Competitive Super Dash variation?

By BulletsPerMinute, in X-Wing Squad Lists

Hello,

I've been thinking about a variation of the Super Dash & Corran Horn (R2D2+VI+FCS) build, using Etahn A’baht instead. Apparently Etahn's ability comes after the Heavy Laser Cannon changes the dice, so the build goes something like this:

Dash Rendar (36)

- Lone Wolf (2)

- Heavy Laser Cannon (7)

- Recon Specialist (3)

- Outrider (5)

- Engine Upgrade (4)

Etahn A’baht (32)

- R2-D2 (4)

- Elusiveness (2)

- Sensor Jammer (4)

Total: 99

The point here is to make Dash's offensive capabiities a tad stronger by creating synergy between Etahn A’baht's passive skill and Dash's HLC.

Etahn's upgrades also have in mind his survivability whenever he's attacked. Example: Etahn gets attacked > attacker rolls and then changes his dice > Etahn activates Elusiveness, gains 1 stress token > Etahn activates Sensor Jammer. Next Round: Etahn does a green maneuver to get rid of stress and is able to recover 1 shield with R2-D2.

Cons:

- This doesn't seem bad on paper, but I'm afraid these pilots are somewhat vulnerable to enemy high PS pilots (Wedge, Soontir, Phantoms with VI, etc.) or up-and-coming meta pilots like Omega Leader.

- It is also a build highly dependant on good maneuvering and distance-finding to make use of it's abilities (ranging for Lone Wolf, HLC, Etahn...)

Slight variations of the build could possibly trade Lone Wolf from Dash to Predator, for 100 points, maybe? OR to create more chance of crits for HLC, Marksmanship (again, for 100 points)? Although Marksmanship is a bit counter-intuitive with Recon Specialist in the sense that you either Focus for an action or use Marksmanship...

Whats your feedback about this? Give me your thoughts, pros, cons. :)

Bump.

Anyone have any input?

Thanks in advance.

I always, always want to use Etahn, but he kind of tanks with just one other ship taking advantage of his skill (as well as always having someone in your firing arc who the one other pilot is able to hit). He flourishes in larger squads (particularly Epic, I've heard). I'm not above tossing him in there with Dash to capitalize on his ability, but it may not really pay off in the end.

Etahn is the perennial underachiever in X-Wing. I find he's one of those pilots that newcomers to the game tend to have a "moment" with, where they become convinced they've developed an incredible Ethan-centric synergistic list that is going to sweep all before it. "Why is nobody playing this guy?" they think, only to have the harsh realisation laid on them on the table when he tends to do very little and explode into a fireball after having contributed nothing. I like your list. Is has the element of surprise. But I sometimes think that putting Ethan on the table is the equivalent of building a house on an ancient Indian burial ground. It's asking for trouble. There's just something about him that doesn't work.

Hello,

I've been thinking about a variation of the Super Dash & Corran Horn (R2D2+VI+FCS) build, using Etahn A’baht instead. Apparently Etahn's ability comes after the Heavy Laser Cannon changes the dice, so the build goes something like this:

Dash Rendar (36)

- Lone Wolf (2)

- Heavy Laser Cannon (7)

- Recon Specialist (3)

- Outrider (5)

- Engine Upgrade (4)

Etahn A’baht (32)

- R2-D2 (4)

- Elusiveness (2)

- Sensor Jammer (4)

Total: 99

The point here is to make Dash's offensive capabiities a tad stronger by creating synergy between Etahn A’baht's passive skill and Dash's HLC.

Etahn's upgrades also have in mind his survivability whenever he's attacked. Example: Etahn gets attacked > attacker rolls and then changes his dice > Etahn activates Elusiveness, gains 1 stress token > Etahn activates Sensor Jammer. Next Round: Etahn does a green maneuver to get rid of stress and is able to recover 1 shield with R2-D2.

Cons:

- This doesn't seem bad on paper, but I'm afraid these pilots are somewhat vulnerable to enemy high PS pilots (Wedge, Soontir, Phantoms with VI, etc.) or up-and-coming meta pilots like Omega Leader.

- It is also a build highly dependant on good maneuvering and distance-finding to make use of it's abilities (ranging for Lone Wolf, HLC, Etahn...)

Slight variations of the build could possibly trade Lone Wolf from Dash to Predator, for 100 points, maybe? OR to create more chance of crits for HLC, Marksmanship (again, for 100 points)? Although Marksmanship is a bit counter-intuitive with Recon Specialist in the sense that you either Focus for an action or use Marksmanship...

Whats your feedback about this? Give me your thoughts, pros, cons. :)

At PS 5 and 7 there isn't much to gain with initiative so Predator might end up being the most consistent choice considering you will probably want Ethan to slow roll and tank while Dash dodges arcs and picks away with his HLC. As you said keeping everything in Ethan's arc at the appropriate ranges for HLC and LW can limit Dash's mobility somewhat.

Another limitation I can see is damage output. More than likely you will be facing more than 2 ships and with Ethan shooting just 3 dice (unmodified if he saves his action for defense) and Dash shooting one HLC with just a focus and one reroll might have difficulty taking ships off the board before you start to get shredded.

Ethan's ability works better the more ships you have and I don't know if the lone crit would be worth his cost. I find going standard PTL Dash I still get crits fairly often with an HLC thanks to a Target Lock reroll. If you have access to a T-70 Red Ace or Poe might be more survivable.