X/E Wing fixes (I know, I'm sorry)

By Mrk1984, in X-Wing

While IA helps, it is not going to be the fix needed to get the T-65, non-Corran E, and generic T-70 in the game. The general consensus is they are over priced by a few points. And the T-65 needs more actions (post movement maneuvers)

So we must ask, will they come up with something totally new to fix them, or reuse the fixes we've already seen.

I don't think a flat point reduction is in store for the T-65, 5 on the board might be too powerful.

I would like a card that fixes all 3 at once, while giving choices.

MODIFIED Fighter (horrible name)

X-Wing and E-Wing only

Equip your ship with an additional Modification. Reduce each modification cost by 1/2, round down.

ROUGE SQUADRON/LEADER

X-Wing and E-Wing only

Equip your ship with an additional Elite Talent. Reduce each elite talent cost by 1/2, round down

I would also add a mod that allows for up to a 2 point reduction in an Astromech.

Edited by Mrk1984

Corran horn doesnt need any help. The others do. So maybe a modification that allows sharing of system upgrades for e wing. Or an ability like corran horns that allows firing of a secondary weapon in end phase. Cant attack next round. Almost useless on horn, since he already has almost same ability, but boost generics.

ROUGE SQUADRON

X-Wing and E-Wing only

Equip your ship with an additional Elite Talent. Reduce each elite talent cost by 1/2, round down

I would also add a mod that allows for up to a 2 point reduction in an Astromech.

RougeLeader.jpg

ROUGE SQUADRON

giphy.gif

No, you're not.

Jek! Pull up!

Oh, silly! I've got this!

The hardest part is to find ways to make them useful without making Corran or Poe godly.

Edited by Mrk1984
Fixing the E-Wing is tricky. Any fix would have to either be a restricted to the lower PS pilots (which is awkward and ineligant - why wouldn't Corran have access to the same equipment as scrub pilots?), or be severly anti-synergistic with Corran (this is the better approach, IMO). Some sort of E-Wing only Astromech or System upgrade that gives them a "once per turn when shooting" would buff the generics, while still not being an obviously better choice for Corran (it's okay if you diversify Corran builds without power creep).


The X-Wing is kind of in the same boat. Any "X-wing only" title will apply to the T-70 as well, and there's no way I can think of to restrict it to the original X-Wing only, other than doing something weird like "if you have the boost action, you can't take this". Buffing the T-70 and the X-Wing equally will just relegate the original even more to the scrap heap. Something related to giving the X-Wing a Boost action under certain circumstances would be useful, since it's much less of a buff for T-70s. Though I would love to have a Rogue Squadron title that was basically "if you don't already have an EPT, gain an EPT".


I wouldn't be surprised if we got a "Rebel Veterans" pack with a Black and Orange T-70 and an E-Wing.

Edited by Daniel Beaver

Fixing the E-Wing is tricky. Any fix would have to either be a restricted to the lower PS pilots (which is awkward and ineligant - why wouldn't Corran have access to the same equipment as scrub pilots?), or be severly anti-synergistic with Corran (this is the better approach, IMO). Some sort of E-Wing only Astromech or System upgrade that gives them a "once per turn when shooting" would buff the generics, while still not being an obviously better choice for Corran (it's okay if you diversify Corran builds without power creep).
The X-Wing is kind of in the same boat. Any "X-wing only" title will apply to the T-70 as well, and there's no way I can think of to restrict it to the original X-Wing only, other than doing something weird like "if you have the boost action, you can't take this".

"T-65 X-wing only"?

The X-Wing is kind of in the same boat. Any "X-wing only" title will apply to the T-70 as well, and there's no way I can think of to restrict it to the original X-Wing only,

Come on - it's EASY! - read the Ship type text between the 2 ships and it should be obvious

"T-65 X-wing only"?

Come on - it's EASY! - read the Ship type text between the 2 ships and it should be obvious

The character string "T-65" appears no-where on any of the pilot cards. We know it's a T-65 X-Wing, but within the context of the game it's just an "X-Wing".

How would you word a card to specifically only apply to the original X-Wing and not the T-70 X-Wing?

Edited by Daniel Beaver

I'm never sure on Forum-brew ideas, as they tend to be either really boring (reroll a dice) or really complicated (anyones idea for S-Foils).

For now, while I'm adamant the T-65 needs more of a fix than IA, I'm also glad that none of us get to design cards! ;)

"T-65 X-wing only"?

Come on - it's EASY! - read the Ship type text between the 2 ships and it should be obvious

The character string "T-65" appears no-where on any of the pilot cards. We know it's a T-65 X-Wing, but within the context of the game it's just an "X-Wing".

How would you word a card to specifically only apply to the original X-Wing and not the T-70 X-Wing?

It was easy to restrict R2-D6.

Just add something like 'You can not equip this card if you have the boost icon in your action bar," or something similar. Then the T-70 can't have that card. A maximum PS could rule out Corran.

How would you word a card to specifically only apply to the original X-Wing and not the T-70 X-Wing?

You just worked it out

Edited by Funkleton

How would you word a card to specifically only apply to the original X-Wing and not the T-70 X-Wing?

X-Wing only. Rebel Alliance only.

How would you word a card to specifically only apply to the original X-Wing and not the T-70 X-Wing?

Ideally an errata, but more realistically? "Rebel Alliance only."

Yeah, the boost is the way to exclude the T-70,i don't know why that is hard for people to figure out. But aren't the T-70 generics going to need a fix if the T-65 is fixed. (this can be an endless cycle of fixes)

Edited by Mrk1984

Hopefully there is not an endless cycle of fixes...but maybe there is a way to nudge the generic E-Wing back into the picture... We could at least use some more named pilot with new abilities...

Edited by Deepspace5

I think IA is mostly enough for a solid X-Wing nod. I would like to see something like a Rogue Squadron title for any X-Wing, E-Wing, or Y-Wing that reduces the cost of equipped astromechs by one (two if generic), to a minimum of 0. Of course, this would probably come with some sort of drawback to avoid potential imbalances from Poe and Corran...

Rogue Squadron

Title

X-Wing, E-Wing, Y-Wing only

Reduce the cost of equipped astromechs by one, or two if it is non-unique, to a minimum of zero. You may only equip this title if your equipped modification upgrade is less than 2 points.

Will this make generic E-Wings more viable? Only slightly... Like many have stated here and elsewhere on this forum, the E-Wing could use an E-Wing only system or modification upgrade to make it shine a little better. Could Corran use the new tech? Sure, he should be able to. However, I have a feeling that people will still want to run him with R2-D2, Engine Upgrade, Push the Limit, and Fire Control System. This new E-Wing tech could also take both a modification AND a system slot for some nice ability for a single point. Why not also bring back some of the heavily underused astromechs while we're at it?

Enhanced Integrated Astromech

System and Modification

E-Wing Only

0 Points

Once per turn, when you roll a die triggered from an equipped astromech's ability, you may reroll that die (even if it has already been rerolled).

Enhanced Integrated Astromech

System and Modification

E-Wing Only

1 Point

Once per turn, you may change one die result from an equipped astromech's ability to a result of your choice.

Are these examples perfect? By no means. But I do believe the future of the E-Wing and the X-Wing will involve bringing in new astromechs and enhancing older ones. Using a generic E-Wing with R7 and Enhanced Integrated Astromech with Rogue Squadron title could be fairly decent.

Looking at what the Defenders have on the horizon, slight upgrades to the E-Wing don't look out of reach.

Edited by Deepspace5

T-65 Xwing (title)

X-wing Only. You cannot equip this card on a T-70 X-wing.

This ship is 20% cooler. Mathwing now shows this ship as the most effecient jouster in the game.

Have a good day.

Rogue Squadron

Title

X-Wing, E-Wing, Y-Wing only

Reduce the cost of equipped astromechs by one, or two if it is non-unique, to a minimum of zero. You may only equip this title if your equipped modification upgrade is less than 2 points.

How about something like "reduce the cost of equipped non-unique astromech by 2". It would not buff R2D2 or the Stressbot, but would give the generics that 1 point bump they need to be close to a 100% jousting efficiency. It would also make the R7 a lot more viable of a choice (it's overcosted).

Twiddling around with the astromechs seems like a good approach to fixing the E-Wing and X-Wing in one swoop. Something that doesn't benefit the regen or stress bots, so that you're not further buffing the stresshog or corran.

I'm preparing a big post comparing the Ewing to the x7 Defender Fix, and what the Ewing needs to compare to the equivilantly priced ship without letting Corran (Actually, the whole Agility3/R2D2, R2D2/PTL, PTL/Boost/BR/PS8, FCS/Attack3/Corran doubletap supercombo) get out of hand.

I actually like IA for the generics but all I want to do is fly my favorite character Wedge but he's just overcosted (even with IA) especially compared to the T-70. More love for the REAL best pilot of the alliance/resistance/whatever!

I don't mind if unique astromechs received a single point reduction via title if the limitation was the cost of the modification...if you have a zero or one point modification (guidance chips, IA, munitions failsafe, ect), it's not overpowering.

I would justify the modification cost limitation because the rebel alliance is generally poor and/or it makes sense in my head to kind of shift some of the modification capability over to the astromech to make it easier to do its job.

Regardless of how it is done, it would be nice to have a way to make all of those funky unique astromechs somewhat playable again... Maybe it'll be through an E-Wing only thing... Maybe it's a modification that lets you take a free action from an equipped astromech with the 'action' header, such as Experimental Interface but more limiting and w/o the stress mechanic... There are loads of possibilities, so if they are in the works, it would be nice to see.

I also wouldn't mind a bigger pilot pool for the Z-95s, X-Wings, E-Wings, and Y-Wings. New pilots from the EU and canon that are not already in the game or perhaps pilots we already have in different ships.

Edited by Deepspace5

I'm curious if the "Dual-Upgrade" double-sided card dealie could lead to some sort of S-foil shenanigans.

One side gives you more green moves, other side gives you some sort of attack bonus.