Tractor beam rules. Has there been an agreement yet?

By Krynn007, in X-Wing

In Star Wars: TIE Fighter, a starfighter tractor beam couldn't actually push or pull another ship at all. All it did was make them turn much slower, which is represented in this game by the -1 agility. Repositioning the ship is a neat bonus that doesn't really mesh with the lore.

I'd disagree with "neat bonus." The repositioning is more like "what makes it worth using at all " both competitively (i.e, winning games) and casually (i.e FUN!)

from a gameplay perspective, it can literally win you engagements even after only one use (most likely involving a high value enemy ship and an asteroid, but also inverse arc-dodging re throwing an enemy away from what was a good shot or reeling an enemy in to be horribly murdered by your squad)

the tactical possibilities that the t-beam displacement opens up to you are just enormous and they make the thing worth playing

it's also probably the most troll thing in the game. The only reason it isn't the best thing ever is because you currently have to attack (i.e you generally require higher PS and you have to roll dice to make it work), which makes it far more corner case (and lame) than it ought to be

but Ketsu will soon patch that before the Quadjumps hop on over and show us how it's done

if it were just -1 agility, it would be monstrously boring (so re: large ships, eh?)

Edited by ficklegreendice

Yes you can put them on a rock. No debate there it says it right on the card.

You should not roll for damage. It's not a maneuver as specifically stated on the rules card.

No you cannot barrel roll or boost them off the board. The rules say you can't and the card does not specifically overrule this like it does for rocks.

Toqtamish - any way you can edit this and correct it?

I had a whole rant lined up, but then I realised how old it is. Basically don't want people coming here, seeing that first response and thinking it's correct.

Also, a big "**** you" to the knobswallower who necro'd this thread.

I'd disagree with "neat bonus." The repositioning is more like "what makes it worth using at all " both competitively (i.e, winning games) and casually (i.e FUN!)

I mean a neat bonus to what is presented in the lore.

Obviously the repositioning is the far more important and game impacting mechanic.

Though personally, I'd prefer if it had adhered more to the lore. Make it an Action instead of an Attack, and just pick someone in arc to give -1 Agi to. Like a reverse Evade.

Yes you can put them on a rock. No debate there it says it right on the card.

You should not roll for damage. It's not a maneuver as specifically stated on the rules card.

No you cannot barrel roll or boost them off the board. The rules say you can't and the card does not specifically overrule this like it does for rocks.

Toqtamish - any way you can edit this and correct it?

I had a whole rant lined up, but then I realised how old it is. Basically don't want people coming here, seeing that first response and thinking it's correct.

Also, a big "**** you" to the knobswallower who necro'd this thread.

Correct it to what? We still don't have a ruling on the matter. They attempted and failed to clear it up in the last FAQ.

The issue is they never really explain what the "effects of obstacles" are. In the rulebook they give you very specific timing windows of when you roll for damage. Asteroids stipulate you don't roll damage until after you've skipped your perform action step, for instance.

I'm not taking a stance one way or another, and don't mean to start the debate all over, but unfortunately they still haven't settled it.

Yes you can put them on a rock. No debate there it says it right on the card.

You should not roll for damage. It's not a maneuver as specifically stated on the rules card.

No you cannot barrel roll or boost them off the board. The rules say you can't and the card does not specifically overrule this like it does for rocks.

Toqtamish - any way you can edit this and correct it?

I had a whole rant lined up, but then I realised how old it is. Basically don't want people coming here, seeing that first response and thinking it's correct.

Also, a big "**** you" to the knobswallower who necro'd this thread.

Correct it to what? We still don't have a ruling on the matter. They attempted and failed to clear it up in the last FAQ.

The issue is they never really explain what the "effects of obstacles" are. In the rulebook they give you very specific timing windows of when you roll for damage. Asteroids stipulate you don't roll damage until after you've skipped your perform action step, for instance.

I'm not taking a stance one way or another, and don't mean to start the debate all over, but unfortunately they still haven't settled it.

As stated in the rules reference booklet:

"Obstacles acts as hazards that can disrupt and damage ships. When a ship executes a maneuver, if its base or maneuver template overlaps an obstacle token, it executes its maneuver as normal but suffers an effect based on the type of obstacle :

• Asteroid: The ship must skip its “Perform Action” step this round. After skipping the “Perform Action” step, it rolls one attack die. On a Boom result, the ship suffers one damage; on a Kaboom result, it suffers one critical damage. While a ship is overlapping an asteroid, it cannot perform any attacks.

• Debris Cloud: After the “Check Pilot Stress” step, the ship receives one stress token. After the “Perform Action” step, it rolls one attack die. On a Kaboom result, the ship suffers one critical damage. The ship can still perform attacks."

Based on the section in bold, everything listed in the "Asteroid" section are the "effects of obstacles" and they only specify the "After skipping the perform action step" so you know the order to do things in, not to say you only roll for damage if you skipped the perform action step. Yes, the first thing listed is to skip the perform action step but obviously that only applies if you performed a maneuver to cause yourself to hit the obstacle since being tractor beamed onto the obstacle is not a maneuver. Same thing applies to the Debris Cloud, they give you a timing window for when to do "X" then tell you what "X" (the effect of hitting the obstacle) is. You could also argue that since the tractor beam put the ship on the obstacle during the combat phase that all of it is happening "after" the steps listed since those all happen during the activation phase but I don't see the need to go that far since it is clear that the ship must suffer the effects of the obstacle hit. You also can't argue that none of it applies because of the "When a ship executes a maneuver" part due to the upgrade card rule takes precedence. Of course as usual I will admit that it is possible that FFG could change this in the next FAQ and all of my thinking and typing will be for nothing. But until then, at least to me, it is clear that yes you roll for damage when you are tractor beamed onto an obstacle.

'suffering the effects' pretty much trumps the timing Windows.

The effects of the rock is:

Roll one die, aply damage rolled

No attack while on the rock

The effects of cloud is:

Stress

Damage if crit is rolled on one die

It SHOULD have been spelled out a bit better in the FAQ, or rule book. But it wasn't, Because FFG has guys working for it that send out emails claiming Gonk's two seperate actions are the same and can't both be gonked in the same round.

Are people really still trying to rules lawyer their way out of it? Give it up the faq is clear you suffer the negatives.

Are people really still trying to rules lawyer their way out of it? Give it up the faq is clear you suffer the negatives.

Are people really still trying to rules lawyer their way out of it? Give it up the faq is clear you suffer the negatives.

It would appear so.

I imagine the same people would try to insist that Youngster doesn't affect TIE/FOs or TIE/SFs (if youngster actually saw much play... I've tried him with rage, marksmanship, none of it works).

We're still waiting on that magical mystery ACTION ept

Some might think "hey, he carries rage for QuickDraw!" but QuickDraw can rage just fine on her own

Plus his ass will become superfluous once the Bat mobile shuttle gets you coordinate Rage to QuickDraw shoot at ps 2-6 (ie, before a whole mess of ships ever get to activate)

Edited by ficklegreendice

Sorry for the necro.

So if you tractor beam someone onto a rock, do they have to roll for damage or no?

1 minute ago, Boba Rick said:

Sorry for the necro.

So if you tractor beam someone onto a rock, do they have to roll for damage or no?

Yes.

latest?cb=20160316072147

The new reference card... I think from Shadow Caster/Quadjumper... maybe Imp. Veterans as well ?

Edited by Vordyn

Vile Threadromancy is at work here!