After a couple of session I found that 1d10 is just to random to roll on every situation. For example, last session the group's Force-user earned 2 Conflict, did nothing else moralty significant, and still he rolled a 10 so he's supposed to increase Morality by 8? I think it's a bit much.
My first idea was roll Morality at the end of each adventure rather than session, but we play quite long sessions (6+ hours) so I don't think that'd work.
Finally, I came up with this idea that rather than a fixed d10, the die to roll is based on the character's morality positive good deeds (light side) decitions during the session, in the same way Conflict is gained when the character performs Dark Side actions. That way Morality increases or decreases as the juxtaposition of both Good and Bad actions.
This is very raw, but it'd work something like this:
No Good Deeds______ d2
Minor Good Deed_____d4
Two minor Deeds or Moderate Deed____d6
Two Moderate Deeds or Significant Deed ____ d8
Two Significant Deeds or Mayor Selfless Sacrifice _____ d10
What do you think?
[edit]
Just to be clear, you still only roll a single die. The table is not accumulative, you take the highest option.
Edited by Maese Mateo