Capital Ship Combat

By tenchi2a, in Star Wars: Age of Rebellion RPG

Oh I see, my mistake.

I generally use these actions with all silhouette 5 ships that have silhouette 5+ weapons. So, things like Marauders and up. As for the silhouette 5 ships that don't have large amount of weapons, like most of the transports, especially ones that have mostly lasers and not turbolasers, I generally won't use these actions. In the last engagement I ran, the party ship got ambushed by pirates, and during that fight, a patrolling imperial Nebulon frigate showed up. I had it use the Blanket Barrage to ward off any of the pirates that thought they would be able to torpedo it. This was as it launched its TIEs. In the last engagement I played in, the party was on a Marauder, the enemy had a pair of Gozantis. While some fighters did their thing, the Marauder, captained by our commander player, went back and forth using Blanket Barrage and Concentrated Barrage. He was using the turreted turbolasers for the BB, while using the forward mounted ones with CB on the Gozantis, to cripple them, while another player took assault shuttles and marines to board them.

For my group, it's not about maximizing the potential damage of a warship, it's about simulating the experience we see in the movies. Where starfighters zip by larger ships as they dogfight and try to escort their bombers in for surgical strikes. Where larger ships blaze away at each other. Where larger ships don't just fire heavy turbolasers at starfighters, one at a time, until they hit it and vaporize it. My group also doesn't want to sit and wait for 60 single rolls (ISD turbolaser count) let alone 8 rolls for a Marauder.

Edited by Werewyvernx

The new book Lead by Example has a sidebar about Flak guns for ships.

Flak Cannons already appeared in Stay on Target. This is repeated material.

Did anyone run a one-on-one space combat battle? I want to put my players in command of a N-B frigate and throw on them Mc30 frigate which seems to be a bit better armed plus some Z-95 vs TIEs. This is a one-shot adventure with no significant nemesis, but to introduce them to a space combat. Since Mc30 has torpedos, I will not give it anything more than figher cover against TIEs and a flight of TIE bombers which players need to use in a resourceful way. One of the PCs will be squadron cmdr, three others on the bridge. I have never run it before and I want to have things balanced.

Hm, I have a question about Concentrated Barrage, it says that it increases the damage by 1 for every weapon firing, is something like a twin heavy turbolaser one weapon or two for that purpose?

Hm, I have a question about Concentrated Barrage, it says that it increases the damage by 1 for every weapon firing, is something like a twin heavy turbolaser one weapon or two for that purpose?

It is one weapon regardless of how many ranks of Linked it has from extra barrels.

That's what I thought.