Disruptor Rifle/Pistol and your players

By zhentil, in Game Masters

Okay, looking at how nasty these weapons are, and if you have a tinker in the group. Modifying these weapons can make them horribly nasty. Especially with jury rigged. I am wondering how many of you guys let your PC's get them and how you deal with them once they get them.

In our second session ever, my players acquired one by killing a Hutt, which led to all kinds of problems, so that's how I "dealt" with it :D

Also, maintenance on these kind of of weapons can get expensive fast if they get damaged, and openly wearing them is basically begging for trouble with authorities.

Yeah because in the hands of someone who can shoot well, cranking up the crit value can be incredibly nasty.

I just ditched the minimum crit rule in its description. It's still a serious weapon but that makes it more manageable.

I think I'm lucky. I introduced one fairly early on, in the hands of a Rival. The players at the time were more concerned with keeping a good reputation. They destroyed the rifle, without much prodding on my part.

I don't use disruptors against the players much either, so they don't feel a need to have any themselves.

In my first game, I had a rival bounty hunter use a disruptor on a target they were trying to capture live. Despite being a nemesis, the target went down in one hit. Now they know not to mess around with disruptors. Especially when trying to capture live targets.

Yeah, one thing to remember is that disruptors are essentially a "kill the target dead!" type of weapon. Blasters generally have a stun setting, making them a bit more acceptable to carry around in public.

At least in the old Legends lore, distruptors were illegal to openly carry, especially during the Republic (New and Old) and even the Empire had very heavy restrictions on them, which amounted to "if you're not a high-ranking agent on the Emperor's personal payroll, you can't have them." That didn't stop some particularly dastardly criminals from carrying, though at least one Hutt crime lord wound up getting killed by his own disruptor pistol when an abused flunky stole it and opted for some revenge.

In prior RPGs, distruptors were nasty but were balanced by ranges that bordered on horrific and very limited clips. I've been thinking of adopting a house rule to them that 2 Threat can be spent on an attack roll to make a distruptor run out of ammo to account for them being such energy hogs.

In the new lore, they are illegal, too. There's one Episode of Rebels season 1, where the ISB-Agent wants to get his hands on some disruptors. I don't remember who, but the group says that they are banned from use. Filoni pretty much took the old canon here.

I've been thinking of adopting a house rule to them that 2 Threat can be spent on an attack roll to make a distruptor run out of ammo to account for them being such energy hogs.

Stolen.....

I've been thinking of adopting a house rule to them that 2 Threat can be spent on an attack roll to make a distruptor run out of ammo to account for them being such energy hogs.

Stolen.....

Don't you mean pirated?

Also: Geklaut!

Disrupters also have limited range that cannot be increased.

Disrupters also have limited range that cannot be increased.

I know the pistol is stuck at short range (had enough bad guys show up using those to know that part for certain), but I think the rifle can target out to long range, same as a blaster rifle can. And the rifle is a whole lot nastier in terms of damage and Vicious ratings; it's not on par with Autofire or a double-bladed lightsaber with a fully tricked-out Krayt Dragon Pearl in terms of nastiness inflicted to a single target, but it's pretty darn close.

Disrupters also have limited range that cannot be increased.

I know the pistol is stuck at short range (had enough bad guys show up using those to know that part for certain), but I think the rifle can target out to long range, same as a blaster rifle can. And the rifle is a whole lot nastier in terms of damage and Vicious ratings; it's not on par with Autofire or a double-bladed lightsaber with a fully tricked-out Krayt Dragon Pearl in terms of nastiness inflicted to a single target, but it's pretty darn close.

Edit: ahh wait your right, my bad.

Edited by LordBritish
In prior RPGs, distruptors were nasty but were balanced by ranges that bordered on horrific and very limited clips. I've been thinking of adopting a house rule to them that 2 Threat can be spent on an attack roll to make a distruptor run out of ammo to account for them being such energy hogs.

Huh? You make someone else's weapon randomly run out of ammo?

In prior RPGs, distruptors were nasty but were balanced by ranges that bordered on horrific and very limited clips. I've been thinking of adopting a house rule to them that 2 Threat can be spent on an attack roll to make a distruptor run out of ammo to account for them being such energy hogs.

Huh? You make someone else's weapon randomly run out of ammo?

I think Donovan meant two threat on the attack roll of the character who's firing, per the usual rules for running out of ammo. As GM I would normally not use that against my NPCs...unless they were rolling a little too well.

In prior RPGs, distruptors were nasty but were balanced by ranges that bordered on horrific and very limited clips. I've been thinking of adopting a house rule to them that 2 Threat can be spent on an attack roll to make a distruptor run out of ammo to account for them being such energy hogs.

Huh? You make someone else's weapon randomly run out of ammo?

I think Donovan meant two threat on the attack roll of the character who's firing, per the usual rules for running out of ammo. As GM I would normally not use that against my NPCs...unless they were rolling a little too well.

OK, the GM uses the result of a roll by the character armed with the weapon... that makes far more sense.

In prior RPGs, distruptors were nasty but were balanced by ranges that bordered on horrific and very limited clips. I've been thinking of adopting a house rule to them that 2 Threat can be spent on an attack roll to make a distruptor run out of ammo to account for them being such energy hogs.

Huh? You make someone else's weapon randomly run out of ammo?

I think Donovan meant two threat on the attack roll of the character who's firing, per the usual rules for running out of ammo. As GM I would normally not use that against my NPCs...unless they were rolling a little too well.

Exactly. Same rules in general as forcing the attacker to run out of ammo, only it can be activated with 2 threat instead of needing a Despair result as per the standard rules, much as the heavy blaster pistol can be made to run dry with 3 threat off the attack roll.

Yeah, Disruptor weapons are really scary. I've never used them against my players, but one of them has a Disruptor pistol he bought from a shady weapons dealer and he'll pull it out occasionally in combat when the group is on a world or in a situation where no one sees them (the things are incredibly illegal, after all). And I've found that the best way to get your players to not want to carry Disruptors is to let them carry Disruptors. ;)

Because what happens when this player brings his trusty Disruptor into battle? EVERY SINGLE NPC immediately targets him because, holy crap guys he has a Disruptor! Everyone knows the blasted things are incredibly lethal, so taking out the guy waving one around immediately becomes everyone's top priority. And nobody likes being blasted into unconsciousness in the first round of combat.

Disrupters also have limited range that cannot be increased.

I know the pistol is stuck at short range (had enough bad guys show up using those to know that part for certain), but I think the rifle can target out to long range, same as a blaster rifle can. And the rifle is a whole lot nastier in terms of damage and Vicious ratings; it's not on par with Autofire or a double-bladed lightsaber with a fully tricked-out Krayt Dragon Pearl in terms of nastiness inflicted to a single target, but it's pretty darn close.
Medium range, and the discription states the range cannot be improved under any cercumstances. No sniper shot nor mods can improve it.

Edit: ahh wait your right, my bad.

The description says no upgrades or attachments that improve range or grant multiple attacks will work on Disruptor weapons.

Talents like Sniper Shot should still work. Which is good, since the pistol is stuck at Short range.

Disrupters also have limited range that cannot be increased.

I know the pistol is stuck at short range (had enough bad guys show up using those to know that part for certain), but I think the rifle can target out to long range, same as a blaster rifle can. And the rifle is a whole lot nastier in terms of damage and Vicious ratings; it's not on par with Autofire or a double-bladed lightsaber with a fully tricked-out Krayt Dragon Pearl in terms of nastiness inflicted to a single target, but it's pretty darn close.

I'm inclined to say that a Disruptor is worse than both a heavy blaster rifle with Auto-Fire and a double-bladed lightsaber. Those two may do a lot of damage, but they just drop a character due to his/her wound threshold being exceeded. A Disruptor can easily outright kill a player with a high critical roll. Vicous 4 or 5 and a critical rating of 2 is really, really deadly, and if you throw in someone with a rank or two in Lethal Blows you may very well look at someone rolling up a new character that evening.

Come to think of it, we had a character in a game once years ago who mounted a 4 or 5 shot "holdout" disruptor as an "under barrel" mod on his rifle, after another guy mounted an ion gun (think the Jawa pistol).

I ran the adventure in the F&D CRB and the baddie has a Disrupter pistol. In the first round he shoots one of the PCs and basically takes him out. After that there was an interesting stand off where he couldn't hit them without giving up his cover at medium range. The PCs could shoot at him at medium range but with him behind heavy cover, plus his Adversary 2, made hits nigh impossible. There was no other way out of the room so they were trapped and couldn't escape without coming into his range. The negotiation was entertaining...

Edited by FuriousGreg

Disrupters also have limited range that cannot be increased.

I know the pistol is stuck at short range (had enough bad guys show up using those to know that part for certain), but I think the rifle can target out to long range, same as a blaster rifle can. And the rifle is a whole lot nastier in terms of damage and Vicious ratings; it's not on par with Autofire or a double-bladed lightsaber with a fully tricked-out Krayt Dragon Pearl in terms of nastiness inflicted to a single target, but it's pretty darn close.

I'm inclined to say that a Disruptor is worse than both a heavy blaster rifle with Auto-Fire and a double-bladed lightsaber. Those two may do a lot of damage, but they just drop a character due to his/her wound threshold being exceeded. A Disruptor can easily outright kill a player with a high critical roll. Vicous 4 or 5 and a critical rating of 2 is really, really deadly, and if you throw in someone with a rank or two in Lethal Blows you may very well look at someone rolling up a new character that evening.

It's the auto Crippled crit minimum that makes them completely heinous to use on PCs.

Disrupters also have limited range that cannot be increased.

I know the pistol is stuck at short range (had enough bad guys show up using those to know that part for certain), but I think the rifle can target out to long range, same as a blaster rifle can. And the rifle is a whole lot nastier in terms of damage and Vicious ratings; it's not on par with Autofire or a double-bladed lightsaber with a fully tricked-out Krayt Dragon Pearl in terms of nastiness inflicted to a single target, but it's pretty darn close.

I'm inclined to say that a Disruptor is worse than both a heavy blaster rifle with Auto-Fire and a double-bladed lightsaber. Those two may do a lot of damage, but they just drop a character due to his/her wound threshold being exceeded. A Disruptor can easily outright kill a player with a high critical roll. Vicous 4 or 5 and a critical rating of 2 is really, really deadly, and if you throw in someone with a rank or two in Lethal Blows you may very well look at someone rolling up a new character that evening.

It's the auto Crippled crit minimum that makes them completely heinous to use on PCs.

True, that's awful but it's still temporary - you can fix it with no permanent debilitating effects. But once you rack up another crit or two, adding to the Vicious 4-5 rating, you could start killing PCs left and right. And there are no Resurrection spells in this game.

Not to mention crit results like Maimed (permanent loss of a limb) or Gruesome Injury (permanent characteristic reduction). Those are not fun for a player to be hit with.

I ran the adventure in the F&D CRB and the baddie has a Disrupter pistol. In the first round he shoots one of the PCs and basically takes him out. After that there was an interesting stand off where he couldn't hit them without giving up his cover at medium range. The PCs could shoot at him at medium range but with him behind heavy cover, plus his Adversary 2, made hits nigh impossible. There was no other way out of the room so they were trapped and couldn't escape without coming into his range. The negotiation was entertaining...

When I ran that same adventure, the Zabrak Seeker/Hunter in our party pretty much one-shotted the guy as the PCs were fleeing the ship with an only slightly modified blaster rifle, never giving him the chance to draw his disruptor pistol or for the stormtroopers (who flubbed their Perception checks) to identify who just dropped their boss. Granted the NPC wasn't behind cover, but was at roughly long range, but with as many successes as he rolled and both challenge dice coming up blank... yeah, wasn't much of a contest.

Granted, the PCs were effectively Knight Level from XP earned by the point I was able to put them through this module, so the Hunter was quite proficient (3 skill ranks) with his rifle, which may have made a difference in comparison between our two groups.

Edited by Donovan Morningfire