So i flew this list in vassal yesterday against a zzzxx missile alpha strike swarm and basically crushed face. Bossk 1 shot 2 of his z95s before they could fire missiles due in no small part to the new crew 4-lom and zuckass pushing through damage. They are seriously so good. And the ys did the usual things that tlt ys do which is good.
YV-666: · Bossk (35)
Marksmanship (3)
Heavy Laser Cannon (7)
· 4-LOM (1)
· Zuckuss (1)
Outlaw Tech (2)
Inertial Dampeners (1)
Y-Wing: Syndicate Thug (18)
Twin Laser Turret (6)
Unhinged Astromech (1)
Y-Wing: Syndicate Thug (18)
Twin Laser Turret (6)
Unhinged Astromech (1)
The question is: is this the best Bossk build? The HLC marksmanship dished out 4 damage both times I used it (because of marksmanship once and a good roll once) but with zuckass on board it hard to make sure you have the action to actually get it off because between him and 0 moves the stress can pile up. Here is the alternate bossk build I was thinking of:
YV-666: · Bossk (35)
Predator (3)
"Mangler" Cannon (4)
Engine Upgrade (4)
Intelligence Agent (1)
· Zuckuss (1)
· 4-LOM (1)
Inertial Dampeners (1)
This build I think will do less damage overall and not have any crit manipulation in his aux arc but is not action dependant and has greater maneuverability after the inital sweep.
The first build punches harder and can change aux arc focuses to crits which is pretty good. If you have stress you cant use marksmanship which means you can't get crits unless you primary weapon fire and at that point your not using 10pts of upgrades.
Thoughts?
Edited by burningbush