Okay, so, we’ve all seen this thread before. Take old cards most people don’t use and make them playable/better in the current meta. But I wanted to throw in a little bit of a twist here.
@awp832 started a thread a few days ago about Dori and how he’s not quite as terrible as most of us think he is. During that thread @dalestephenson made a really interesting comment that rather than imagining some kind of errata to the current, bad, card (FFG just doesn’t do positive errata for player cards) he thought about what kind of new cards could be added to the game to bring those underwhelming cards up to snuff.
I thought that was a really cool idea and a cool twist on the traditional “fix this card” threads we see a lot of.
So what cards do you think really need some help and what would you guys like to see released to make them more viable?
I’ll start us off with a couple cards that immediately spring to my mind when I think of terrible cards: Spirit Pippin and Beorning Beekeeper.
For Spirit Pippin, I would like to see some card(s) that can directly benefit from the player being able to push things into the staging area and effects that are powerful enough to offset that pretty big threat hit (even in Spirit). I envision something like this:
“Sneaky Little Hobbitses” (or something)
Spirit Event, [5-cost], Reduce the cost to play “Sneaky Little Hobbitses” by 1 for each Hobbit character you control. Action: Choose a non-unique enemy in the staging area and shuffle it into the encounter deck.
I like this because it’s a very powerful effect—being able to push off any non-unique enemy without immediately replacing it is big. But it also has a big cost. The fact that an all Hobbit Hero deck can get it out earlier with a cost of 0-2 resources means that they can more effectively manage what engages them and when. That helps negate some of the bad side of the creeping threat increase from Pippin’s ability as well as setting up an enemy already engaged for the wipe.
I do wonder if Lore may have been a better choice thematically for this but I figured that since this is about making Spirit Pippin more valuable I would leave it in Spirit.
As for Beorning Beekeeper…that was tougher. I didn’t want to make a custom card specifically just for him but there’s only one other Beorning and he’s immune to player card effects (or an ally usually only used with Sneak Attack). Here’s what I came up with:
“Wrath of the Bear” (again, or something)
Tactics Event, [0-cost], Response: After an enemy is dealt damage by a Beorning character, deal 2 additional damage to that enemy.
Or the very similar:
“Beorn’s Hunt”
Tactics Event, [1-cost], Response: After an enemy is dealt damage by a Beorning character, deal 1 damage to up to 2 other enemies.
Simple, cheap, and I think they both work well with all of the Beorning characters we currently have.
So what do you guys think? Would adding these cards make you consider playing the Beekeeper or Spirit Pippin? Do you have other suggestions? Any cards you guys would like to see “fixed” by the inclusion of additional options to the cardpool?