Hey all! Still fine tuning a store championship list when I thought up an ISD II build that would guarantee seven damage against a ship with exhausted tokens.
Most Wanted
Contested Outpost
Dangerous Territory
ISD II
Avenger
Captain Needa
Gunnery Team
Electronic Counter Measures
SW-7 Ion Batteries
Turbolaser Reroute Circuits
Gladiator I
Demoisher
Intel Officer
Engine Techs
Assault Concussion Missiles
Raider II
Admiral Montferrat
Overload Pulse
TIE Interceptors
TIE Interceptors
TIE Interceptors
Howlrunner
Dengar
So teh Avenger and Demolisher can throw a lot of damage out there. Avenger activates last, Demolisher and Raider should get all of those tokens exhausted. All four blue dice equal damage thanks to the SW-7's, TRCs flip a red to two damage, and Screed sacs an Acc or blank to a Crit. Guaranteed seven damage that can't be stopped.
My debate is whether I should drop the Intel Officer from Demolisher and add a Tractor Beam to the Avenger to prevent ships from getting away or getting behind me. And whether I should switch up my objectives.