Sensor Team : Any feedback ?

By MoffZen, in Star Wars: Armada

Hello guys !

So, I was curious to know about the Sensor Team upgrade card since I haven't seen it played in a very very long time. What probably puts people off is the fact that you have to spend a dice for it to trigger.

Does anyone use it ? Has anyone used it ?

It seems to favour ships that use Red and Black dice, who have a chance to roll blanks and ships with a decent amount of dice or attacks, so ISD 1, Victory 1, Gladiator 2, AFMK2s, MC30 Scouts.

I remember trying it in a game with a Gladiator 2 trying to fish these accuracies on the red dice without much luck, but then again I was probably playing it wrong :P

The latest thing I wanted to try was on an AFMK2 B with Paragon (wait, why would I put Paragon on an AFMK2 B ?). It's mainly going to stay at long range with Red dice and throw the squadrons offensively anyways, so, managing to set up a double arc on the enemy after throwing 3 squadrons to hopefully exhaust a few defense tokens, the idea was to use the red/black dice combination to fish for the accuracy on the second attack, after the squadrons and the first one.

Anyone tried that yet ?

Well, it depends on wether you look at it from a Rebel Perspective, or the Empire...

For the Rebels, generally speaking, Home One provides a better effect in a much larger area for people to use... Because the Home One Dice doesn't have to be spent, it can just be flipped... The cost is, of course, that HomeOne can't do it for itself, but the bubble area tends to get more love.

For the Empire, well, its a Gunnery Team Slot... And that's usually taken up with... Gunnery Team...

For anything, its usually the fact that its an Exhaust Card, and it spends a dice, and only provides that Single accuracy when you do it..... and the Ships that do take it are generally throwing enough dice to get one or two critical accs anyway - One to Shut down the Brace makes people happy enough...

I think its burdoned with a poor slot in comparison, but I feel that will change somewhat when a meta shifts to have people flying their ships spaced enough to start taking Gunnery Teams out of the equation - which I've been experimenting with to my opponents Chagrin so far...

I used to take them all the time on Gladiator-IIs as well... Because I wouldn't gunnery team them... I had some measure of success... But only when I was concentrating fire to add a black Die... But of course, between that and usual gladiator upgrades, plus the fact that you were starting with a -II, it quickly bloated the Gladiator to above Victory points levels...

I agree that It does have some synergy with Paragon, if and when you are taking Paragon... I do agree though in that I feel it works better with MC30s... Ones that only throw a couple of Reds/Blues and do the Damage with the Blacks... Especially on a Non-Ackbar'd MC30Scout - dosen't really matter what the Red Say. You'll be spending one to make the other an acc to hit a brace and then rerolling the black misses with Ordnance Experts or something like that...

it I'd amazing on mc30s

You could stick it on the MC30 or the Glad. The more dice, the better, so expanded launchers or rapid reload (with the Glad-II, but the you'd be sacrificing a black dice) would be nice. Only you can't have ordnance experts at the same time, so I dunno.

Glad + Exp Launchers + Intel Officer + Sensor Team?

Whew. That's a tough one for GSD1. At least for me. I'm generally trying to get the side shot out of them, which would leave no chance of an accuracy anyways. I guess if you're buying GSD2 and hate your red dice then it's ... OK. Sure feels like there are better ways to drop five points though.

I have seen them used with some success as a discount h9 paired with Warlord

Glad + Exp Launchers + Intel Officer + Sensor Team?

Glad + Exp Launchers + Intel Officer + Sensor Team?

I know Naboobo2000 used Sensor Teams on Expanded Launcher Gladiator's.

I used them recently with a Glad 2 Demo and it was ok.

As for the MC30. . . Hmmm had not thought of that. . . It is almost the perfect platform for it as well. . . Hmmm

Glad + Exp Launchers + Intel Officer + Sensor Team?

Glad + Exp Launchers + Intel Officer + Sensor Team?

this might work against some ships, then again you can just Intel officer the important stuff...

Indeed. And that's the problem, isn't it? You can find SOME use for the card, but there are always better options or better ways to spend those 5 pts.

Thanks for the comments guys !

It really seems that it was built for the MC30 Scout, yeah... The fact that you have to effectively use 2 dice means you need to throw a boatload of dice that matter and the Scout does seem like the proper platform to do so.

The only conceivable use I've come up with for them is on an MC30 with some kind of +dice modification to make the give-up hurt less or on an ISD-I, where the Weapon Team slot doesn't instantly mean "oh yeah, Gunnery Team" and the ISD-I is rolling enough dice that it will almost inevitably have one of its six blank-capable dice show up blank, so sacrificing that to fuel the Sensor Team doesn't really hurt too badly.

Up until Ordnance Experts existed you could kind of make an argument for them on Gladiator-IIs, but the math just does not impress me compared to the simple benefit of just rolling and rerolling lots of black dice.

Edited by Snipafist

I think in the current meta with extensive use of counter measures that card really aged very badly. Its one of those cards that requires the stars to align for it to be useful. Its especially bad given its cost, at 5 points for something so incredibly niche and circumstantial its really a waste of points even on an MC30. Your far better with Ordinance experts and its cheaper.

Sensor teams might be more useful if it said "Exhaust this card to change one of your dice to a accuracy". Than I could see it.

Glad + Exp Launchers + Intel Officer + Sensor Team?

Ive used this in combination with vader to get back that reroll power you lose from not having ordnance experts.

Id do the same with the Dominator on a VSD1 with expanded launchers and xi7. Use the sensor team accuracy on the brace.

Hard to see him being too useful for Imperials. Maybe on a lightly equipped ISD1 to ensure an accuracy to support the blacks at close range. At red dice range I just cant see him being useful - you are left with one accuracy and only one or at max 2 dice doing any damage.

Rebels I think a dedicated hunter killer assault frigate may be the go. Paragon, Raymus and Enhanced armament, with a decent bid for first turn?

This is a very unfortunate upgrade at the moment. Spending the dice to negate another is really bad. However, if X-Wing is any indicator, we'll get a use for it at some point.

Most likely we will see some kind of effect from an attack that reads "When attacking, if you meet criteria <X>, remove all dice before totaling damage. The defenders suffers <Y> effect." With <Y> being something that could be mitigated by defense tokens. That way, negating the dice wouldn't matter, but the accuracy would.

Otherwise, with the advent of Home One, Vader, Ordnance Experts, etc, there is very, very little reason for this upgrade to exist.