Imperials without scum.

By Darth Visari, in Star Wars: Armada

Hi

I want ask if the the varius bounty hunter , are indispensable in a imperial list to contrast falcons and outriders , or i can play without them?

I ask this beacuse , i find sad see proud imperial ships and squadrons fly with scum ships. :lol:

saluti

Firesprays are Imperial patrol craft.

Of course they aren't necessary, if you can properly support them, TIE Bombers are more efficient on the damage/points spread than Firesprays - but Firesprays have a lot of advantages, too.

I still haven't used any scum. I've had the pack for awhile now just not a huge fan of random bounty hunter in my fleet. There are some really useful ones like dengar (admiral chiraneau can replace him though)

I, too, would never work with Bounty Hunters. We don't need their scum. One of my great hopes for a future Fighter expansion is for Lambda Shuttles with Intel (to match their use in X-Wing) and Decimators with Rogue (to reflect their role as Patrol Leaders). If I could get that, I'd be super-happy.

That being said, I'd consider taking Boba Fett, but only if I knew that the opponent had Han Solo, and if I had Vader as my commander. But I just can't get behind the Imperials suddenly having dozens of Bounty Hunters in the (allegedly) rare Firespray just romping around doing bombing runs. That doesn't work for me.

You miss out on Intel.

You miss out on Intel.

Admiral chiraneau is a cheaper alternative. ;)

You don't need to fly Rogues for effective fleets with minimal or heavy squadron presence

It just REALLY helps to have isds to command all those Ties :P

A raider is also very helpful for squad support (by killing your opponent's squadrons)

Edited by ficklegreendice

TIE Bombers have a more efficient cost to damage ratio, but Firesprays are much more efficient use of Squadron commands. If some Imperial officers are to proud to use the bounty hunter scum, or the local sector forces, as the fodder they are, then they will be the ones apologizing to Lord Vader.

There is no need to apologise to Lord Vader if you get Results.

I think the imperial Wave I squadron characters are powerful enough so you wont need any scum to be effective. just think about some combinations:

- Howlrunner + TIE-Interceptors and TIE-Advanced (to keep Howl alive)

- Mithel + TIE-Advanced (to keep Mithel alive) controlled by Admiral Chireneau (Auto-Damage)

- Soontir + TIE-Advanced (Auto-Damage)

...

This standard-combinations can be upgraded to some interesting swarms. Think about an ISD + Hangar Bay + Chireneau

- Mithel, Howl, 2x TIE-Interceptor, 1x TIE-Advaced

- Mithel, Howl, Soontir, Vader and for example an Interceptor (2x Auto-Damage, Vader suffers dmg first, Howl guarantees firepower,..)

From my point of view, rebel squadrons are better then their imperial counterparts, BUT the imperial Wave I characters got sooo powerful special rules which can turn imperial squadrons into killing machines - without using bounty hunter scum

Edited by Jimbo2142

Issue with Admiral Chiraneau is that you constantly need a squadron command. Dengar just needs positioning. He also comes with a scatter, gives out counter, and a brace not to mention Swarm so Howlrunner boosts his attack

Dengar also costs more, dies alot easier and has a smaller circle of influence. ;)

Edited by oddeye

Firesprays are Imperial patrol craft.

Not when they're piloted by Bounty Hunters!

Dengar [...] dies alot easier

Thats the most important point. When I was playing Dengar, the enemies first attempt was to hunt him down. Dengar by himself has no Counter so in most cases he is the safest target to attack.

Edited by Jimbo2142

Dengar also costs more, dies alot easier and has a smaller circle of influence. ;)

Point being, you don't "really need" dengar for intel. You can use chiraneau, we don't need their scum.

Point being, you don't "really need" dengar for intel. You can use chiraneau, we don't need their scum.

Mind you a Normal Jumpmaster's is 12 points and Admiral Chiraneau and Boosted Comms is 14 and only works on a single ship.

I tried Dengar a few times and every game he was the enemies priority target, because of his 'Counter for everybody' effect. TIE-Advanced can extend his lifetime, but at this point youre investing a minimum of 32 points.

Focussing only on Dengar supporting Mithel, Chireneaus 10 points are much more effective if you just want Mithel to do his job.

Focussing only on Dengars 'Counter for everybody' effect, he truly is powerful, but the +1 Counter can be provided by Howl, too (if you use TIE-Interceptor swarms). So no Scum needed :D

Edited by Jimbo2142

Yes, but Dengar stacks with Howlrunner & Flight Controllers, and turns TIEs into slightly slower, shootier TIE Interceptors, and turns TIE Interceptors into TIE Cuisinarts.

Point being, you don't "really need" dengar for intel. You can use chiraneau, we don't need their scum.

Where as you still need to plan Squadron commands and need to be in range and are limit to the squadron value of your ship. Chiraneau also does not work at all times.

Mind you a Normal Jumpmaster's is 12 points and Admiral Chiraneau and Boosted Comms is 14 and only works on a single ship.

What the OP is asking is if you need scum and villains to be competitive. The answer is no, there is nothing they offer that you can't find elsewhere or do without.

Point being, you don't "really need" dengar for intel. You can use chiraneau, we don't need their scum.

Where as you still need to plan Squadron commands and need to be in range and are limit to the squadron value of your ship. Chiraneau also does not work at all times.

Mind you a Normal Jumpmaster's is 12 points and Admiral Chiraneau and Boosted Comms is 14 and only works on a single ship.

What the OP is asking is if you need scum and villains to be competitive. The answer is no, there is nothing they offer that you can't find elsewhere or do without.

I say this because I constantly change up my list and have fun with many builds.

I am just done arguing about this. I am just going to go make a video about it

I am just done arguing about this. I am just going to go make a video about it

Mwahaha! I got you to make another video for me to enjoy! My day is complete. :)

Anyone who tells you that you need something in order to be efficient, or any set of upgrade is mandatory or you leave the ship at home, is definitely in the wrong.

The actual flying is more important that the list building, as long as the list doesn't have any key weaknesses (like 3 small ships with idiotic upgrades and 130 points of fighters :P ).

as long as the list doesn't have any key weaknesses (like 3 small ships with idiotic upgrades and 130 points of fighters :P ).

Fly it well and you could still win that one... It'd be a matter of simple not being engaged while you let 130points of Fighters do the dirty work.