Scum Z-95 Swarm

By Magnus Grendel, in X-Wing Squad Lists

I wanted to try a Z-95 Swarm with a bit of extra firepower - I suspect in practice it'll need to be N'Dru flying kamikaze at someone first, and then the surviving Z's moving in to mop up.

  • N'Dru Sulhak - Lone Wolf, Cluster Missiles, Glitterstim, Guidance Chips
  • Binyare Pirate - Feedback Array
  • Binyare Pirate - Feedback Array
  • Binyare Pirate - Feedback Array
  • Binyare Pirate - Feedback Array
  • Binyare Pirate - Feedback Array

I like N'dru and feedback array Zs, but not sure I would go that many. I could see the Zs being weak to TLTs and high health ships, and with one suicide N'dru your end game is 5 feedback Zs. Not saying it's impossible, but it would be pretty hard to beat a Dash and Corran or Dash Miranda list too.

If you dropped two Zs you would have 28 points to play with. Not a ton, but enough for a HWK, or a Mist Hunter to give you some more tactical options.

Looks like you're sitting at 95 points. Seems like an unnecessarily big bid for initiative....

How about using those 5 points to:

a) turn the banana pirates into blacksun soldiers

b) drop 2 feedback arrays, so that you have enough points to put hull upgrades on the remaining 3 feedback pirates

c) or, if you want to keep a huge initiative bid, change N'dru's loadout to Veteran instincts + homing missiles. That way you will have a much easier time getting TL on other PS9 ships, and then hitting them for essentially 5 guaranteed damage (between TL re-rolls, glitterstim and guidance chips) that they cannot use their evade token to stop...

Edited by blade_mercurial

I fought a very similar list and found this to be VERY effective:

M3-A Interceptor: •Serissu (20)

HWK-290: •Torkil Mux (24)

Ion Cannon Turret (5)

Z-95 Headhunter: Binayre Pirate (14)

Feedback Array (2)

Z-95 Headhunter: Binayre Pirate (14)

Feedback Array (2)

Z-95 Headhunter: Binayre Pirate (14)

Feedback Array (2)

Z-95 Headhunter: Binayre Pirate (14)

Feedback Array (2)

Total: 100/100