Rebel x7 Defender: Figuring out what the Ewing needs

By Rakaydos, in X-Wing

The final design is a title that's designed to work with stress, highlighting the E-wing's nature as an X-wing/A-wing hybrid.

A7QUEo8.jpg

Use red maneuvers, stressing cards (PTL, Experimental Interface, Elusiveness, Opportunist) freely with access to your whole dial, plus protection from double stress. R2-D2 combo locked out by the first line, R5-P9 by the last. Also locks out BB-8.

I like this design.

Stress-free R3-A2 combined with PTL is hilarious.

Edited by WingedSpider

I like this design.

Stress-free R3-A2 combined with PTL is hilarious.

But also on an E-wing, which means you'll only be dealing one stress (or two every two rounds if you double tap), and at a minimum cost of 37 points (the Stresshog is 26). I personally wouldn't deem it broken right off the bat but it could be pushing it. It'd essentially be a delimited Tactician.

Edited by Blue Five

I like this design.

Stress-free R3-A2 combined with PTL is hilarious.

But also on an E-wing, which means you'll only be dealing one stress (or two every two rounds if you double tap), and at a minimum cost of 37 points (the Stresshog is 26). I personally wouldn't deem it broken right off the bat but it could be pushing it. It'd essentially be a delimited Tactician.

Corran Horn is playable, very competitive and does not need a fix.

Etahn A'Baht is fringe playable and can be grouped with a lot of other named pilots who are overshadowed by better options.

If you want generic E-Wings to see competitive play, then whatever fix the ship needs should only be applied to pilots with PS 4 or less.

What?!? hes fkn way over priced for what he does, the defender has way better stats. The ONLY reason they are so expansive is because of their above average movement and Corrans double tap, but even then, you forfeit your next rounds attack. you are never getting more or less attacks. for the average of the entire much, just that little extra to kill a ship a turn sooner.

Corran Horn is playable, very competitive and does not need a fix.

Etahn A'Baht is fringe playable and can be grouped with a lot of other named pilots who are overshadowed by better options.

If you want generic E-Wings to see competitive play, then whatever fix the ship needs should only be applied to pilots with PS 4 or less.

Major Juggler's math suggested Etahn is slightly overpriced, so we don't need to worry about him. That leaves just Corran. Now, the main power of the Corran build is in the high value of R2-D2 on a 3 agility ship combined with the synergy between his ability and Fire Control System. So, a fix doesn't need to be PS 4 or less, it just needs to target something that Corran needs. A mechanic focused around R7 Astromechs or something that prohibited attacking more than once a turn would do the job without restricting the upgrade from any new Unique pilots in such an expansion.

What is with everyone saying get rid of R2 Units and the like, ugh, stick to fluff, R7 crap.

I say, F that crap! The fix. is make them cheaper, through a title, since they dont have one. The fact that the friggin T-70 already has boost and therefore can take autothrusters is unbelievably better. Everyone knows green dice suck anyway. R2D2 makes corran viable. If I'm gonna drop 46-48 points on 1 small ****, being almost half my army, I want that sucker to stay alive.

Stop talking nonsense about limiting hes options where the fix replaces an upgrade like they fked up with the A-Wing, every other ship fixes are either mods or titles.

Why are we so focused on forcing the R7 on? That's an inelegant way of doing things. You want to encourage that R7, leave other options open and limit interactivity with specific cards you don't want.

Something like this:

tCJLdbc.jpg

The obvious combo is with R7: reroll their dice when you're shot, then relock your target. If you're higher PS lock your target, shoot them, spend the lock to lock your attacker, reroll their dice and then lock your next target.

It's also an action economy buff: as long as you stay in the battle you'll only ever perform the target lock action once. The Corran combo is broken by the stress clause: doesn't work with PTL. Corran can still pull some insane shenanigans with R7 (reroll his attack, reroll everyone who attacks him if he predicts the order right, then lock a final target and double tap them) but then he needs R7, which means no regeneration. Super Corran without PTL or a regen astromech isn't Super Corran.

It also lets you pull a Redline with ordnance, although the E-wing only ever gets one shot.

Or maybe something simpler?

Ej7IN7g.jpg

Combo it with Fire Control System and a squad of E-wings will be drowning in dice modification. Give them all R7 and they'll be a nightmare to hit.

You could also use this for the X-wing if you change the ship limit on it, although that would lock out Integrated Astromech, trading durability for firepower.

The final design is a title that's designed to work with stress, highlighting the E-wing's nature as an X-wing/A-wing hybrid.

A7QUEo8.jpg

Use red maneuvers, stressing cards (PTL, Experimental Interface, Elusiveness, Opportunist) freely with access to your whole dial, plus protection from double stress. R2-D2 combo locked out by the first line, R5-P9 by the last. Also locks out BB-8.

You could make it an astromech which would allow you to remove most of the card text, but that would also limit its combinations significantly by locking out R3-A2, R4-D6 and R2-D6, limiting its ability to help low PS pilots.

i really like the first one. it feels "super advanced starfighter" to me, and its simple. elegant fixes like that are the best ones.

I was a bit late to this thread. I think the E7 E-Wing title is interesting.

However I wanted to comment more on the Astromech idea. Lore wise the E-Wing wasn't wide spread due to it's horrible malfunctions. Here is a quote regarding that:

"As designed, the E-wing was intended to match, or exceed, the performance of the preceding X-wing series in nearly every respect, and was originally intended to replace the older design in New Republic service. However, the craft suffered from some significant problems when first deployed among front-line squadrons, including malfunction issues with the laser cannons and the new R7 astromech units"

"It never achieved the same popularity or wide spread use as the X-wing"

I have heard before that E-Wing's used older Astromech's to fix the issue. I am not sure how accurate it is but, I will get on with my idea.

Etahn and the other E-Wing's are not used much due to their high cost. Why not make it so whenever they have an Astromech, it lowers their cost by 2? It would make sense lore wise. They needed an Astromech to help over come the problems. I have two proposals for this:

Proposal 1: Fifth Fleet E-Wing Title Card: When you have an Astromech Card reduce the cost by 2. E Wing only, and Pilot Skill 6 or less.

Proposal 2: Fifth Fleet E-Wing Title Card: When you have an Astromech Card reduce the cost of the E-Wing and System Slot by 2. E Wing only, and Pilot Skill 6 or less

With the Pilot Skill being 6 or less that means Etahn and the others will benefit directly (gives room for future E-Wings too). If you make it so any Pilot Skill is affected, it will make Corran way too cheap. I know people will start complaining if Corran is cheap. This is a way to balance it.

Reduced Cost System Slot makes it so the E-Wing gets a free Fire Control System. I don't know why you all got the idea to add basically another copy of it with "Reactive Targeting Computer" idea.

Finally it makes Etahn more viable as part of a build. Rebel ships have a lot of Team Oriented abilities. I want to say more than any other faction. If you think about it, that means Biggs, Etahn, Garven, Dutch, Kyle, Jan and any of the Crew Cards. With a reduced Cost, it will make that Team Oriented Ability of the Rebels more useable.

Sound good?