Command, Enhanced Leader & Inspiring Rhetoric combo?

By KennyBu, in Star Wars: Force and Destiny RPG

I built a character that is a Guardian Peacekeeper & Diplomat Ambassador.

He has the following talents:

Peacekeeper

Command

Enhanced Leader

Ambassador

Inspiring Rhetoric

Improved Inspiring Rhetoric

My question is: If my character makes an Inspiring Rhetoric Leadership check does he also gain the benefits of Command & Enhanced Leader?

Command and Enhanced Leader work on any Leadership check a character makes. So yes; the check to initiate Inspiring Rhetoric is a Leadership check, so any talents you have to boost Leadership checks would work on it.

So you are a strain recovering machine!

And tangentially, as a personal houserule for Enhanced Leader, I say that if someone has both Enhanced Leader and the Influence upgrade that allows you to add your Force Rating to social checks, each force point spent on Leadership checks adds both a success and an advantage, so that the Enhanced Leader talent doesn't become useless later in the game.

Command and Enhanced Leader work on any Leadership check a character makes. So yes; the check to initiate Inspiring Rhetoric is a Leadership check, so any talents you have to boost Leadership checks would work on it.

So you are a strain recovering machine!

And tangentially, as a personal houserule for Enhanced Leader, I say that if someone has both Enhanced Leader and the Influence upgrade that allows you to add your Force Rating to social checks, each force point spent on Leadership checks adds both a success and an advantage, so that the Enhanced Leader talent doesn't become useless later in the game.

Thanks for the info!

Also, Do multiple ranks in Command give additional +1 boost to allies affected for discipline checks for 24 hours?

Additional ranks in Command add additional Boost dice to your Leadership checks, but they do not add additional Boost dice to your targets' Discipline checks. It's like the Outdoorsman talent lets you subtract 1 Setback die per rank, but it only halves the overland travel time once.

Lots of talents have the, "Get X/rank, plus a one-time Y." In Command's case, the one-time thing is the Boost to allies' Discipline.

Command and Enhanced Leader work on any Leadership check a character makes. So yes; the check to initiate Inspiring Rhetoric is a Leadership check, so any talents you have to boost Leadership checks would work on it.

So you are a strain recovering machine!

And tangentially, as a personal houserule for Enhanced Leader, I say that if someone has both Enhanced Leader and the Influence upgrade that allows you to add your Force Rating to social checks, each force point spent on Leadership checks adds both a success and an advantage, so that the Enhanced Leader talent doesn't become useless later in the game.

That is any interesting house rule. Do you have a lot of play experience testing it? I'm genuinely curious. Do you also do this with the Overwhelm Emotions talent from FS Exile?

Command and Enhanced Leader work on any Leadership check a character makes. So yes; the check to initiate Inspiring Rhetoric is a Leadership check, so any talents you have to boost Leadership checks would work on it.

So you are a strain recovering machine!

And tangentially, as a personal houserule for Enhanced Leader, I say that if someone has both Enhanced Leader and the Influence upgrade that allows you to add your Force Rating to social checks, each force point spent on Leadership checks adds both a success and an advantage, so that the Enhanced Leader talent doesn't become useless later in the game.

That is any interesting house rule. Do you have a lot of play experience testing it? I'm genuinely curious. Do you also do this with the Overwhelm Emotions talent from FS Exile?

Seeing as I have not had the privilege of GMing a Guardian, I have not had any experience with it, no. I just noticed that a unique and flavorful talent that Peacekeepers get is completely subsumed by a much better ability that is available to everybody. So I tried to come up with a way to make it still purposeful, even in high XP games where it's likely that a Guardian may have both. I considered doubling the effect (each pip spent on Leadership gives 2 success or 2 advantage), but that seemed too extreme. Then I realized I could let it add both: it gives a definite advantage, but it doesn't boost either your successes or advantages to absurd heights with a single pip. It boost both of them to slighty absurd heights :) . I think it will work well, but I've not had a chance to test it in-game yet. If you get the chance, let me know!

I've been mulling over something to do with Overwhelm Emotions. I want to have something to do with it where it's not useless once someone has good Influence, but I'm having more trouble with it. The problem is, to me, Overwhelm Emotions seems to be a more untrained blast of emotion based on how the Force is responding to you at that moment, while Influence is a trained, skilled manipulation of emotion. With both Invigorate and Overwhelm emotions, I say that you HAVE to use all pips generated, light side and dark side, because otherwise the drawbacks are pointless as the character would only use the pips that give them good stuff (especially with Overwhelm Emotions, as there is no point in using Dark Side pips to Charm someone).

Currently, with OE I've got this hack: you use OE first (using all pips), and then you can choose which pips to apply to Influence, and spend them as you will. So it can get you a greater degree of success, but you've got a chance of adding in some accidental failures. Narratively, I see it as using the blast of emotions, but your skill with the Force lets you shape the effect better than if you had no training.

Edited by Absol197

For some reason, my previous post shows for me, but isn't registered by the forum...hold on a sec, I'll see if I can fix it...

Command and Enhanced Leader work on any Leadership check a character makes. So yes; the check to initiate Inspiring Rhetoric is a Leadership check, so any talents you have to boost Leadership checks would work on it.

So you are a strain recovering machine!

And tangentially, as a personal houserule for Enhanced Leader, I say that if someone has both Enhanced Leader and the Influence upgrade that allows you to add your Force Rating to social checks, each force point spent on Leadership checks adds both a success and an advantage, so that the Enhanced Leader talent doesn't become useless later in the game.

That is any interesting house rule. Do you have a lot of play experience testing it? I'm genuinely curious. Do you also do this with the Overwhelm Emotions talent from FS Exile?

Seeing as I have not had the privilege of GMing a Guardian, I have not had any experience with it, no. I just noticed that a unique and flavorful talent that Peacekeepers get is completely subsumed by a much better ability that is available to everybody. So I tried to come up with a way to make it still purposeful, even in high XP games where it's likely that a Guardian may have both. I considered doubling the effect (each pip spent on Leadership gives 2 success or 2 advantage), but that seemed too extreme. Then I realized I could let it add both: it gives a definite advantage, but it doesn't boost either your successes or advantages to absurd heights with a single pip. It boost both of them to slighty absurd heights :) . I think it will work well, but I've not had a chance to test it in-game yet. If you get the chance, let me know!

I've been mulling over something to do with Overwhelm Emotions. I want to have something to do with it where it's not useless once someone has good Influence, but I'm having more trouble with it. The problem is, to me, Overwhelm Emotions seems to be a more untrained blast of emotion based on how the Force is responding to you at that moment, while Influence is a trained, skilled manipulation of emotion. With both Invigorate and Overwhelm emotions, I say that you HAVE to use all pips generated, light side and dark side, because otherwise the drawbacks are pointless as the character would only use the pips that give them good stuff (especially with Overwhelm Emotions, as there is no point in using Dark Side pips to Charm someone).

Currently, with OE I've got this hack: you use OE first (using all pips), and then you can choose which pips to apply to Influence, and spend them as you will. So it can get you a greater degree of success, but you've got a chance of adding in some accidental failures. Narratively, I see it as using the blast of emotions, but your skill with the Force lets you shape the effect better than if you had no training.

Thanks for your insight in your comments, much appreciated!

I actually have a question about one of the peacekeeper's abilities

For field commander it says "a number of allies equal to presence immediately suffer 1 strain to preform 1 free maneuver"

Can you target yourself as you are your own ally?