So I thought I would try to make a few less favorite titles work on a Rebel list, and give a B-Wing swarm a go now I have picked up a second Rebels Fighter pack.
I took (398pts)
MC80 Command
-Dodonna
-Independance
-Adar Tallon
-Boosted Comms
NEB b Escort
-Yavaris
-Raymus Antilles
AFmk2b
-Bare arse naked
Keyan Farlander
3x B-Wing
2x X-Wing
Jan Ors
I was against 2 VSD1s, 2 GSD1s (notably running projection experts) and a Raider1
Mission Hyperspace assault (Yavaris, Keyan and 2 B-Wings)
I wont batrep, however my general thoughts and observations were:
1. I thought I was in for a hard slog, as I was out-activated by 2, there was a lot of hull to chew through
2. Yarvaris and B-Wings live for hyperspace assault. They came in on turn 2 and was right up the rear of his flagship VSD, double tapping
3. Independance is great for getting squadrons where they need to be. Coupled with Adar Tallon, you can deliver B-Wings up to distance 6 to a target. Its not just the initial surge, Indy is great for picking up stragglers on the far side of a fight or now expanding cloud of debris, and ramming them down the throat of another unsuspecting ship.
3. MC80 at speed 2 is far more versatile than a VSD, as you can put a target on your quarter, stiff arm away and still get a full double arc shot
4. If you are going all ships, you need to spend the points on getting those second anti-Squad dice, I only lost 1 x-wing by the time the game ended, at turn four with only a non demolisher and VSD on the board and facing the wrong way.
5. Raiders and ordance experts are brutal to fighters, but made of tissue paper