sell me on the scurg bomber

By Tirion, in Star Wars: Armada

I just can't get behind the thing. I would also like to add that I'm not a huge fan of grit wish is part of my problem. In every case I would rather have a y our b wing. I know lots if other people love the scurg. Tell me why?

It's basically a more focused anti-ship platform that's faster than the B-Wing. So when comparing it to the B-Wing, it's +in ship, -in fighters, and grit allows you to fly past single blockers. Grit, is great against more expensive squadrons like the YT-2400 for example.

It's mainly the speed-3 and the B-Wing level ship damage that makes it strong. The 6 HP is also pretty hefty.

thanks the for reply I understand the math of it. I just don't think it is worth it.

thanks the for reply I understand the math of it. I just don't think it is worth it.

Probably not IMO, but it would also depend on the build. Jan + H6s fly at the same speed, and between Intel and Grit it can cause a good amount of headaches... even more when you're packing 6 HP a piece and can use Jan's Brace. I would need some X-Wing cover though for sure.

Edited by HERO

One thing to note: speed 3 is the minimum on fighters to keep up with speed 3 ships. If your opponent is flying with hard turns, speed 2 bombers can be outrun without hope of catching up.

On my squadron max list, I use 6 x H6's, a genero HWK and 2 genero X-wings. If I have Rieekan I might do wedge and jan for zombie escort giggles, or if I'm really scared of enemy CAP i'll swap one of the H6's for dutch.

That will ruin your day real fast. The threat range of that 12 dice face-smack is incredible. Of course, it does require at least two ships to command everything, but blowing up glad's before they can shoot is great!

If only more rebels had rogue

I personally use Independence B-Wings, but I can see H6s doing very well. I think they would do well with a whale list since they can keep up without any help. They need escorts more than B-Wings, but that's perfectly fine. I'm surprised I don't see more of them. Dur is definitely the man to listen to on the subject. He compiled a good number of them via trade (including 1 from me).

Scruggs are devastating. They need no support (to get into position) like B-Wings. And i know what i would rather have with Jan Ors. Jan, 2/3 Scrugg, 1 Xwing. That will push a lot of battery damage through.

Don't look to Grit to help you, but don't overlook it it really helps against token fighter screens. Look for 6 Hull, Blue/Black battery, Speed 3. That is what you are paying for. Grit is nice when it works. Grit should not be a consideration for fleet building but it can be a massive part of target consideration.

You'll only be able to fit 2-3 in a balanced list but that is all you need.

Yavaris/Reekian + Scruggs can be a devastating combo. Because the speed three actually lets them get position. Although that player went away from Reeikan they still use them with Mon Mothma. They are still brutal. I have seen one Rebel player come 2nd in three separate tournaments, at three different LGS.

I don't think anyone can be sold until they see how quickly it can pound an ISD to dust. Numbers and and comparisons are to abstract.

Edited by Trizzo2

I don't think anyone can be sold until they see how quickly it can pound an ISD to dust. Numbers and what not seems to abstract.

Quite.

I lot of things in this game seem sub optimal when you are looking at a purely points efficiency assessment, but so much depends on the circumstances of their use.

I see the Silly! bomber having a particular niche that may or may not be great, depending on the circumstances.

If you expect to face heavy enemy fighters, its probably not so great because unless you invest in a lot of fighters of your own, it will just get focused down. Likewise, if YOU are taking heavy fighters and are of a mentality that says "I'm going to establish air superiority first enmass and then proceed to bomb them flat!", then I think you would favour an Xwing/Ywing or Xwing/B wing loadout.

Wheras the Silly! bomber is, I think, more a weapon you use on targets of opportunity in small numbers. One or two can easily be activated by most ships (even a corvette with a squadron token, or a left over token on a bigger ship). Use its Grit and speed to complement the main ships attacks by targeting weakly or unshielded hull zones.

Silly! bombers would also combo well with Adar Tallon or Yavaris to provide devastating activations.

Also for a small (ish) premium, you can take Nym, who would be a terrifying prospect for a MC80 or ISD with understrength fighter cover.

The other speciality for the Silly! is I think as Ficklegreendice first suggested, which is they are a lot more capable of chasing down other rebels who want to float around at red range and kite you, than the Bwing.

A lot of people make the mistake of thinking of Scurrgs* like alternate B-Wings when in reality the better comparison is to think of them like elite Y-Wings. They're less cost-effective for the points than Y-Wings but more cost-effective for the Squadron commands than Y-Wings are, thus it will depend on the nature of your fleet and available carriers to determine which of the two you'd prefer to run. Either combines very well with Jan Ors + X-Wings, and Scurrgs have the noted upside of Grit which makes pinning them down even harder to do.

*seriously... Silly Bomber has not caught on, it's not going to catch on, stop trying to make it a thing.

It's not really a question of selling silly Scruggs, but Boosted Comms

More total dice for less points than Ys; less Squadron required from your ships and more received from every boosted comms activation

Also if "chirpy" is somehow deemed an acceptable abbreviation of cherianeau when Cheri exists, we could call sruggs flyingEswithoutthemiddlebitand*ckyou without issue. Really, "silly" bombers are a sweet mercy of a nickname in comparison because it at least has basis in reality (SCRUGG is a silly name)

Last I checked, the admiral wasn't tweety

Edited by ficklegreendice

I just can't get behind the thing. I would also like to add that I'm not a huge fan of grit wish is part of my problem. In every case I would rather have a y our b wing. I know lots if other people love the scurg. Tell me why?

Specific to the B-wing, let me sell you on the Scurrg:

My favorite list is nothing but CR90s. Good luck ever getting a shot off at me with B-wings. Speed 2 is really, really slow. Like grandma driving slow.

I just can't get behind the thing. I would also like to add that I'm not a huge fan of grit wish is part of my problem. In every case I would rather have a y our b wing. I know lots if other people love the scurg. Tell me why?

Specific to the B-wing, let me sell you on the Scurrg:

My favorite list is nothing but CR90s. Good luck ever getting a shot off at me with B-wings. Speed 2 is really, really slow. Like grandma driving slow.

Let me introduce you to Independence =)

I just can't get behind the thing. I would also like to add that I'm not a huge fan of grit wish is part of my problem. In every case I would rather have a y our b wing. I know lots if other people love the scurg. Tell me why?

Specific to the B-wing, let me sell you on the Scurrg:

My favorite list is nothing but CR90s. Good luck ever getting a shot off at me with B-wings. Speed 2 is really, really slow. Like grandma driving slow.

Let me introduce you to Independence =)

You mean the thing that moves you quickly but doesn't allow you to attack, so I can just fly away at ship speed 4 next turn?

I just can't get behind the thing. I would also like to add that I'm not a huge fan of grit wish is part of my problem. In every case I would rather have a y our b wing. I know lots if other people love the scurg. Tell me why?

Specific to the B-wing, let me sell you on the Scurrg:

My favorite list is nothing but CR90s. Good luck ever getting a shot off at me with B-wings. Speed 2 is really, really slow. Like grandma driving slow.

Let me introduce you to Independence =)

You mean the thing that moves you quickly but doesn't allow you to attack, so I can just fly away at ship speed 4 next turn?

Let me introduce you to my B-wings camped out on top of the objectives/my ships. Want to avoid the B's? That's cool.

Look, don't get me wrong, there are ways to use the B's well, but... man, wrong objective / fast ships?

There are a lot of situations you can be forced into where the B's are going to be useless, or used once. If you spend points on 4 B-wings and kill 1 CR90 all game on a single attack with them, that's not a winning trade if the carriers are getting shelled in the meantime.

This is my argument in favor of, really, speed in general. Speed 5 > 4 > 3 >>>> 2. That is really the break point for when you can't even keep up with a speed 3 ship, much less a speed 4 one.

So if you want the real answer, the B is painfully slow and does get outmaneuvered. Yes, you can mitigate it sometimes, but for every game a B-wing wins you, it will lose you one as well if your opponent understands how to maneuver / use objectives against them.

Also I would like to point out a scurg went at catch a speed 4 corvette either. and to those stating how quickly they drop an ISD guess what same rate as a b.

Edited by Tirion

The really funny thing is, I recently played a CR90B swarm against a list of Scruggs who never got a single shot on them. It's ALL about how you play the list, period.

B-wings can catch CR90's if they're positioned to do so and have a squadron command at the right time.

CR90's can completely dodge even soured 3 bombers with a nav dial if the bombers are unsupported.

CR90's are faster, but B's are dramatically more maneuverable.

Look, don't get me wrong, there are ways to use the B's well, but... man, wrong objective / fast ships?

There are a lot of situations you can be forced into where the B's are going to be useless, or used once. If you spend points on 4 B-wings and kill 1 CR90 all game on a single attack with them, that's not a winning trade if the carriers are getting shelled in the meantime.

This is my argument in favor of, really, speed in general. Speed 5 > 4 > 3 >>>> 2. That is really the break point for when you can't even keep up with a speed 3 ship, much less a speed 4 one.

So if you want the real answer, the B is painfully slow and does get outmaneuvered. Yes, you can mitigate it sometimes, but for every game a B-wing wins you, it will lose you one as well if your opponent understands how to maneuver / use objectives against them.

Now I want to play you and your CR90 swarm with my B-wing list. Because I've been playing B-wing-centric lists as my go-to since just before Wave 2, and I haven't had a game yet where they weren't extremely relevant... Out of maybe 20 or more games. But I also haven't faced a CR90 swarm. I didn't have any trouble shutting down a Raider swarm, but they're forced to close, whereas a CR90A swarm could try to stay at standoff range. Whether it would be effective to do so... I really don't think so, but don't have the experience in facing it to say for sure. Hmmm...

For reference, the CR90 List that I roll with is 7 CR90s w/TRC and Mon Mothma as the core. I tinker with occasional upgrades, but the reality is that the list almost always wants to engage at only long range, which is another difficulty with for a B-wing centric list. I never intend to close.

This is a lot of what impacts my thinking about this game: I know I am playing a niche list (max speed / range), but doing so kind of reveals the limits of performance of a lot of things. I'd be a lot more scared of Scurrgs than B-Wings because at least the former have a much larger threat range if I screw up than the latter.

Though the worst squadron variation for me is a Rhymer Ball thanks to the range, with at least speed 3 accompaniment. Honestly, I think that might be the best list vs. Ackbar in a lot of situations for the same reason. You can out-range the range list.

Edited by Reinholt

Again, so much depends on the particular circumstances of the game - lists, deployment and early moves.

CR90 swarm - sure, any bombers are going to need a bit of luck and skill to have a good day.

But I'd say in every wave 2 tourney I've played so far I've faced at least two games a day with ISD2 and Demolisher gladiator. Both of which, I would probably say either Bwings or Sillys would be very handy. Bwings can provide close support, but Sillys might help with hitting demolisher early, as long as you have boosted comms to brings them back into the fight.

Know this is a few months old but after playing a list with 5 ywings last night I decided to upgrade to 3 Scurggs. There were too many instances in my game last night that after Jan dropped the remaining ywings were virtually useless as they got tied down by one squadron. I alsonly like the added blue die. I never seen so many blank black dice when ywings do bombing runs.

I think that the new Bomber Command upgrade may make me reconsider giving the Scurg a try,

May.

This is making me want to try a scurrg list now. Will report back!

(btw im sooo fricking excited for the transports and their rerolls!)

Edit: to help this discussion, heres a comparison of the bomber rolls:

Prob

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At least

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Edited by Onca