Doubt using Force Points to activate Force powers upgrades.

By Azurfehng, in Star Wars: Force and Destiny RPG

I have a debate with some fellow players as to how do we spend the force points when activating upgrades. Lets use Force Move for example:

One camp is interpreting the rules like this: if they have all the strength upgrades purchased they only need to use one force point to activate the strength upgrade and it will allow you to move something up to silhouette 4 and if they spent another force point it will add 4 more hence they can move a silhouette 8 object.

The other camp says that you need to spend 1 force point for each silhouette increase up to the number of upgrades you have purchased.

Does anyone have a clear idea how this works that can enlighten me in this subject plz? thanks in advance

i could see arguments for both sides really. its one upgrade, in that it is only ever called strength; not strenght 1, strength 2, ect.

how ever in the normal talent trees, you can get multiple talents, but the effects stack, even though you spent the exp, often more xp for second talent.

Actually, now that I think about it, you get the benefits of all those duplicate talents at once,

gods im talking myself back and forth on the subject.

I guess it depends. If i was in a group with limited or few force users, inclined to go with one force point for each upgrade, even upgrades of same name

if nearly every one is force user, only the one extra point for each upgrade.

It will greatly effect the feel of the game though, as your pretty much desciding how strong the force is at your table and how easy it is to manipulate

The former; so 1 point activates all those same upgrades, and as long as the book says you can activate it multiple times, or doesn't say you can't activate it multiple times (wording varies slightly based on the Core), then you can spend another force point to activate all those upgrades again.

Think about it like this, the only way you could activate all 4 Strength upgrades (and the Base Power but no other upgrades) with the latter's train of thought is by needing 5 Force points rolled, which is impossible with a Force Rating of 2 (the limit if you only own EotE or AoR).

The book encourages you to roll the discipline and Force dice at the same time, but RAW is you spend the points first to see what all you can do with your results.

Generally, it's considered good form for Move to see what you can hurl before rolling the discipline check.

Edited by kaosoe

I asked during the Chronicles playtest; the answer was firmly that Each rank can be activated separately, and each activated rank boosts the range by the number of ranks...

So with Move Strength 1, you can move Sil 0 for one point (base power), size 1 for 2

With Strength 2, Sil 0 for 1, Sil 2 for 2 (Base + 1 of 2 Strength upgrades), or Sil 4 for 3 (both Strength upgrades on).

Strength 3, Sil 0 for 1, Sil 3 for 2, Sil 6 for 3, sil 9 for 4. This is the point where Anakin is able to stop a star destroyer.

Unfortunately, we can't replicate Anni's yank from orbit... until we add range

Range 0 : Short

Range 1 upgrade: +1 FP for Medium

Range 2 upgrades: +1 FP for long, +2 for planetary close (the range step above personal extreme)

Range 3 Upgrades: +1 FP for Extreme, +2 for planetary medium, +3 for Planetary Extreme

So, the Anakin "pull down a Star Destroyer from a bombing run looks like at least 6 upgrades on the base power (3 range and 3 strength) and quite possibly the "do damage" Control Upgrade... and needed about 7 FP. So, at least 3 Force rating... (a couple talents can generate additional FP automatic...)

Like others have said, for the cost you get to activate the full number of ranks you've purchased. In the case of move, if you have purchased Strength 3 times, for 1 force point you increase Silhuette affecteb by +3, and you may activate this an unlimited number of times as long as you have force points to spend.

That's what I like most about this system's take on Force Powers, that someone who spends XP training with a Force Power doesn't necessary do more stuff than someone who just purchased the power and some upgrades, but he can do so more efficiently, making each Force Point spent do more for less.

Edited by Maese Mateo

Like others have said, for the cost you get to activate the full number of ranks you've purchased. In the case of move, if you have purchased Strength 3 times, for 1 force point you increase Silhuette affecteb by +3, and you may activate this an unlimited number of times as long as you have force points to spend.

That's what I like most about this system's take on Force Powers, that someone who spends XP training with a Force Power doesn't necessary do more stuff than someone who just purchased the power and some upgrades, but he can do so more efficiently, making each Force Point spent do more for less.

I asked during the Chronicles playtest; the answer was firmly that Each rank can be activated separately, and each activated rank boosts the range by the number of ranks...

So with Move Strength 1, you can move Sil 0 for one point (base power), size 1 for 2

With Strength 2, Sil 0 for 1, Sil 2 for 2 (Base + 1 of 2 Strength upgrades), or Sil 4 for 3 (both Strength upgrades on).

Strength 3, Sil 0 for 1, Sil 3 for 2, Sil 6 for 3, sil 9 for 4. This is the point where Anakin is able to stop a star destroyer.

Unfortunately, we can't replicate Anni's yank from orbit... until we add range

Range 0 : Short

Range 1 upgrade: +1 FP for Medium

Range 2 upgrades: +1 FP for long, +2 for planetary close (the range step above personal extreme)

Range 3 Upgrades: +1 FP for Extreme, +2 for planetary medium, +3 for Planetary Extreme

So, the Anakin "pull down a Star Destroyer from a bombing run looks like at least 6 upgrades on the base power (3 range and 3 strength) and quite possibly the "do damage" Control Upgrade... and needed about 7 FP. So, at least 3 Force rating... (a couple talents can generate additional FP automatic...)

Thanks for this, great explanations that clear some issues A player of mine was having with playing a force sensitive character