When a character encounters the Tinker Imp he tried to use Stinker
Tinker Imp-before you engage the Tinker Imp in psychic combat, one of your objects, chosen at random, is teleprompter to a smack 1 die roll clockwise around the board. The Tinker imp will remain here until it is killed.
Stinker-Instead of attacking an enemy, you may place it in the next space clockwise or counterclockwise. You may only do this once per turn.
Would the character loose an item before they could use the Stinker ability because it says "before" psychic combat and Stinker says "instead"
We stopped a 6 player game last night due to this.