Crack Shot vs. Juke

By Gausebeck, in X-Wing

Crack Shot and Juke have the same goal -- reduce enemy evades -- but they do it in different ways.

Juke has exactly one advantage over Crack Shot: you can use it more than once.

Juke also has some disadvantages:

  • It costs 1 more point
  • You need an evade token (at the time you attack)
  • The defender can negate it by spending focus

So, Juke is best when:

  • You want spend an action on evade anyway (or have some other way to get a token)
  • You have high PS so you can attack before using your evade on defense
  • The defender is unlikely to have focus available

Omega Leader is the perfect example. You have Comm Relay to make an evade token available, reasonably high PS, and his pilot ability prevents the defender from using focus. Almost as good as permanent Crack Shot.

Where else is Juke a good choice? Howlrunner seems like a possibility -- she usually wants to be defensive anyway, and she has good PS. But if she has the only Juke in a list, the defender can just spend focus. Plus, she often doesn't live long enough to get many uses out of it. The Inquisitor has good PS and free evades, but his dial makes it hard to turn down PTL. Vader might be a possibility.

Juke is a solid EPT, but it seems tricky to consistently meet all the requirements. If it only comes together and gets an extra damage through once per game, you'd be better off with Crack Shot. Juke's effectiveness will also depend on the meta -- the higher PS the meta is, the more likely you are to lose your evade tokens before attacking.

Good points. Juke seems golden on Omega Leader while I would pick Crack Shot for Howlrunner.

Juke seems pretty solid on x7 Brath.

Juke is gonna be sweet on TIE Advanced Prototypes.

I want to try four FOtie aces two with juke all with comms. So far like it on Awings too, ran a green with push and juke alongside Poe and Red ace, worked twice in the game so better than crack just, crack is more certainl and more likely to work in opening exchange, but juke is better in the long game, I like it alot but its much better when you have comms too.

There's another situation where Juke is fantastic: when you can stack it. Juke is fantastic in multiples, because several ships all Juking the same target will do a lot to either push damage through or force your opponent to spend tokens. A Black Squad swarm with three Juke TIEs, two Crack Shots (or one Crack, one Draw Their Fire), and Howlrunner with Determination and a Hull Upgrade seems like it would be very tough to take down.

I'd say it's also an ideal EPT for A-Wings. Green Squadron, Jake and Tycho are all fantastic candidates for Juke.

Juke seems pretty solid on x7 Brath.

He prefers PTL so he can use his ability.

Using Juke on a reasonably low-PS pilot has an interesting effect on enemy aces, as well. It pushes them to save their focus for defense rolls, meaning they have fewer offensive modification available.

3 juke + relay omegas, 1 juke x7 glaive

Juke is simple, just meet the requirements:

1.) Can evade + modify easily? Juke away!

2.) High PS? If yes, juke. If no, LOTS of juke

Relay FOs and x7 defenders are easily the least encumbered by Juke's requirements. AC tie advanced come close, though

Edited by ficklegreendice

The TIE/v1 title and the TIE/x7 title are made for Juke. The Inquisitor will love it. I'd expect Glaive Sq Pilots to be 34 points, but if they are 33, then three off them with Juke and x7 will be monstrous. 2 with another ace should also be potent if they are 34 points.

Well I think it'll have a place on the royal guard defenders for sure.

3 juke + relay omegas, 1 juke x7 glaive

Juke is simple, just meet the requirements:

1.) Can evade + modify easily? Juke away!

2.) High PS? If yes, juke. If no, LOTS of juke

Relay FOs and x7 defenders are easily the least encumbered by Juke's requirements. AC tie advanced come close, though

Which TIE Advanced pilot would you actually want to put Juke and Accuracy Corrector on? All of the pilots that could take Juke would get better use out of ATC. Maybe Strom?

Edited by HolySorcerer

TIE Advanced: ยท Zertik Strom (26)

Juke (2)

Twin Ion Engine Mk. II (1)

TIE/x1 (0)

Accuracy Corrector (0)

I love this ship.really hard to hit and pushes so much damage through. You don't really need any other action but evade due to the accuracy corrector.

Edited by Icelom

ZETA Leader is a good 25 point ship with Juke and a Comm Relay. Firing 3 or 4 at range 1 with the ability to have a focus and evade is a good deal.

3 juke + relay omegas, 1 juke x7 glaive

Juke is simple, just meet the requirements:

1.) Can evade + modify easily? Juke away!

2.) High PS? If yes, juke. If no, LOTS of juke

Relay FOs and x7 defenders are easily the least encumbered by Juke's requirements. AC tie advanced come close, though

Which TIE Advanced pilot would you actually want to put Juke and Accuracy Corrector on? All of the pilots that could take Juke would get better use out of ATC. Maybe Strom?

Strom for sure and maybe Juno. Use dial + ability to minimize need to roll; evade away

ATC without action efficiency is super unimpressive (mareek only getting away because he NEEDS crits) and even with tie mk2, advance greens aren't terribly great (no turn, no boost)

Juke has two ways to use it: High PS users, who will ensure that a focus token will be spent to defend and give lower PS users better shots, and low PS users, who let higher PS fighters strip tokens so that Juke functions identically to Crackshot.

I tend to find the second way is more effective, imo.

Edited by Razgriz25thinf

...

  • The defender can negate it by spending focus

...

Just like Sensor Jammer, the opponent cannot "negate" it by spending a focus. It potentially either reduces evades OR strips a focus. The first is obviously powerful, but the second is ALSO a great effect. Juke is not "negated" or made useless by focus.

As you pointed out, it is best on ships that have good action economy and/or high PS. But on those ships, it is significantly more powerful than Crack Shot.

Edited by KineticOperator

Juke is fantastic when paired with ways to prevent your opponent from spending focus tokens, like Carnor Jax, Omega Leader, and even Palob and Wes can help other pilots in their squad running Juke by stripping Tokens. I've been liking the synergy of a Tansarri Point Vet with Juke and choice of cannon (I've been running TBeams, but HLC could be really nasty here) with Palob.

Or, far more simply, shooting a thing lots of times

If not poe/Luke/stims, those focus mods run out right quick

Edited by ficklegreendice

i just want more sources of the card.

I took a Jukey squad to a third place finish at a recent winter OP event

Vader [Title, ATC]

Omega 'El Presidente' Leader [Juke. Relay]

Omega Squadron [Juke, Relay] x2

Extremely happy with the performance of the unit, its most impressive display was tabling some advanced sensor Bro's in under half the time limit.

A relatively cheap Vader was still a bit of a aggro magnet, but he did some decent work, but I do wonder if another FO ace might be better in this spot. Zeta Leader with Juke/predator and relay would enable me to stealth device El Presidente, but at present I'd be restricted to a PtL Omega Ace due to having not enough FO expacs.

Here's what I'm going to try:

============= Juke Box Hero =============

------------ 100 points Pilots ------

Colonel Vessery (40)

TIE Defender (35),

Ion Cannon (3),

Veteran Instincts (1),

Title TIE/D (0),

Twin Ion Engine Mk. II (1)

Rexler Brath (38)

TIE Defender (37),

Juke (2),

Title TIE/x7 (-2),

Twin Ion Engine Mk. II (1)

Tempest Squadron Pilot (22)

TIE Advanced (21),

Title TIE/x1 (0),

Twin Ion Engine Mk. II (1),

Accuracy Corrector (0)

"He's got starrrs in his eyes!"

Edited by Radzap

i just want more sources of the card.

Srsly it is super lame that they only put one copy of it in the f/o.

Omega Leader with Juke and Comms Relay is nigh-on an auto include for me at the moment. Sometimes I worry about spending 26 points of my list on 2 red dice, but she's been working well for me (rolled 3 crits on a target locked enemy at range 1 the other day - opponent rolled an evade and 2 eyeballs, and died).

Seems like it'd be good on Vader if you're willing to drop VI. Once you drop a TL on something you end up focus evading a lot.

Juke and IG-88C.

Green Squadrons with PTL, Juke, and Hull Upgrade are 25 points. Fly 4 of them, or 3 of them with autothrusters instead and a PS 4 TLT Stresshog.