Bomber Run

By mearn4d10, in X-Wing Squad Lists

Looking at a Big Boom list for League fun, what do y'all think?

Scimitar Squadron Pilot — TIE Bomber 16

Flechette Torpedoes 2 Extra Munitions 2 Cluster Missiles 4 Ion Pulse Missiles 3 Seismic Charges 2 Twin Ion Engine Mk. II 1 Ship Total: 30

Scimitar Squadron Pilot — TIE Bomber 16

Flechette Torpedoes 2 Extra Munitions 2 Cluster Missiles 4 Ion Pulse Missiles 3 Seismic Charges 2 Twin Ion Engine Mk. II 1 Ship Total: 30

Captain Jonus — TIE Bomber 22

Predator 3 Extra Munitions 2 Ion Pulse Missiles 3 Concussion Missiles 4 Cluster Mines 4 Twin Ion Engine Mk. II 1 Ship Total: 39

Edited by mearn4d10

You need less ordnance on each bomber, and probably none on Jonus. You'll never be able to shoot all of it in a match. You could add more bombers, or maybe redline.

wereplatypus is right. At least 4 Bombers.

You have to consider as well that if you're taking the action Bombs, you're denying yourself the use of missile ordnance for that round (as you lack the target lock).

And yes, you probably need more ships, with less of a loadout on each.

Ex: shave predator and the missiles/girls off of Jonus, drop flechettes and Ion pulse from the other bombers, gives you 20 points to play around with.

You can get another scimitar with Ion pulse, or with flechettes and Extra Munitions.

Finally, if you are planning on making heavy use of missiles/torps, you may want to change out the Tie/mk ii for Guidance Chips (once they are released).

How about more like this? (limited by ships owned)

Scimitar Squadron Pilot — TIE Bomber 16
Extra Munitions 2
Seismic Charges 2
Ship Total: 20
Scimitar Squadron Pilot — TIE Bomber 16
Extra Munitions 2
Seismic Charges 2
Ship Total: 20
Scimitar Squadron Pilot — TIE Bomber 16
Extra Munitions 2
Seismic Charges 2
Ship Total: 20
"Deathrain" — TIE Punisher 26
Enhanced Scopes 1
Extra Munitions 2
Cluster Missiles 4
Proximity Mines 3
Seismic Charges 2
Twin Ion Engine Mk. II 1
Ship Total: 39