Simply Stunning

By Rogue Dakotan, in Imperial Assault Skirmish

Wanted to see how much use I could get out of Punishing Strike. Stun everybody!

NexuElite.pngPunishingStrike.pngTrandoshanHunterElite.pngTrandoshanHunter.pngDengar.pngHiredGun.pngTemporaryAllianceACommonEnemy.pngGideonArgus.png

It's really hard for me to craft a list that doesn't include Boba Fett so I figured this would be a good exercise lol.

Might think about removing Hired Gun, Temp Alliance, and Gideon to free up 8 points for either HK Assassins, Elite Tusken Raiders, or Elite Wampa, any of whom are 8 points and all who apply some kind of harmful condition. The Wampa actually surges for both Bleed and Stun.

Yeah those seem like good options. I just like having the Hired Guns so someone can nab objectives or terminals easily, and Gideon would really help with peope's slow speed, and getting a focus on Dengar is fantastic.

Another problem that you may encounter is against Trooper lists that employ a ton of regular stormtroopers. Okay, you've stunned 3 figures this round, good job. Now their other 15 activate and....

I say that only because Trooper lists are en vogue, so you actually might see them.

Edited by R5D8

Don't ever count on the Wampa surging unless it's Focused.

Another problem that you may encounter is against Trooper lists that employ a ton of regular stormtroopers. Okay, you've stunned 3 figures this round, good job. Now their other 15 activate and....I say that only because Trooper lists are en vogue, so you actually might see them.

The other problem is that Strike is only once per round...

Another problem that you may encounter is against Trooper lists that employ a ton of regular stormtroopers. Okay, you've stunned 3 figures this round, good job. Now their other 15 activate and....I say that only because Trooper lists are en vogue, so you actually might see them.

The other problem is that Strike is only once per round...

that's an issue I hadn't noticed lol.

I faced Dengar last week for the first time. He basically neutered Vader for 3-4 rounds all by himself. Long enough for the rest of my list to get slaughtered. (Of course, just before the rest of my list got slaughtered they finally managed to kill Dengar, and then Vader almost single handedly took out HIS list...).

It's kind of awkward that Punishig Strike isn't 'you may'.

As it's currently written, as soon as any of your units apply a condition you MUST exhaust it and choose another condition to apply. It'd be great if it was 'you may'.

Then you'd be able to tailor it to your needs better.

It's kind of awkward that Punishig Strike isn't 'you may'.

HAhaha. I hadn't noticed that at all. If that's what it's supposed to be like, that makes that card FAR less effective. Is there no ruling that changes that to a 'May'?

So in your campaign, does an Imperial player using Military Might have to use Show of Force on his first attack every round? Does an Armored Onslaught player have to exhaust Explosive Munitions on his first ranged attack every round? The Subversive Tactics deck is a lot less useful if the Imperial player doesn't get to choose what attack to use Prey Upon Doubt during.

Because all of those cards are worded the same way "Exhaust this card when ..."

It's not the most helpful wording is it. It's certainly ambiguous. I think the intention of the card is that it's merely telling you the timing window/requirements for it's use. But the point is it's still contestable.

Actual wording: "Exhaust this card when one of your figures applies a harmful condition to a figure"

Clearer wording: "When one of your figures applies a harmful condition to a figure, you may exhaust this card to discard that condition and apply another harmful condition of your choice"

It's not the most helpful wording is it. It's certainly ambiguous. I think the intention of the card is that it's merely telling you the timing window/requirements for it's use. But the point is it's still contestable.

Actual wording: "Exhaust this card when one of your figures applies a harmful condition to a figure"

Clearer wording: "When one of your figures applies a harmful condition to a figure, you may exhaust this card to discard that condition and apply another harmful condition of your choice"

Yikes. Hopefully us IA players are more accommodating than the finnicky Rules Lawyers over in X-Wing land.

Lol that's asking a lot.

I'm really surprised that card made it to print with that wording. it's obviously not how it's intended, but there it is...

It's not the most helpful wording is it. It's certainly ambiguous. I think the intention of the card is that it's merely telling you the timing window/requirements for it's use. But the point is it's still contestable.

Actual wording: "Exhaust this card when one of your figures applies a harmful condition to a figure"

Clearer wording: "When one of your figures applies a harmful condition to a figure, you may exhaust this card to discard that condition and apply another harmful condition of your choice"

Yikes. Hopefully us IA players are more accommodating than the finnicky Rules Lawyers over in X-Wing land.

Lol that's asking a lot.

I'm really surprised that card made it to print with that wording. it's obviously not how it's intended, but there it is...

Edited by ThatJakeGuy

I think there's a major difference between IA and X-Wing in the rules department. IA was created by campaign minded people from Descent, and the campaign cards do not have very tight wording, nor do most Skirmish cards. Assault is very much a game that you have to Read as Intended, vs the X-Wing ruleset that you have to Read as Written.

I agree with this sentiment. But there's still a problem in the fact that one is the intention is probably 'You may' but the actual wording isn't.

Look at 'On a Diplomatic Mission'

"Exhaust this card at the end of your activation, if you did not perform an attack, to choose 1 of the following:

- You gain 2 movement points

- Until the end of the round apply +1 evade to your defense results

- You gain 1 VP"

If we look at this card, it uses the same language and doesn't include "You May". So say it gets to the end of the activation and the controlling player forgets it, but your opponent knows you've missed the trigger - they're technically cheating are they not?

The wording "Exhaust this card" is still ambiguous though I suppose - is it a clear instruction or is there an implied "[You may] Exhaust this card..."

I think there's a major difference between IA and X-Wing in the rules department. IA was created by campaign minded people from Descent, and the campaign cards do not have very tight wording, nor do most Skirmish cards. Assault is very much a game that you have to Read as Intended, vs the X-Wing ruleset that you have to Read as Written.

I agree with this sentiment. But there's still a problem in the fact that one is the intention is probably 'You may' but the actual wording isn't.

Look at 'On a Diplomatic Mission'

"Exhaust this card at the end of your activation, if you did not perform an attack, to choose 1 of the following:

- You gain 2 movement points

- Until the end of the round apply +1 evade to your defense results

- You gain 1 VP"

If we look at this card, it uses the same language and doesn't include "You May". So say it gets to the end of the activation and the controlling player forgets it, but your opponent knows you've missed the trigger - they're technically cheating are they not?

The wording "Exhaust this card" is still ambiguous though I suppose - is it a clear instruction or is there an implied "[You may] Exhaust this card..."

Well the X-Wing player in me says that no wording is ever implied.

But the fun loving lawyer hating chill Imperial Assault player in me says it's probably implied.

We will certainly need this cleared up with the game's officials though. Rules ambiguity is asking for trouble. And we don't want no trouble.

Text on a card is an "Ability". "Exhaust" is part of the cost, "one of your figures applies a harmful condition to a figure" is requirement. RRG, 2nd page, under Abilities. :D

As an alternative, RRG page 21, Under "Ready": "Any card that is not exhausted is ready and may be exhausted..."

This came up in the first game I played (with "Punishing Strike").

Text on a card is an "Ability". "Exhaust" is part of the cost, "one of your figures applies a harmful condition to a figure" is requirement. RRG, 2nd page, under Abilities. :D

As an alternative, RRG page 21, Under "Ready": "Any card that is not exhausted is ready and may be exhausted..."

This came up in the first game I played (with "Punishing Strike").

So it is a may, that may is just buried in the RRG. Thanks for clearing that up. :D