What would you add to "fix" the games worst cards?

By JonofPDX, in The Lord of the Rings: The Card Game

I don't have a problem with a card named "Bilbo's Pipe", great idea (but a card named "There and Back Again" with a trait "manuscript" would be even more cool). I have a problem with Hobbit Pipe and Bilbo's Pipe being too similar in theme, like you could mix them up. That is just my opinion, not a huge criticism.

I think the two are similar (Pipe Attachments dealing with card draw/discard and threat reduction) but I think that's the point. Similar effects on similar cards makes sense thematically.

As for confusion between the cards (especially considering that mechanically you would probably want Bilbo's Pipe to be Spirit) I can see it happening the first couple games your playing with it but some diverse artwork could probably fix most of that.

I actually do like the idea of a Lore Manuscript with the same effect but it then becomes none fetchable and no longer interacts as a Pipe (for things like Smoke Rings). And now that I think about it--Bilbo's Pipe actually makes that underused card better too.

To fix my personal fave, Power in the Earth:

Familiar Lands

Spirit Attachment, cost 2:

Attach to a location. Attached location gets -1 (threat).

Action: Discard attached location if it's (threat) is less than 1.

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For hero Dori:

Durin's Plate

Tactics Attachment, cost 1:

Attach to a Dwarf hero. Restricted. Attached hero gets +1 (defense) for each exhausted Dwarf hero you control.

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Parrying Knife

Tactics Attachment, cost 2:

Attach to a hero. Restricted.

Response: After the attached hero takes damage from an undefended attack, reduce that damage by 1 and ready him.

I love parrying knife. The idea of an attachment (or an event would work too really) that can help you turn around taking an undefended attack which can carry a lot of risk with the shadow effect potentially boosting that attack to kill whoever takes the undefended damage is fantastic. I would love to see a card in the near future that does something similar to this.

Here is an alternative event card version:

Battle Fury/Blood Rage

1/2 cost tactics

After a hero you control takes damage from an undefended attack, so long as that hero is not discarded, ready it and it gets +1 attack until the end of the phase.

To fix my personal fave, Power in the Earth:

Familiar Lands

Spirit Attachment, cost 2:

Attach to a location. Attached location gets -1 (threat).

Action: Discard attached location if it's (threat) is less than 1.

-----------------------------------------------------------------------------

For hero Dori:

Durin's Plate

Tactics Attachment, cost 1:

Attach to a Dwarf hero. Restricted. Attached hero gets +1 (defense) for each exhausted Dwarf hero you control.

-----------------------------------------------------------------------------------------------------

Parrying Knife

Tactics Attachment, cost 2:

Attach to a hero. Restricted.

Response: After the attached hero takes damage from an undefended attack, reduce that damage by 1 and ready him.

I love parrying knife. The idea of an attachment (or an event would work too really) that can help you turn around taking an undefended attack which can carry a lot of risk with the shadow effect potentially boosting that attack to kill whoever takes the undefended damage is fantastic. I would love to see a card in the near future that does something similar to this.

Here is an alternative event card version:

Battle Fury/Blood Rage

1/2 cost tactics

After a hero you control takes damage from an undefended attack, so long as that hero is not discarded, ready it and it gets +1 attack until the end of the phase.

I like it. I thought about Parrying Knife maybe being a bit powerful, but I threw it out there for discussion anyway ;). btw, I think you can shorten it to: "Response: After a hero you control takes damage from an undefended attack, ready it and it gets +1 attack until the end of the phase". If it gets discarded, the rest of the card would have no effect anyway.

The idea is that something like this would allow Dori to exhaust to trigger his ability more freely without such a big action penalty. I had some other ideas as well, but some of them got a little to complicated to word efficiently on a card. I don't like complicated or overly wordy cards.