My players aren't yet built up enough to, say, square up against an Inquisitor, but for when they do, they've mentioned how it's strange a lightsaber just rolls against the usual 2 melee difficulty dice. They've posited examples like the Duel of the Fates and the Mustafar duel, and suggested that using a lightsaber to attack someone should use the opponent's lightsaber skill, if any, as the difficulty; I argued that because the system is more narrative, something like the Duel of the Fates could have been just one or two rolls, narrated as a large duel across the reactor chamber. Basically, in my players' suggestion, if an inquisitor with 3Y1G for lightsaber attacked a player with a lightsaber roll of 2Y1G, the inquisitor's difficulty would be 2R1P instead of 2P.
Pros of using the opponent's skill as difficulty:
- More representative of swordplay
- More room for dramatic results via upgraded difficulty dice
- Makes lightsaber fights last longer
- Still lets you mulch minions
Cons:
- Far more chance of despairs
- Makes it harder for lightsaber users to shine?
Anyways, I'm interested in hearing what you guys think!





