Looking for input on a few lists - debating on these for store tournament

By Poppa Mordor, in X-Wing Squad Lists

I just started playing X-Wing last month and had some success with a dual Firespray build at the winter tourney a couple of weeks ago. But i want to try something different for the the store tournament coming up in a couple of weeks. I'd appreciate any advice or feedback on the following lists.

#1 - 100 points - Rebel Aces 1

Wedge Antilles (X-Wing) + R5-D8 + Ion Torpedoes + Outmaneuver + Engine Upgrade (44)

Ello Asty (T-70 X-Wing) + R2 Astromech + Marksmanship + Shield upgrade (38)

Prototype Pilot (A-Wing) + Chardaan Refit + Stealth Device (18)

#2 - 99 points - Rebel Aces 2

Jake Farrell (A-Wing) + A-Wing Test Pilot + Chardaan Refit + Outmaneuver + Shield Upgrade + Expose (33)

Etahn A-baht (E-Wing) + R2-D2 + Ion Torpedoes + Marksmanship + Fire-Control System + Shield Upgrade (50)

Bandit Squadron Pilot (Z-95) + Advanced Homing Missiles + Munitions Failsafe (16)

#3 - 100 points - Rebel Aces 3

Poe Dameron (T-70 Xwing) + Veteran Instincts + R2-D2 + Stealth Device (39)

Ello Asty (T-70 Xwing) + Marksmanship + BB-8 + Integrated Astromech (35)

Jake Farrell (A-Wing) + A-Wing Test Pilot + Veteran Instincts + Marksmanship + Chardaan Refit (26)

#4 - 100 points - Punishing Vader Maul

Redline (Tie Punisher) + Fire Control System + Extra Munitions + Assault Missiles + Cluster Missiles (40)

Darth Vader (Tie Advanced) + TIE/x1 + Marksmanship + Cluster Missiles + Shield Upgrade + Fire Control System (40)

Mauler Mithel (Tie Fighter) + Predator (or swap for Marksmanship) (20)

Any thoughts or constructive criticism would be appreciated.

List 1)

I would give outmaneuver to Ello, and Predator to Wedge. I would also pick a Green squad pilot, or even a cheap named one over a proto with stealth device. R2D2 on Wedge could be worth it as well. Have you practiced with any of the lists yet?

List 4:

Redline can be tons of fun to fly, but you have to resign yourself to the fact that he's going to die before the end of the game. That said, I'd save yourself some points and swap Assault Missiles for Plasma Torpedoes (I find the latter more useful in all-comers lists), putting Redline at 38 points. Add TIE Mk. II to help combat stress and you're at 39.

As for Vader: the FCS+Cluster Missiles is a good combo, but not one that will remain so once you fire off the ordnance. I'd swap FCS for ATC, SU for EU, and Marksmanship for VI. This will give you a maneuverable ace (still relatively durable thanks to Vader's shields) that can dish out reliable crits, with an extra 2x3 dice where it counts. Just remember to acquire a target lock early so you can trigger ATC and save your actions for focus/arc dodging.

This leaves you with 22 points, which you can fill as desired. An Omega Squadron Tie/fo with Juke and Comm Relay might not be a bad way to fill out the list. Mauler could be fine, too, with upgrades to taste.