I give my players a free second specialization at character creation and our wookie hired gun decided to take entertainer and be a professional gladiator, an idea I found awesome and wanted to roll with. our party is as follows:
Wookie Hired gun: heavy, entertained
Human Smuggler: scoundrel, gunslinger
Mirialan Engineer: mechanic, pilot (works for the rebels as an underground contact)
Faleen Smuggler: gambler, force sensitive exile (the player has hilariously bad rolls,one time racking up 12 NAT 1's in a single D&D session, so this seemed appropriate)
???? Colonist: doctor, scout
Incorporating other players into adventures and jobs focusing on the wookie is proving difficult and while we haven't started yet i'm trying to set up some rough plots and adventures for them. So far I plan on having an adventure that requires the wookies to fight in an arena, the gambler to place bets and work the bookies, the scoundrel to get people to bet against the wookie causing their enemies to lose credits (and drive up the wookie's odds? I am researching gambling to see if that is a thing), I plan on having the mechanic work the arena, breaking traps and upgrading others so the wookie has an advantage, and the doctor to heal him between fights while analyzing other opponents for weakpoints.
Beyond that initial adventure i'm not sure ho to incorporate his performance combat and professional gladiator status in a way that allows everyone to participate in the job/adventure and was hoping to get some ideas from you fine folks.
Edited by tranDOSHan