So, I've been poking around the internet looking for any answer to this and I think my Google-fu might just be weak, but here goes.
I know that there's a hard limit on the difficulty and challenge dice, I've seen that table, but I cannot find anything concrete on the maximum number of Ability and Proficiency Dice. Normally that's not a problem, but I've run into it with my Age of Rebellion character and since both myself and my DM are stumped I figured I'd punt it out to you guys and see what you think.
So, my character is a Sullustan with Agility 5, True Aim 4, Gunnery 3, and a maxed out Advanced Targeting computer for the Y-Wing I'm sitting my butt in. Putting all of that together, I'd have a die pool that is 7 Proficiency dice, an Ability Die and a Boost Die if I aimed when sitting in the Y-Wing.
For completeness sake, and those not having the book handy, chapter and verse to follow.
True Aim maneuver pg 158: Before making a ranged attack, use this maneuver to upgrade the attack once per rank of True Aim.
Advanced Targeting Array pg 286: Full upgrade is Gunnery +2, Sniper Shot, and True Aim
Basically, I just want to know if anyone can cite chapter and verse as to where the cut off is on die pool sizes, house rules aside of course because we can always do that ourselves.
Thanks for any information you guys can give me.
Edited by Dyckman86