It's 6 points because... FFG arbitrarily made it 6 points. But the discussion isn't about what printed value FFG put on the card, it is about what it is actually worth relative to everything else in the game .
I bet the designers would take exception to your use of the word "arbitrarily."
What I said was true... from a certain point of view.
(1) I think I'm expressing myself poorly, then.
I think PTL would have been widely used at 4 points. I've said, over and over again, that a 7-point TLT would have been totally acceptable to me. And there are two ways to look at that: one is that those upgrades are underpriced for what they do.
But you can turn the picture on its side and look at it this way, too: until PTL there wasn't anything in the game that did what PTL does to the action economy, and there's nothing in the game that does what TLT does in terms of both geometric coverage and that flat damage curve. And those things are so desirable that by publishing them at a particular cost, FFG is painting an X on the ground and saying "This is where the metagame is going to be located."
If FFG's intent was to render all generic ships without wave7/Raider upgrades obsolete, then they succeeded. If that was not their intent, then they got the cost wrong. Given Alex's well thought out statements about game design in general, I suspect the latter.
(2) I'm not saying cost doesn't matter. I'm saying it's not the only thing that matters, because the value of game elements is context-dependent but the game elements themselves help define context. In the current state of the X-wing system, TLT is one of the... um, this kind of math isn't my strongest suit, but it's an attractor rather than simply an element of the set.
I actually really like the unique capability that TLT has, it is very healthy for a game to have multiple facets... provided those capabilities are balanced by their cost. When you get strong capabilities and cost effectiveness, then you start getting auto-includes in list building, and a less diverse meta as a result.
You didn't like Squad Leader as a basis for comparison, so the Phantom might be a better one. I don't think TLT is as bad as the Phantom, but the problem with the Phantom wasn't exactly that it was too powerful relative to its cost. It was very beatable if you were prepared to fight it, and very difficult if you weren't.
In the same way, I think the problem isn't exactly that TLT is overpowered. It's that the effect of TLT--that flat damage curve, let alone on a turret--is a spike that hurts certain kinds of targets substantially more than others, so it pushes on the metagame harder than other game elements.
Whisper + VI/ACD/FCS is actually brutally cost efficient for PS9 if shooting first. I have MathWing 3.0 numbers that correctly model ships' full action economy, and it explains a lot about what we saw back in wave 4. Coupled with the pre-nerf decloak ability, Whisper hard-countered everything below PS9. The inevitable result was the PS bid literally getting dialed up to 11. That is how the meta responded.
In much the same way that the TIE/FO is marginally less effective than its close cousin the standard TIE/Fighter and therefore sees no real use, all generic ships are now marginally less effective than the Y-wing + TLT, so the TLT is shoving all of the generics out of the meta. It does not necessarily follow that you want to build an entire list around it (although 3 of the Top 32 lists were the identical 4x Thug Y-wings...), but it has had an appreciable and immediate effect.
Majorjuggler, even as a strong proponent of Genericwing, I have to say that the current meta that TLT shaped is far better than the one it killed off even if it's just a bunch of stupid Acewing ships.
Also I see more (non-TLT) generics in my area than I have ever seen since before the Phantom took over/Turretwing killed off Whisper and 4 TIEs. Granted, I see a **** ton of Poe & Ello/Redace/Miranda hyper "welp, autoloss turn 3" regen bull and Palp aces, but I see a generic squad or stuff like Vader and 3 Juke Comm Relay FO's occasionally. More than I saw during Turretwing. Green Squadrons with Poe is pretty good.
Judging by the Worlds Top 32 results, the proportion of generic vs named ships is almost identical as last year. The substantial difference is that almost all of the generics now have TLT or some other wave 7/Raider upgrade.
All in all, I think an appropriate summary is:
- Generic TIE Fighters used to be tier 1.
- With the combination of TLT and super high AGI targets, generic TIE Fighters became tier 1.5.
- Generic TIE/FO's are about a half-tier behind their standard 12/13 point cousins, so if the TIE/Ln is tier 1.5, then the generic TIE/FO is around tier 2.
- You can certainly still win with a tier 1.5 and 2 list, just don't expect to see it make much of an impact at the highest competitive levels.
