Legendary Heroes

By Petrus81, in Star Wars: Imperial Assault

I just bought Imperial Assault and was playing it with two friends last night and this is my first reaction as the Imperial Player.

In missions where the Rebels have a time limit they seem to have a hard time. Usually they are just a turn short of finishing when the time limit is up.

If The Imperial player is on a time limit or there is no time limit then it seems impossible for the imperial player since the heroes just rest, rest, rest and rest. Like the last mission we player Under Siege.

The two legendary rebel heros chose one control point and ignored the others since the imperial player needed to take all the control points to win. Even With Darth Vader, royal guards, elite stormtroopers and e-web all around them they get 2 activations each with two actions which means healing 20 health per turn.

Isnt it more balanced to always just have 4 heroes instead of these seemingly overpowered legendary cards? I looked through Darth Vaders mission Dark Obsessions and it seems like just another mission where the imperial player would have no chance at all if all the rebels have to do is run and hide/heal for 6 turns to win?

How are they counting the healing? Break it down for us.

We always play with 4 heroes if that means someone controls multiples.

How are they counting the healing? Break it down for us.

I read it that he only has two rebel figures playing the game both with the legendary card. they both have 2 activation tokens meaning they can do 4 actions each in one round (2 x 2) and that the rebels have done 4 rest actions in one turn to recover a load of damage sustained

Right. I am not with my game right now and couldn't remember if there were heroes with an endurance value of 5. Looked them up, there is. Every game I've played however, when the heroes spend all their activations resting, it spells doom for them. Time on their side or not. Having said that, seems to me some of the campaign missions do favor one side over the other in order to be thematic. Just my thoughts...

In my experience, no matter how many players you have, you should always run 4 heroes.

The Legendary reward makes it not very fun or balanced.

Yup. I'm with you Rogue. Forgot to mention that.

Yea this is kinda what I feel also. And in missions where they have to race to one side as fast as possible the heroes can cover twice as much ground in a single turn with their two activation tokens. Leaving the empire in the dust. Next campaign I will probably let them use fore heroes instead of the legendary cards. They are so OP it takes away much of the challange.

having 4 heroes is more fun, as you have a range of 'classes' in your team. Having a brawler, sniper, medic and commander is more fun than having an uber sniper and uber brawler.

If I'm not mistaken, that mission requires the IP capture all but *one control point.

Sam Tomahawk is right. They need to protect at least two until the time limit is up. I've seen it won and lost.

So we have started playing with four heroes always now even though the rebel players are only two. There where alot of whining first that it would make it impossible for them to win. But the rebel players have been winning alot more after this change and its way more fun for both the rebel players and me as an imperial player.

Never using the Legendary Hero rules again ^^