So... Why's the TIE/FO getting bagged on, again..?

By KCDodger, in X-Wing

I think it's a preference.

I sold my core set /FO and haven't missed them a bit. I just hate the name. TIE First Order. Sounds more like a squadron than a ship model. It doesn't fit the naming convention and it bothers me. What do you call em? Eyeballs and Squints is taken. Glares? **** I dunno, it's an eyeball, but it's a little different so...

So for me I mostly dislike them because of their fluff. I just don't feel 'em I guess. FOs... Eff-Ohs. Ugh.

But then there is the gameplay side of it and for all my life I just can't justify 3 points extra for a TIE fighter. So the /FO has a shield and a fancy move. I'm not swayed. And then you have to spend more points on it to get it into it's proper role. A TIE /ln just needs a warm body to do it's job.

Don't get me wrong, the /FO is great. I can respect that it's got some builds that put it in a competitive spot, and I realize that the /FO is an entirely different beast but it's one that just isn't for me. I looked at my collection and decided that if I was going to have a bunch of TIE's then I could really only afford to fly one kind, and I picked the classic ones, more based on personal taste than anything else. My gameplay concerns about the /FO are largely a reflection of my own play style.

But this way the point of the /FO I think. It was never intended to replace the /ln but rather provide players with another style of TIE build that doesn't invalidate or replace the older builds. I think the fact that some people still prefer the older TIE's shows that FFG has succeeded in creating a unique TIE variant.

I think it depends on what the rest of your list is and where it fits in. Personally, I would rather have 4 Tie FO's with Col. Vessery than anything else.

I think the FO has the S-loop over the TAP and it works better in some areas. We also don't know the low PS TAP price. Also need to include Autothrusters in the cost of the TAP when comparing. That increases things by 2 points and sometimes you don't have it.

I've found that they are all different and fly differently. You can configure them differently to fit your needs. I think it's great to have a whole mix of different ships to have options. You can look on paper and compare them in a vacuum that one is better than the other in a particular situation, but you can combine a lot of different lists in different ways....with other ships added, too, for good effect. Play to your play style. I don't see bad options here.

What do you call em?

Black Eyes

Gives your opponent one; else your green dice give you one

Could also be very FOrmal and call a FO list a Black TIE Event

Edited by ficklegreendice

I think the FO has the S-loop over the TAP and it works better in some areas. We also don't know the low PS TAP price. Also need to include Autothrusters in the cost of the TAP when comparing. That increases things by 2 points and sometimes you don't have it.

Hey heychadwick! The cheap tap clocks in at 16ps, but 17 really because the title is an autoinclude.

swx40_inquisitorbuild2.png

I think the FO has the S-loop over the TAP and it works better in some areas. We also don't know the low PS TAP price. Also need to include Autothrusters in the cost of the TAP when comparing. That increases things by 2 points and sometimes you don't have it.

Hey heychadwick! The cheap tap clocks in at 16ps, but 17 really because the title is an autoinclude.

Thanks!

...so, 2 pts more is sometimes not available for your list. So, I can see using the FO.

Consider you get omega squaddies for the same price as a titled PS 2, and crack omegas for CHEAPER than thruster PS 2s

...

Yeah don't see taps getting much spotlight outside the inq

Worth pointing out too that low PS is hard pressed to make good use of thrusters as it's very easy to close the distance v them (ESPECIALLY because they need their TLs to trigger their title). It's even less necessary if you have PS 2+ with boost as you can just do doughnut diving v TLTs

Edited by ficklegreendice

I love the FOs. The 16 point zeta squadron pilot, at least in my meta (with lots of PS2), sits a a really nice spot to knife-fight with heavier PS2 Y-wings and B-wings. 16 points for the Zeta vs the Seinar Test Pilot favors the Zeta quite a bit, I think. Better dial (2-sloops are fantastic), an extra PS, and Evade make the Zeta a better fighter, although Boost makes the Test Pilot a better blocker. Sure, you can spend more on the Test Pilot to make it better, but then you're looking a different points level, as others have illustrated.

I tried them 3 times now, in the same list. VT-49 and TIE/fo's they really do a great job but I agree thinking of them as shielded and more expensive /ln's is the wrong way to go.

I love the FOs. The 16 point zeta squadron pilot, at least in my meta (with lots of PS2), sits a a really nice spot to knife-fight with heavier PS2 Y-wings and B-wings. 16 points for the Zeta vs the Seinar Test Pilot favors the Zeta quite a bit, I think. Better dial (2-sloops are fantastic), an extra PS, and Evade make the Zeta a better fighter, although Boost makes the Test Pilot a better blocker. Sure, you can spend more on the Test Pilot to make it better, but then you're looking a different points level, as others have illustrated.

Fingers crossed that the ps4 tap comes with an ept and costs 18pts - with crackshot and the title, it could make a really nice generics list x5. Totally agree with Fickle that AT isn't half as nice on a ps2 ship - I actually really like the ffg example build above, with concussion, title and chip for 21pts - enough for three with a tracer-inquisitor.

I think we had better come up with a suitable nickname for the FO.

If an /ln is an Eyeball, and the Interceptor is a Squint, then I think maybe something sight derivative? Glare doesn't work because then it puts the /FO above the /In in terms of verbiage. How about Glance? It's a bit more involved than a plain old Eyeball, but it's not quite as full on I-have-to-squint-my-eyes-at-you-serious-face as the /In.

I propose that /FOs from now on be called Glances, if one so chooses to use Rogue Squadron enemy naming conventions.

I think we had better come up with a suitable nickname for the FO.

If an /ln is an Eyeball, and the Interceptor is a Squint, then I think maybe something sight derivative? Glare doesn't work because then it puts the /FO above the /In in terms of verbiage. How about Glance? It's a bit more involved than a plain old Eyeball, but it's not quite as full on I-have-to-squint-my-eyes-at-you-serious-face as the /In.

I propose that /FOs from now on be called Glances, if one so chooses to use Rogue Squadron enemy naming conventions.

Tie Juinor?

Fingers crossed that the ps4 tap comes with an ept and costs 18pts - with crackshot and the title, it could make a really nice generics list x5.

Juke + TIE/v1 would be a pretty effective combo, as well.

4.the TAP's going to make them obsolete in any turret meta.

More like, it comes down to preference.

Not really preference

The TAPs don't really offer much convincing offense outside the inquisitor and if you invest in missiles to buff their basic damage, then you're forgoing thrusters for GC

Besides, not like you need anything more maneuverable than a standard tie to run circles around TLTs, or a bunch of is 4+ to just murder one before it shoots

V1s are a pretty defensive ship. Authothrusters + Evade Token is a tad annoying. Especially since you aren't giving up an offensive action by taking a TL. I personally prefer the 2 greens to the V1's green 1s, but that is really preference. The V1 is able to be quite maneuverable in the short range.

I think we had better come up with a suitable nickname for the FO.

If an /ln is an Eyeball, and the Interceptor is a Squint, then I think maybe something sight derivative? Glare doesn't work because then it puts the /FO above the /In in terms of verbiage. How about Glance? It's a bit more involved than a plain old Eyeball, but it's not quite as full on I-have-to-squint-my-eyes-at-you-serious-face as the /In.

I propose that /FOs from now on be called Glances, if one so chooses to use Rogue Squadron enemy naming conventions.

Tie Juinor?

Heheheh, because real men don't need shields! I think I like it.

The only proper name for TIE/FO is Foo fighter.

The generic PS1/PS3 TIE/FOs are NOT cost effective enough to warrant their dial and actions. This is without even considering the generic-crushing effect that TLT has had on the meta.

Omega Leader is another story. Comm Relay + Juke is close to auto-include. Juke is really really good.

Edited by MajorJuggler

Crack Omegas are nice though.

Crack Omegas are nice though.

Crackshot is undercosted, so yes, it makes the otherwise "meh" PS4 TIE/FO palatable.

Because people are afraid of new things. It'll find a spot and if it doesn't FFG will make a spot for it.

They are great if you can leverage their maneuverability. If you cannot, they are not. That's about it.

Named FOs can get a lot of milage but if you're looking for bodies then you'll probably lean toward the academy pilots or sprinkle a few in here and there.

Once TAP hits we'll have a sudden glut at the 15-21pt range that is rather exciting. One of my consistent opponents likes 150pt games and then the FOs and TAPs will really shine.

Yeah don't see taps getting much spotlight outside the inq

like with most arcdodgers. Either you go full retard or you don't take the PS race alltogether

simple as that xD

The TIE/fo and the T-70 are the first ships where my own anecdotal analysis does not match up with the general MathWing trends. I find them both to be quite solid even with the base generics, and they just don't have the obvious feeling that something is missing that most of the notably "weaker" ships tend to have.

Because people are afraid of new things. It'll find a spot and if it doesn't FFG will make a spot for it.

This is historically not true though. There is a very long list of ships that made a huge splash in the meta on Day 1. Ships that are good get used, and they get figured out pretty quickly. Low PS TIE/FOs are not one of them, and this was 100% predictable.

The PS1/PS3 TIE/FOs will never find a spot. It is possible that FFG will try to fix the low PS generics. If they do, they risk making Omega Leader overpowered, like they are making Vessery clearly overpowered with the Imperial Veterans expansion pack.

Should they have been like 14 points or something like that?

Juggy, you got numbers on the generic relay juke FO or are there too many variables for a consistent jousting value?