EDIT: Added Crew, pilots and updated costs and some ship actions/dials. Once I have it ironed out a bit better, I'll add the names to everything and make the cards.
TL;DR Vong are a neat idea, but as written, are horrible. In case you want to try them anyway, here are some rules for their ships.
EDIT-UPDATE!!
The three base ships. You can find models on Mel's Miniatures:
https://www.shapeways.com/shops/mel_miniatures?section=New+Jedi+Order&s=0
Changed Project to Boost on all ships. Also, took out Biot and Dovin Basal upgrades,and made all of them Tech (Yuuzhan Vong Only [biotech]) upgrades.
Three Ships: Coralskipper (light multipurpose), Orbalisk (heavy fighter/arc dodger), Stoneclaw (Large PWT)
The low rez images cut off the upgrades and point cost.
Coralskipper:
Upgrades: Tech
Warrior Pilot 15
Warrior Champion 18 + EPT
Yomin Carr 21 + EPT
Shadao Shai 23 + EPT
Orbalisk (Yorik-Akaga)
Upgrades: Sensor, Crew, Tech
Praetorite Consul 24
Anhelo Yar 28 + EPT
Executor Nom Anor 30 + EPT
Yun Sai'Taihm 31 + EPT
Stoneclaw (Yorik-Vec)
Upgrades: Cannon, Crew, Crew, Tech
Warleader 40
Deign Lian 43 +EPT
Tsalok 46 + EPT
Tsavong Lah 48 + EPT
Link to high res images:
http://imgur.com/a/xhqGN/all
So, I've been looking at Shapeways Yuuzhan Vong Ships for X Wing TMG, and have been working on some homebrew rules. Before any tirades of "The Yuuzhan Vong are horrific" and "They're so crappy why would you" and so on and so forth, please take a look above.
This gives foe that Scum/Empire/Rebels can all face, but in small groups. We're using the Aturi cluster Campaign as a basis.
So I've done some writing up of some ships for Vong, and wanted to put them here to get some feedback. If you hate them with such a passion as anything related to them makes you steam with rage and froth at the mouth, feel free to post "They suck" and move on. I'd appreciate more helpful feedback if possible, but won't object to Vong hate, as I definitely understand it. If you have to completely re-write a group to make them viable story wise, imo, then there was something vong in the first place.
Some notes:
Vong Speed: Vong ships are not fast. They have access to the Boost action instead, which lets them sacrifice their action to move quickly. This was done to represent their Dovin Basals being used to move them, and that they are used for both movement, protection and attack, and by doing one, it makes it more difficult to do the others.
REMOVED:
New Action - Project: Project is an action all Vong ships have. It lets a ship either Boost, Barrel Roll, or make a Tractor Beam Attack at R1. This needs to be playtested, badly, to see if it needs to be made into an upgrade card instead. However, Vong ships have max natural speed of 3, and none of them have native Boost or Barrel Roll, making the use of this action their only access to moving at speed 4+, or boosting or barrel rolling. It also means that no Vong ship can BOTH boost and barrel roll in the same turn. Note: Vong ships do not count as having the Boost or Barrel Roll action, and cannot take upgrades requiring these such as Autothrusters or Expert Handling.
ACTION
: Perform either a Barrel Roll, Boost or make an attack at Range 1 with 3 red dice. If the attack hits, the target receives 1 Tractor Beam token, then cancel all dice results (0 damage), and you receive a Weapons Disabled Token.
Reinforce action: Some Vong Ships have access to the Reinforce action. This acts as an Evade token on all Defense rolls. This is accessible only through upgrades, and at low speed. See Dovin Basal upgrades.
Health: Vong ships have access to Shield Regeneration like Rebels, but tend to have very low shield values. This means that Vong often recover shields, but never have many to burn through. All shield recovery is accessed through upgrades, same as Rebels (astromech droids, R2 crew, Miranda K Wing, Chewbacca crew).
Customization: The Vong have few ships, but have many customization options through titles. Similar to the Scyk ship, Vong ships can be given different upgrade options based on their proposed role.
Titles:
Title: Yorik-Et
Ship: Coralskipper
Cost: 2
Add the Cannon, Missile or Torpedo upgrade to your upgrade bar. If you choose to add the Missile or Torpedo upgrade, this Title costs 2 less.
Title: Akaga-sin
Ship: Orbalisk
Cost: 2
When you take a Target Lock action, assign one Focus token to your ship.
Title: Harbinger (Unique)[/size]
Ship: Stoneclaw
Cost: 3
When you perform a green maneuver, take a free Evade action
Tech Upgrades
(Yuuzhan Vong Only) [biotech = Biot]
1. When you perform an Evade Action, you may instead perform a Reinforce Action. This still counts as performing an Evade action for the round. COST 3
2. When you perform a speed 1 or 2 Bank or Straight maneuver, you may perform a free Evade action COST 4
3. Discard this card before revealing your dial to perform a decloak action. COST 1
4. Add the Reinforce Action to your Action Bar COST 3
5. When you complete a maneuver, if you are at Range 1 of another friendly ship, you may remove one stress token from yourself. Then you may perform your action phase as normal. COST 2
6. After performing a speed 1 maneuver, recover 1 shield COST 4
7. When you hit with an attack, you may take a free Evade action. COST 3
8. When attacking at Range 1 with a secondary weapon, you may add 1 attack die. COST 2
9. When you are hit by an attack, you may gain a target lock on the attacking ship COST 2[/size]
10. You may spend a Target Lock to convert 1 Focus Result into 1 Critical Boom result COST 1
11. When you take an action, you may assign the token to any other friendly ship with this same upgrade instead of assigning it to yourself. COST 1
Cannon Upgrades
1. Yaret-Kor – Atk 3, Range 1-2. After attacking with this weapon, if the attack hits, the target receives 1 Plasma Token. COST 3
a. Plasma Token – At the end of round, remove all Plasma Tokens. Roll 1 Red Attack Die for each token removed. Suffer 1 damage for each BOOM result rolled (3/8 chance)
Missile Upgrades
1. Yarek-Lat – Atk 3, Range 2-3. [FOCUS] After attacking with this weapon, if the attack hits, the target receives 1 Plasma Token. COST 2
Sensor Upgrades:
1. Armada Escort - Orbalist Only - Add the Cannon upgrade to your upgrade bar. COST 1
Crew -
Names Pending (Caste name placeholder for member of that caste)
Shaper - Discard this card to turn one face up damage card face down.
Warrior – When you reveal your dial, if you revealed a turn maneuver, you may change the direction of your turn. Then receive 1 Stress Token in addition to any stress received from the maneuver. COST 2
Intendent – You may treat all Speed 2 maneuvers as Green. COST 2
Shaper – When you overlap another ship, you may take a target lock on that ship. COST 2
Priest – Once per round, when another friendly ship receives a damage card within Range 2, assign your ship one evade token. COST 3
Shaper – After revealing your dial, discard this card to discard two facedown damage cards. COST 3
Warrior – Friendly ships at Range 1-2 count as having your Blue Target Lock Token. (Friendly ships can spend your target lock). COST 3
Priest – When you perform a Focus action, you may receive 1 Stress Token to assign one Focus Token to a Friendly ship at Range 1 -2. COST 3
Intendent – Take a free action. Roll 1 Red die, suffer any damage rolled. COST 4