The generic PS1/PS3 TIE/FOs are NOT cost effective enough to warrant their dial and actions. This is without even considering the generic-crushing effect that TLT has had on the meta.
Omega Leader is another story. Comm Relay + Juke is close to auto-include. Juke is really really good.
In my experience, and maybe I haven't played strong TLT players, the 16 point Zeta squadron pilots are great against common (PS2) TLT platforms. They have a high enough HP and AGI combination that TLTs don't melt through them, and their speed, PS, and Barrel Roll makes avoiding shots in the Range 1 hole a pretty reasonable thing to do. I know their jousting value isn't strong, but their matchups are strong. I've regularly had Zetas outfight PS2 B-wings and Y-wings that cost 150% of their points. Against higher PS ships, you can go for a block and take a Target Lock for a later turn, making a turn that would have zero offense into a turn that supports your offense later. Combined with the 2-speed S-loops, it makes them very good at close-quarters fights. Just my experiences, though. How bad are the efficiency numbers? I thought from a Nova episode a few months ago you said they were not great, but not too bad. Has something changed in your calculations?
