In Star Wars: TIE Fighter, a starfighter tractor beam couldn't actually push or pull another ship at all. All it did was make them turn much slower, which is represented in this game by the -1 agility. Repositioning the ship is a neat bonus that doesn't really mesh with the lore.
I'd disagree with "neat bonus." The repositioning is more like "what makes it worth using at all " both competitively (i.e, winning games) and casually (i.e FUN!)
from a gameplay perspective, it can literally win you engagements even after only one use (most likely involving a high value enemy ship and an asteroid, but also inverse arc-dodging re throwing an enemy away from what was a good shot or reeling an enemy in to be horribly murdered by your squad)
the tactical possibilities that the t-beam displacement opens up to you are just enormous and they make the thing worth playing
it's also probably the most troll thing in the game. The only reason it isn't the best thing ever is because you currently have to attack (i.e you generally require higher PS and you have to roll dice to make it work), which makes it far more corner case (and lame) than it ought to be
but Ketsu will soon patch that before the Quadjumps hop on over and show us how it's done
if it were just -1 agility, it would be monstrously boring (so re: large ships, eh?)
Edited by ficklegreendice