and I can definitely say Targetting astromech is a greatest buddy of Adv sensor, actually reversing the PTL-AdvSensor combo upside-down
sensor jammer is extra effective for stripping focus tokens from higher-PS enemies (force that Vader spend his focus!)
and super-effective against TLTs (but hell too expensive on generics, you definitely are right)
FCS is nice, but keeping a foe in sight for a couple of turns in a row is PROBLEMATIC for low-PS ship with limited dial.
AC? never loved it anyway
Scopes? Deathrain-only shenanigan, I'm afraid
the new kill-yourself sensor? I'd say it sycks scyks.
Knave? Who wants to be PS1 in a world where PS2 is so abundant?
So if you could fill your system slot with something that reduced the cost of an astromech - and that astromech was directly geared towards the sort of things you want to do with a PS1 ship, that would be better than a whole bunch of system upgrades that cost you lots of points and aren't much good on that ship anyway right?
So lets have a think about what PS1s do well - or can be susceptible to - and see how we might capitalise on that
Uber-Blocker E-Wing
R7 something-something - 5 points. If you are overlapped by an enemy ship, that ship may not use any pilot or card abilities that turn.
Flanked E-Wing buff.
R7 Somethingelse - somethingelse. 3 points
If an enemy ship outside your firing arc declares you the target of an attack from within its firing arc, it must roll 1 less attack die.
Shooting last E-Wing Buff.
R7 watchamacallit thingy - 3 points.
When you declare an attack against a ship with a higher pilot skill, you may reroll 1 attack die, if the defender's pilot skill is 4 or greater you may reroll up to 2 attack dice.



