Right, so in my recent game, we've gotten two sessions under the belt and the party wants to try and set up their own smuggling ring as an overarching goal for their adventures. A number of ideas were tossed around, including blazing their own secret hyperlane network, building their own shadowport, etc. Going by the galaxy map, the players want to use a world that isn't connected to a hyperlane, which we've come to believe means that while it probably has one, it's just very minor or not often used by people from outside that area/planet/sector. Some suggestions were thrown around before the players settled on Naos as the system they wanted to try using as a base world, with the goal of setting up a secret hyperlane network along the edge of wildspace from Teth to Spice Terminus.
Depending on how they go about it, I plan to use the Colonist Base rules to represent their business (and/or shadowport, if they choose to build one). I'm also going to use this whole setup as the starting point to a whole slew of adventures, from earning favors to recruiting people into the network, etc. I hope to keep everyone updated on this, perhaps so they can use our ideas for their own group, but I'd also like to see if we can get some good ideas from the community here for adventures, smuggling jobs, characters, locations, and especially what to include in a base of operations for such a group.