Rogue Slingshot?

By Artifixprime, in Star Wars: Armada Rules Questions

Quick one - is this OK?

Use a Squadron Command to activate a Rogue during the Ship Phase (say Dash) - so they can move and shoot, and then use Adar Tallon de-activate him.

In the Squadron Phase his is then free to move and shoot again.

This would allow him to move up to squadron distance 8 in one game turn as well as shooting twice.

Short Answer: Yes

Yes. It would be the only case I can see for a Yavaris with Tallon. . . Just so expensive. . .

I actually had half a mind to use this with Dash and a "command" CR90 that's moving at speed to keep it alive (along with a commander who might be on board) and have Adar Tallon on board to make the most out of any Squadron activations, and If I have to use another command - no harm done as Dash can take care of himself without an order anyway.

It *is* pricy, but the amount of the board you can cover if you need to and the flexibility might be interesting.

I'm pretty sure you can use your squadron command to activate any squadron, then use your Adar to reactivate him with the same ship during the same squadron activation. In other words, you active Wedge, he moves and attacks. You use Adar and flip back Wedge's activation slider. Then, if Wedge is still in range to be activated by squadron, you can move, and attack again assuming your ship has at least 2 squadron value.

So if you had a ship with squadron value of 4, you could activate 1 squadron twice, and two others leaving only 3 squadrons activated when you conclude that ships turn.

I'm pretty sure you can use your squadron command to activate any squadron, then use your Adar to reactivate him with the same ship during the same squadron activation. In other words, you active Wedge, he moves and attacks. You use Adar and flip back Wedge's activation slider. Then, if Wedge is still in range to be activated by squadron, you can move, and attack again assuming your ship has at least 2 squadron value.

So if you had a ship with squadron value of 4, you could activate 1 squadron twice, and two others leaving only 3 squadrons activated when you conclude that ships turn.

"...after you resolve a [squadron command] command..."

The resolution of the command is the entirety of your squadron activations during that ship's activation--so after you've activated all of the squadrons that ship is going to activate this round, then you unactivate one of them.

Edit: relevant references:

RRG 3

COMMANDS

• Squadron: Resolve after revealing the ship’s

command dial.

◊ Dial: Activate a number of friendly squadrons up to

the ship’s squadron value that are at close–medium

range of the ship. Each squadron activated in this way

can attack and move in either order. The squadrons

are chosen and activated one at a time.

◊ Token: Activate one squadron as described above.

RRG 5

EFFECT USE AND TIMING

• An “after” effect occurs immediately after the specified

event and cannot occur again for that instance of the

event.

Edited by Ardaedhel

I'm pretty sure you can use your squadron command to activate any squadron, then use your Adar to reactivate him with the same ship during the same squadron activation. In other words, you active Wedge, he moves and attacks. You use Adar and flip back Wedge's activation slider. Then, if Wedge is still in range to be activated by squadron, you can move, and attack again assuming your ship has at least 2 squadron value.

So if you had a ship with squadron value of 4, you could activate 1 squadron twice, and two others leaving only 3 squadrons activated when you conclude that ships turn.

Wrong, the card text says

"...after you resolve a [squadron command] command..."

The resolution of the command is the entirety of your squadron activations during that ship's activation--so after you've activated all of the squadrons that ship is going to activate this round, then you unactivate one of them.

Edit: relevant references:

RRG 3

COMMANDS

• Squadron: Resolve after revealing the ship’s

command dial.

◊ Dial: Activate a number of friendly squadrons up to

the ship’s squadron value that are at close–medium

range of the ship. Each squadron activated in this way

can attack and move in either order. The squadrons

are chosen and activated one at a time.

◊ Token: Activate one squadron as described above.

RRG 5

EFFECT USE AND TIMING

• An “after” effect occurs immediately after the specified

event and cannot occur again for that instance of the

event.

Our judge allowed it. What you said about timing is 100% correct. You reveal a squadron command. Now you can use Adar "after" activating a squadron. Now, that you have resolved part of your squadron command, assuming you have more squadrons to activate, you can reactivate that same squadron if it's still in range. Watched multiple people do it in casual and tournament play. Maybe they'll fix it next store tournament I go to?

Our judge allowed it. What you said about timing is 100% correct. You reveal a squadron command. Now you can use Adar "after" activating a squadron. Now, that you have resolved part of your squadron command, assuming you have more squadrons to activate, you can reactivate that same squadron if it's still in range. Watched multiple people do it in casual and tournament play. Maybe they'll fix it next store tournament I go to?

Your TO has final say at his tournament, but that's not the way the card is written. The resolution of the squadron command encompasses the entirety of your squadron activations for that ship on that turn. You may only resolve a given command one time during the ship's activation (ref RRG 3 COMMANDS), and Adar explicitly says after it's resolved. There are keywords that would allow it to work the way you laid it out ("while" would allow it), but there is a clearly defined meaning for "after." Which means that you must entirely resolve your squadron command prior to exhausting Adar. And because there is currently no way for a ship to activate squadrons other than through a squadron command, there is currently no way to use Adar to get a double-tap during one ship's activation.

Note that this does not preclude you from activating the Adar'd squadron subsequently with other ships. This is why you'll often see Yavaris fleets with Adar on a different ship, so that he can slingshot something into position to enable the subsequent Yavaris double-tap. Think about how ridiculously broken this card would be in conjunction with Yavaris if it worked like you're saying: you could double-tap Wedge or Keyan, unactivate him, and then double tap-him again for a total of four shots off of one squadron.

In fact, if your TO is allowing it to be used this way, you should run Yavaris with Adar, Wedge, and Keyan, and shamelessly exploit this. Just don't expect to keep being able to do it if you go play anywhere else. :)

Yea no. You have to resolve the command. This means that you have finish the command and all of its abilities.