Bellevue Store Championship

By KineticOperator, in X-Wing

Fantastic list with even better results! Thank you for sharing, KO.

The thing that bugs me about many of the defensive kits we see on ships these days (Rebel Regen abilities or droids/Lone Wolf/Sensor Jammer/Autothrusters, etc.) is that sometimes offense takes a back seat. What makes these defensive kits so powerful is if you can maximize your offense and THEN boost your defense, you have a very power ship. This particular build for Poe is a bit more expensive than we have seen him, but he is even more of a beast on offense (and arguably better than Predator) and he gets exponentially more powerful with stress hog in the mix. Kinetic Operator built a list that has maximum offensive efficiency while still being defensive. Just like KO said, if you do not pose an offensive threat, you are going to be ignored until later...even more so if you are built defensively.

Edited by Deepspace5

It was a good day! I went 3-2 to finish at 16th place.

Holy mother of Pete I played against my friend, I was palp aces and he was this list with Kyle carrying moldy crow rather with ia instead of thrusters on Poe. It was really gross. That is just a nasty list and I think not unwinnable but not easy for team palp.

Got a chance to try out your list last night and I have to say it was a blast. Ran against 4 B-wings with Advanced Sensors and at first I was concerned about the match up as that's a lot of concentrated fire coming at me without the Imperial arc dodging shenanigans I'm used to.

I put Kyle on the outer (my) right edge with the stress bot on the left of Kyle. Poe I put just at range 3 of the Hawk. My thinking was to hopefully split up the enemy formation and force them to chase Kyle and then chase the formation with Poe or vice versa. The B's started out in a loose formation barely off of Poe's left. A healthy asteroid field occupied the middle. I slow rolled round 1 with everybody giving Poe his Evade. Round 2 I shot the Hawk and Stressbot up the edge with blazing fast 3 straights (ha!), I continued to slow roll Poe as the B's started going through the asteroid field.

Round 3 was a 2 hard left with the Stressbot and a bank from Kyle. Poe continued to slow roll and ended up with a stack of 3 target locks on him. Poe took a Range 2 shot on a B and took off a shield for his trouble. The Stressbot (w/ an evade) took the rest of the shields off of the B by himself while Kyle whiffed it completely with both shots. Half the B's shot at Poe who didn't care at all, being Range 3 through an asteroid and tokened up. The Y took the other half of the shots losing only a single shield!

We were at the cluster-fudge stage and I really didn't want Poe to get blocked facing 2-3 Range 1 shots with Target Lock rerolls so I did a 3 bank to the left and ended up just outside the fray with no shot, but free and clear. Stressbot and Kyle continued to slow roll with the Stress dealing massive damage in the next two rounds, doing Range one primary shots against a B and then TLTs at another B spraying out stress like a firehose. Kyle continues to plink 0-1 health as Poe does the arduous task of turning around. The Stressbot ends up lasting far longer than he should thanks to Kyle + Jan. By the time everyone is coming out of the cluster all the B's are double stressed and the Stresshog is limping along with 2 HP, unfortunately a Console Fire crit kills him over several turns before he can turn around.

The Hawk becomes the target of the B's as Poe comes up from behind still only hitting for 1-2 damage. The Hawk only lasts a few rounds as he scrambles away from the B's, but in the round he goes down Poe finally manages to kill the second B. As the last two B's turn around to engage Poe, he finishes one of them before it can fire and Poe takes his first damage of the game.

After this it was the simple matter of mopping up the last B.

Some notes:
-Deciding who gets the focus or evade between the Y and the Hawk can be tough. I'm very tempted to try and fit Moldy Crow in there somehow. Juke on Kyle seems like the most efficient choice, but I'm not sold on it quite yet.

-The Stressbot can do work even against generics, MVP of the game! 8 HP behind an evade against unmodified attacks can be tough to kill.

-I go back and forth on whether I played too conservatively with Poe, still undecided.Those Range 1 shots with TL from the B's could have changed the game real quick, but relying on the Y and HWK can lead to low damage output.

-I was not impressed with Juke at first, but I realized against 1 agility it seemed to have slightly diminished returns, but it pairs great with double stressed targets.

-Having the evade with 3 shields and regen made me come to the startling realization that spending the evade was not an auto-spend (esp w/ Kyle gone) and having Poe keep it all game was pretty great in the 1v1 endgame. It served as both an "Oh crap" token in case a crit somehow was going to sneak through and the lone B ended rolling a natural evade for the last 3 rounds.

Overall this is fantastic list and I plan on flying it several more times. Thanks for the post!

What a coincidence reading about your "Jukebox Heroes" today. I just picked up my most wanted pack yesterday and the first thing I thought of was putting Juke+TLT on Palob, I immediately started calling it "Juke me? Juke you!". It was very effective against my opponent's Soontir and Omega relays, still worth it after they stopped evading altogether. I was considering taking it for a local tournament, but I was afraid of the waisted points against most rebel lists and now here's the answer!

Definitely going to try your "Jukebox Heroes". I think I'll trade off the thrusters for MC though, being able to Juke and focus every TLT shot makes for the most consistent damage this side of an auto-corrector-blaster.

What a coincidence reading about your "Jukebox Heroes" today. I just picked up my most wanted pack yesterday and the first thing I thought of was putting Juke+TLT on Palob, I immediately started calling it "Juke me? Juke you!". It was very effective against my opponent's Soontir and Omega relays, still worth it after they stopped evading altogether. I was considering taking it for a local tournament, but I was afraid of the waisted points against most rebel lists and now here's the answer!

Definitely going to try your "Jukebox Heroes". I think I'll trade off the thrusters for MC though, being able to Juke and focus every TLT shot makes for the most consistent damage this side of an auto-corrector-blaster.

Don't forget to replace thrusters with integrated astromech! It's free and keeps you alive!

I'm glad you guys enjoy the list.

As I noted earlier, I really wanted to put MC on Kyle. Giving up AT on Poe for IA seems like a reasonable way to get the extra two points to give it a try, I was just concerned about him getting rattled to death by a multi-TLT list. Losing Poe is a near-mortal blow to the list, with almost half of your points invested in him.

I never spend the Evade on Poe unless it is saving a crit or I am confident that Kyle can replace the Evade next round. It is exactly as you described, an offensive upgrade that serves as an emergency shield upgrade in a pinch.

I built with Kyle specifically to allow Poe to be far more aggressive than he would be otherwise. If you know you are going to fly into trouble, just make sure Kyle is available to give him the focus/evade on turns when he bumps or was forced to spend the evade token.

The Stessbot is the straw that stirs the drink for that list. I'm mentally trying to work out a 4 ship rebel version of this because having 3 small ships makes me feel strange.

I'm glad you guys enjoy the list.

As I noted earlier, I really wanted to put MC on Kyle. Giving up AT on Poe for IA seems like a reasonable way to get the extra two points to give it a try, I was just concerned about him getting rattled to death by a multi-TLT list. Losing Poe is a near-mortal blow to the list, with almost half of your points invested in him.

I never spend the Evade on Poe unless it is saving a crit or I am confident that Kyle can replace the Evade next round. It is exactly as you described, an offensive upgrade that serves as an emergency shield upgrade in a pinch.

I built with Kyle specifically to allow Poe to be far more aggressive than he would be otherwise. If you know you are going to fly into trouble, just make sure Kyle is available to give him the focus/evade on turns when he bumps or was forced to spend the evade token.

I'm thinking about dropping R2-D2 down to R5-P9, Kyle's Juke to Crackshot and losing the initiative bid.

There's a lot of downsides, but if you get enough turns to build up a decent pool of focus tokens on Kyle I think it will help offset the downgrade of offensive power on the Hawk. I've found that focus tokens dramatically increase the effectiveness of TLT's (I know duh) and even if he is blocked Poe should still be able to get his focus. Of course that limits his mobility around the board and it means the Stressbot isn't getting any help that round, but I'm interested to see how it holds up.

The Stessbot is the straw that stirs the drink for that list. I'm mentally trying to work out a 4 ship rebel version of this because having 3 small ships makes me feel strange.

I sort of have one in mind considering my love of the HWK, but it doesn't have Poe, which I'm not sure will work.

The Stessbot is the straw that stirs the drink for that list. I'm mentally trying to work out a 4 ship rebel version of this because having 3 small ships makes me feel strange.

I sort of have one in mind considering my love of the HWK, but it doesn't have Poe, which I'm not sure will work.

I actually thought of one. The really sexy combo here is Stressbot/Juke. Poe is just a really good ship that's carrying Juke.

[uNNAMED SQUADRON]

Click to change squadron details

100 points

PILOTS

Gold Squadron Pilot [bTL-A4 Y-Wing, R3-A2, Bomb Loadout, Twin Laser Turret, Ion Bombs] (28)

Green Squadron Pilot [A-Wing Test Pilot, Push the Limit, Juke] (24) x 3

The Stessbot is the straw that stirs the drink for that list. I'm mentally trying to work out a 4 ship rebel version of this because having 3 small ships makes me feel strange.

Best I can come up with would replace Poe with two Green Squadron Pilots, both with Chardaan and PTL, and then Juke on one and Crackshot on the other. Unfortunately, the list is too tight on points to work Autothrusters in there.

And two greens with their little bitty dice... I like them, I really do, but I miss the Powah!

Kinetic, I have another question:

Did you ever land any range 1 Primary shots from Kyle with Juke?

If so, how awesome was it? Because it seems pretty awesome.

I did have a shot, but just one out of all 8 rounds. Range 1 Juke primary on the last surviving Brobot who had one health, 3 stress, and no focus to save himself. Kyle was all ready to be a hero and... nope. No hits rolled. But hey, the fact that a Brobot was actually concerned about a primary shot from a Hawk at all was it's own sort of special victory. :-)

Edited by KineticOperator

The Stessbot is the straw that stirs the drink for that list. I'm mentally trying to work out a 4 ship rebel version of this because having 3 small ships makes me feel strange.

Best I can come up with would replace Poe with two Green Squadron Pilots, both with Chardaan and PTL, and then Juke on one and Crackshot on the other. Unfortunately, the list is too tight on points to work Autothrusters in there.

In a list with lots of Juke and a Stressbot Juke>Crackshot even with the points advantage

The Stessbot is the straw that stirs the drink for that list. I'm mentally trying to work out a 4 ship rebel version of this because having 3 small ships makes me feel strange.

Best I can come up with would replace Poe with two Green Squadron Pilots, both with Chardaan and PTL, and then Juke on one and Crackshot on the other. Unfortunately, the list is too tight on points to work Autothrusters in there.

In a list with lots of Juke and a Stressbot Juke>Crackshot even with the points advantage

100 points

Grey Squadron Pilot + TLT + R3-A2 + BTL-A4

Green + PtL + Juke + Refit + Hull

Green + PtL + Juke + Refit + Hull

Green + PtL + Juke + Refit

Edit: or the Kelvan Mustachio Special:

99 points

Horton + TLT + R3-A2 + BTL-A4

Green + PtL + Juke + Refit

Green + PtL + Juke + Refit

Green + PtL + Juke + Refit

Edited by MajorJuggler

The Stessbot is the straw that stirs the drink for that list. I'm mentally trying to work out a 4 ship rebel version of this because having 3 small ships makes me feel strange.

Best I can come up with would replace Poe with two Green Squadron Pilots, both with Chardaan and PTL, and then Juke on one and Crackshot on the other. Unfortunately, the list is too tight on points to work Autothrusters in there.

In a list with lots of Juke and a Stressbot Juke>Crackshot even with the points advantage

100 points

Grey Squadron Pilot + TLT + R3-A2 + BTL-A4

Green + PtL + Juke + Refit + Hull

Green + PtL + Juke + Refit + Hull

Green + PtL + Juke + Refit

Edit: or the Kelvan Mustachio Special:

99 points

Horton + TLT + R3-A2 + BTL-A4

Green + PtL + Juke + Refit

Green + PtL + Juke + Refit

Green + PtL + Juke + Refit

Replace the Hulls with AT?

100pts

Grey + Title + TLT + Stressbot

Green + Title + Refit + PTL + Juke + AT

Green + Title + Refit + PTL + Juke + AT

Green + Title + Refit + PTL + Juke + AT

Edited by TaeSWXW

The Stessbot is the straw that stirs the drink for that list. I'm mentally trying to work out a 4 ship rebel version of this because having 3 small ships makes me feel strange.

Best I can come up with would replace Poe with two Green Squadron Pilots, both with Chardaan and PTL, and then Juke on one and Crackshot on the other. Unfortunately, the list is too tight on points to work Autothrusters in there.

In a list with lots of Juke and a Stressbot Juke>Crackshot even with the points advantage

100 points

Grey Squadron Pilot + TLT + R3-A2 + BTL-A4

Green + PtL + Juke + Refit + Hull

Green + PtL + Juke + Refit + Hull

Green + PtL + Juke + Refit

Edit: or the Kelvan Mustachio Special:

99 points

Horton + TLT + R3-A2 + BTL-A4

Green + PtL + Juke + Refit

Green + PtL + Juke + Refit

Green + PtL + Juke + Refit

I want to make Horton work so badly but I'm not sure he's worth it as a stresshog

"100pts

Grey + Title + TLT + Stressbot

Green + Title + Refit + PTL + Juke + AT

Green + Title + Refit + PTL + Juke + AT

Green + Title + Refit + PTL + Juke + AT"

This has serious potential, also potentially a seismic or ion bomb and gold instead of Gray/Grey

Edited by Kelvan

I'm not sure AT is an autoinclude choice over hull upgrade on the greens. Green Squad Leader, who you're familiar with, has been swearing by Hull Upgrade in our local meta. The numbers more or less reflect that using legacy wave ~4 meta assumptions. However until I update them for the wave 7+ TLT meta, I can't say with confidence yet which one should theoretically be better.

Edited by MajorJuggler

I'm not sure AT is an autoinclude choice over hull upgrade on the greens. Green Squad Leader, who you're familiar with, has been swearing by Hull Upgrade in our local meta. The numbers more or less reflect that using legacy wave ~4 meta assumptions. However until I update them for the wave 7+ TLT meta, I can't say with confidence yet which one should theoretically be better.

I guess it's a bit of column A and a bit of column B: there's plenty of TLT's floating around but since you've only got two red dice you'll want to be in R1 more often.

I'm not sure AT is an autoinclude choice over hull upgrade on the greens. Green Squad Leader, who you're familiar with, has been swearing by Hull Upgrade in our local meta. The numbers more or less reflect that using legacy wave ~4 meta assumptions. However until I update them for the wave 7+ TLT meta, I can't say with confidence yet which one should theoretically be better.

I def prefer Hull upgrade for sure.

I'm not sure AT is an autoinclude choice over hull upgrade on the greens. Green Squad Leader, who you're familiar with, has been swearing by Hull Upgrade in our local meta. The numbers more or less reflect that using legacy wave ~4 meta assumptions. However until I update them for the wave 7+ TLT meta, I can't say with confidence yet which one should theoretically be better.

It would be two with hulls, one with nothing though over three with ATs. It seems like the hulls would have to be undisputedly better and significantly better. I don't think I'd consider it even close based on what I've been playing against lately, but I'd understand metas may vary.

I can never see hull being worth anything near what AT can do for an A-Wing..... like...... in any situation, can someone enlighten me? I must be missing something

I can never see hull being worth anything near what AT can do for an A-Wing..... like...... in any situation, can someone enlighten me? I must be missing something

I chuckled at this comment coming from someone named Iblamedice. Thrusters can be negated and bad rolls happen, hull upgrade is a fixed benefit that requires no dice to be effective.