I'm reading through the F&D book to buff up on the rules since two of my players are force users, and I've run across a situation that doesn't seem to make sense to me. In my game last night, a PC generated just 1 conflict point. Reading through how the 1d10 process works, it seems like it's impossible for him to lose any morality points. He can't roll lower than a 1, so only stands to gain morality for a dark side action. If he rolls a 10, he could be gaining a not insignificant amount of morality, theoretically gaining light side mastery by just using one dark point per session. Am I misreading/missing something entirely?
Minor Conflict Flaw?
No, not really.
Your not missing anything in the rules, but there are some nuances to the Morality system.
Be sure your providing moral choices for the characters to make.
Give them conflict for their actions, ie violence as a first choice, selfishness, torture, excessive use of force.
Encourage them to use a Dark Side pip or 2.
It's a tough tightrope to walk at the start, and it can seem too easy to sleep walk to Paragon.
Talking it over with the players will help too, tell them you think their PC's have it a bit easy and ask them to help you out in session. Ideally your players should be suggesting that the action their about to take will cause their character Conflict.
Your PC would have to sit there stone faced, almost never talk, act like a robot, and never express any emotion what so ever to earn only 1 Conflict in a session.
People also forget that conflict can arise for inaction as well.
Do nothing about the settlers being attacked, the conflict flows within you. Watch idly as slavers capture sentients, you maybe have nightmares about it later. Watch as your son turns himself over to the Emperor to face torture or death, even if you betrayed the Jedi order it stirs mixed feeling inside.
Conflict should happen frequently, just not cripplingly.
Pages 324 and 325 (session tally) regarding short session...
A short session isn't just time-based but also how productively the players spent their game time. PCs earn conflict for action and inaction, but players have to have the opportunities. If you have less encounters (less opportunities) the conflict count might be low, so have the players check during or after the following session.
The rules state the GM dictates how much or how little conflict is accrued, so it stands to reason the GM can also dictates when morality checks are made.
For this exact reason we resolve Conflict-Morality after a few points have accumulated, about each third session.
I also allowed my players to award Conflict for themselves (instead of me) for narrative action, but the mechanic-induced Conflict remains. Usually they get 1-2 or sometimes no Conflict per session...
I only just got my hands on the F&D book after our last session a few nights ago, until then I had no idea what the Morality/Conflict mechanic was. So I doubt it'll be too much of a problem from here on out. Thanks for the help, everyone.