Doubt using Force Points to activate Force powers upgrades.

By Azurfehng, in Star Wars: Force and Destiny RPG

I have a debate with some fellow players as to how do we spend the force points when activating upgrades. Lets use Force Move for example:

One camp is interpreting the rules like this: if they have all the strength upgrades purchased they only need to use one force point to activate the strength upgrade and it will allow you to move something up to silhouette 4 and if they spent another force point it will add 4 more hence they can move a silhouette 8 object.

The other camp says: that you need to spend 1 force point for each silhouette increase up to the number of upgrades you have purchased.

Does anyone have a clear idea how this works that can enlighten me in this subject plz? thanks in advance

You spend 1 force point to activate the power.

You may then choose to spend another point to activate all of your Strength upgrades (or Range upgrades, or Magnitude upgrades).

I'm not sure if you could spend a further force point (the third, in this example) to activate all of your Strength upgrades again. I think you can but can't be sure as I've never rolled 3 force points. :P

Edited by Col. Orange

Seeing as it's a stacking upgrade (increase silhouette x ranks) and that it says it can be triggered multiple times, I'm pretty sure by RAW you're right. It also means if you don't have all the strength upgrades, you can still lift larger objects by triggering strength multiple times.

Your first camp is correct. The second camp will have to settle with the knowledge that Force Move can move big things. Keep in mind that if using the control difficulty to hurl the object at a target to do damage, the difficulty of the discipline roll is equal to the silhouette of the object being thrown. So, even if the can move the object, if it's silhouette 6 or higher it's an impossible task that requires that flipping of a destiny point (the one for that action) to even attempt.

One camp is interpreting the rules like this: if they have all the strength upgrades purchased they only need to use one force point to activate the strength upgrade and it will allow you to move something up to silhouette 4 and if they spent another force point it will add 4 more hence they can move a silhouette 8 object.

This is correct, by RAW. If somebody wants to move a Sil1 object, they need the first Strength upgrade and it costs a minimum of 2 pips. If they have all four Strength upgrades, they can move a Sil4 object for 2 pips, or a Sil8 object for 3 pips. There are no Sil12 objects (yet), but no doubt that would be on a planetary scale...

Technically this means you could be standing next to the landing gear of a Star Destroyer and move it to "short range" even though the size of the object itself exceeds "extreme range"...whether this means any part of the object can be moved to short range or whether the entire object must fit into the range specified is Unknown, there is no RAW, or RAI, to refer to. If the former, in theory you could rotate the SD 180 degrees while keeping its closest point at short range, but...

If you like that kind of Force Unleashed type of play, go for it, but don't be afraid to house rule some limits if you find it to be too much.

Camp 1 is correct. Any time you activate an upgrade, all ranks of that upgrade you have activate.

Now, one thing you can say if you want to limit the power of Move, since there's no RAW ruling either way, is that to Move an object, the entire object must be within range, meaning you must activate enough Strength to affect its Silhouette, and enough Range to encompass the entire object, making it cost more than 3 pips to Move that Star Destroyer, even with all the Strength upgrades.

An additional houserule that I'm considering is that the Control upgrade that lets you throw an object requires a pip to activate, as you need extra "oomph" to get it up past the normal speed of "slow and deliberate." I don't have enough experience with people using Move at high levels to know if that's necessary, though.

If you like that kind of Force Unleashed type of play, go for it, but don't be afraid to house rule some limits if you find it to be too much.

Yeah I limit Move to Sil 4 max. This means that anyone can move up to Sil 4 objects, and the Strength upgrades are used to reduce the number of pips required to reach the max. Simple reasoning being there has never been anything bigger then a Sil 4 object Moved in any of the canon material.

Edited by TalosX

Using the Hurl upgrade I haven't seen any real game breaking issues with move. I've had a player with force rating 3, willpower 4 and discipline 3 or 4 with this ability. Yeah, he could throw big things at people reliably. Or throw a lot of smaller things. It honestly wasn't more powerful than the guy with agility 4, ranged(heavy) 5, 2 ranks of true aim and a jury-rigged blaster rifle.

Where Move gets "ridiculous" is with the "I pick it up, I let it fall and suffer fall damage." Some believe this to be RAW, others don't. That's another several threads, so I won't discuss it here.

Even with discipline 5 and willpower 6 It's really really hard to hit someone with a silhouette 6+ object. You have to spend a destiny point to attempt the roll (6+ base difficulty) so you can't flip a destiny point to use opposite side force pips. You also have to succeed on the discipline roll. And, even if you throw a Star Destroyer (ignoring the range issue brought up by others) at someone, RAW it will only do 80 damage plus successes, which will most likely take them to double their wound threshold, stop there, and roll a single critical injury.

If you like that kind of Force Unleashed type of play, go for it, but don't be afraid to house rule some limits if you find it to be too much.

Yeah I limit Move to Sil 4 max. This means that anyone can move up to Sil 4 objects, and the Strength upgrades are used to reduce the number of pips required to reach the max. Simple reasoning being there has never been anything bigger then a Sil 4 object Moved in any of the canon material.

I went further and created my own Move tree, with only a single Strength upgrade (so you can get to 4, but it costs 4 extra pips).

Being able to move Silhouette 8 objects (or whatever else is ridiculously large) is a lot less useful than it sounds. If you're wandering around on a planetary surface there are very few Sil 8 objects lying around for you to move; anything that large is likely to be a vast building and as such firmly attached to the ground with several tons of reinforced concrete.

And in space it becomes utterly meaningless due to the distances involved. In order to move a Star Destroyer you first of all have to be snuggled right up next to it, and even if you succeed, so what? You shifted the Star Destroyer 10 metres to the left - congratulations.

Thanks guys i now get it and i was forgetting about the dificulty die involved. It is clear to me now it is RAW. Its good to know theres always fellow players to help us out. May the force be with you all.