. Eventually, most of the players had eliminated their Obligation, although the group's Obligation never went less than 5, as I like having a chance, however small, for their pasts to interfere.

Yeah I think while not eliminatinng obligation completely maybe not have them be recruited until they can each get to 5. That way it may come up again in future but less likely to.

Looking at starting a campaign and as GM I was thinking of combining both. The way I was planning was starting as EotE and after a few musings perhaps them finding out whoever they are working for supplies the Alliance.

[snip]

Any thoughts or limitations with my plan or so you think this is potentially a good evolution for a campaign.

it is a pretty good form of campaign; I've used that arche myself a few times.

Mechanically, just beware that it can allow a Wookie Hired Gun to strive for soak in excess of 10...