What would you add to "fix" the games worst cards?

By JonofPDX, in The Lord of the Rings: The Card Game

Okay, so, we’ve all seen this thread before. Take old cards most people don’t use and make them playable/better in the current meta. But I wanted to throw in a little bit of a twist here.

@awp832 started a thread a few days ago about Dori and how he’s not quite as terrible as most of us think he is. During that thread @dalestephenson made a really interesting comment that rather than imagining some kind of errata to the current, bad, card (FFG just doesn’t do positive errata for player cards) he thought about what kind of new cards could be added to the game to bring those underwhelming cards up to snuff.

I thought that was a really cool idea and a cool twist on the traditional “fix this card” threads we see a lot of.

So what cards do you think really need some help and what would you guys like to see released to make them more viable?

I’ll start us off with a couple cards that immediately spring to my mind when I think of terrible cards: Spirit Pippin and Beorning Beekeeper.

For Spirit Pippin, I would like to see some card(s) that can directly benefit from the player being able to push things into the staging area and effects that are powerful enough to offset that pretty big threat hit (even in Spirit). I envision something like this:

“Sneaky Little Hobbitses” (or something)

Spirit Event, [5-cost], Reduce the cost to play “Sneaky Little Hobbitses” by 1 for each Hobbit character you control. Action: Choose a non-unique enemy in the staging area and shuffle it into the encounter deck.

I like this because it’s a very powerful effect—being able to push off any non-unique enemy without immediately replacing it is big. But it also has a big cost. The fact that an all Hobbit Hero deck can get it out earlier with a cost of 0-2 resources means that they can more effectively manage what engages them and when. That helps negate some of the bad side of the creeping threat increase from Pippin’s ability as well as setting up an enemy already engaged for the wipe.

I do wonder if Lore may have been a better choice thematically for this but I figured that since this is about making Spirit Pippin more valuable I would leave it in Spirit.

As for Beorning Beekeeper…that was tougher. I didn’t want to make a custom card specifically just for him but there’s only one other Beorning and he’s immune to player card effects (or an ally usually only used with Sneak Attack). Here’s what I came up with:

“Wrath of the Bear” (again, or something)

Tactics Event, [0-cost], Response: After an enemy is dealt damage by a Beorning character, deal 2 additional damage to that enemy.

Or the very similar:

“Beorn’s Hunt”

Tactics Event, [1-cost], Response: After an enemy is dealt damage by a Beorning character, deal 1 damage to up to 2 other enemies.

Simple, cheap, and I think they both work well with all of the Beorning characters we currently have.

So what do you guys think? Would adding these cards make you consider playing the Beekeeper or Spirit Pippin? Do you have other suggestions? Any cards you guys would like to see “fixed” by the inclusion of additional options to the cardpool?

Radagast: add 1 willpower and make him cost 1 less.

Like you suggested, you could make Spirit Pippin more viable with some effects that trigger off pushing an enemy back to the staging area.

"Response: After an engaged enemy is returned to the staging area, lower your threat by that enemy's threat."

"Response: When an enemy is returned to the staging area from a player's play area, exhaust [attachment] to choose that enemy. That enemy does not make engagement checks until the end of the round."

Edited by GrandSpleen

Like you suggested, you could make Spirit Pippin more viable with some effects that trigger off pushing an enemy back to the staging area.

"Response: After an engaged enemy is returned to the staging area, lower your threat by that enemy's threat."

"Response: When an enemy is returned to the staging area from a player's play area, exhaust [attachment] to choose that enemy. That enemy does not make engagement checks until the end of the round."

I can't believe I didn't think of that first one when I was brainstorming for Pippin--it's so simple but it totally makes his ability way less costly (or even a net gain)!

Experimenting with reviving several cards at once by making Radagast a better support character through use of a staff.

Radagast's Staff.

(Unique Neutral, cost: 1).

Item. Artifact. Staff.

Attach to Radagast.

Healing Herbs may be attached to Radagast. While you control a Creature ally, Radagast gets +2 willpower.

Action: Exhaust Radagast's staff to reduce the cost of Power in the Earth, Ever Vigilant, Radagast's Cunning, or Secret Paths by 1.

A Dwarf hero that shuffles himself into your deck to fuel some ability. He comes back into play when you draw him or discard him off the top of your deck.

Because for some reason, I still haven't lost hope in poor old Brok Ironfist.

Experimenting with reviving several cards at once by making Radagast a better support character through use of a staff.

Radagast's Staff.

(Unique Neutral, cost: 1).

Item. Artifact. Staff.

Attach to Radagast.

Healing Herbs may be attached to Radagast. While you control a Creature ally, Radagast gets +2 willpower.

Action: Exhaust Radagast's staff to reduce the cost of Power in the Earth, Ever Vigilant, Radagast's Cunning, or Secret Paths by 1.

Love this idea!

I like the idea of a dwarf hero that enables Brok. If there were an attachment that granted Dwarf status ("Friend of the Vertically Challenged, neutral 1 attachment -- grant character "Dwarf" and "Hobbit" status) you could plop it on Caldara, but IIRC she'd lose the status when she left play, so poor Brok couldn't get in for free.

Another option would be a hero-sacrificing event for some dramatic effect, probably with a picture on Gandalf on it. Use that event on a dwarf hero, play Brok for free.

How about power in the earth, the totally lame -1 threat attachment from the core set? There are other location attachments that aren't lame, and all but Path of Need are pretty cheap. What we need here is a card that repeatably benefits from location attachments (this could also mitigate location-attaching treacheries). Except for Thror's key, all the other location attachments either involve the active location or reward you for exploring it, but if you have a character or attachment that benefits from location attachments, you could plop a Power in the Earth on it (or better yet, more than one) *and ignore that location the rest of the game*. Sort of like a forest-snared engaged enemy for a Dunedain enemy. (Another spin on that would be a character or attachment that benefits from the number of locations in staging -- that might make Power in the Earth more attractive and as a bonus benefit players who are getting location-locked.)

I vastly prefer fizing old cards by adding new cards to the card pool rather than changing old card text. This is a great idea for a thread.

Here are a few ideas:

Istari hat: attachment,cost 1 neutral

"Attach to an Istari character. Limit 1 per character.

Response: When playing an event card with a printed cost of X exhaust this card to resolve that event as though you spent an additional 4 resources."

Maybe Gandalf's Search and/or The White Council would see use?

Hobbit Stealth: attachment, cost 1 blue

"Skill.

Attach to a (spirit) hero.

As long as you control only Hobbit characters you qualify for Secrecy regardless of your threat level."

Spirit Pippen, Fatty, and many secrecy cards would see new life.

Fierce Protector: event, cost 5 red

"Reduce the cost to play this card by 1 for each enemy in the staging area.

Put a Beorning ally from you discard into play under your control. At the end of the round return that ally to your hand from play or from your discard."

A Dwarf hero that shuffles himself into your deck to fuel some ability. He comes back into play when you draw him or discard him off the top of your deck.

Because for some reason, I still haven't lost hope in poor old Brok Ironfist.

Personally I think Brok is worth a 1x copy now but a new Hero could definitely make him better.

A Spirit Balin or Thorin seem the obvious choice for a Dwarf Hero with a discard ability. Either could have an ability that did something like:

Action: discard Balin/Thorin to ready all dwarf characters. All dwarf characters get +1 ATTACK and +1 DEFENSE until the end of the round.

That would, of course, also trigger Brok to bounce in and take Balin/Thorin’s place. And you could Fortune or Fate to bring your Hero back (which would also help that card find a home outside of Caldara decks).

Experimenting with reviving several cards at once by making Radagast a better support character through use of a staff.

Radagast's Staff.

(Unique Neutral, cost: 1).

Item. Artifact. Staff.

Attach to Radagast.

Healing Herbs may be attached to Radagast. While you control a Creature ally, Radagast gets +2 willpower.

Action: Exhaust Radagast's staff to reduce the cost of Power in the Earth, Ever Vigilant, Radagast's Cunning, or Secret Paths by 1.

Personally don't know how I feel about calling out very specific cards like that but I love the idea of Radagast finally getting his staff. Hopefully we will see both a staff and spell (as well as a Radagast Hero) soon.

What about something like:

"Radagast's Staff"

Neutral, [2-cost], Attach to Radagast. Action: Exhaust Radagast's Staff to put a Creature or Mount card into play from your hand. At the end of the round, if that card is still in play, shuffle it into your deck.

An easy, "free" (other than the cost of the staff), repeatable way to get Eagles into play (to buff Eagles of the Misty Mountain and trigger Descendant of Thorendor or Landroval) is already great but it could also be used to drop a Rohan Warhorse or Firefoot into play outside of the Planning Phase if you underestimated the flop off the encounter deck. 2-cost may be too cheap for that effect though...

As for Radagast's spell...the big thing about him from the books is he's supposed to be a master of nature, healing and of illusion, so maybe something to do with the less-touched-upon illusionary side? Something like:

"Master of Form and Hue"

Action: Chose a character or attachment with an Action ability that requires a character to exhaust. Exhaust an Istari character instead to trigger that ability.

A Dwarf hero that shuffles himself into your deck to fuel some ability. He comes back into play when you draw him or discard him off the top of your deck.

Because for some reason, I still haven't lost hope in poor old Brok Ironfist.

I'd like a condition attachment "You Shall Not Pass" When this Hero would be removed from play it is instead considered out of play for the next full turn before returning to play.

This would let a hero die without losing their equips. The cost could be 5 colorless since it's a Gandalf type card, but should have a further cost such as "Your threat is considered 50 during engagement checks while this equip is attached."

This would let Brok have a place, as well as Tactics Boromir using his suicide without ruining the rest of the game. The Fall of Gil-Galad could also get some use out of this.

I can't believe I didn't think of that first one when I was brainstorming for Pippin--it's so simple but it totally makes his ability way less costly (or even a net gain)!

It would breathe a bit of life into some other cards that don't see a lot of play too... A Light in the Dark from the Core set and Ithilien Archer. I use the Archer sometimes in mono-Lore when I'm looking for a ranged character, or if I need rangers for Ranger Bow or something. But I almost never use his ability.

I like the idea of Radagast's staff, but I think we would only get one with a Radagast hero (a fine idea). A "Radagast's staff" that is restricted to Istari would be possible, but how to make something that would make Radagast be considered instead of just being added to Gandalf's toys.

This would make Radagast better:

0 cost neutral event -- for the rest of the game, Ents are also creatures.

But that might as well have Radagast's name written on it. Not practical. Maybe this would be better?

Emissary of Yavanna -- 0 cost neutral attachment. Attach to an Istari character. May use his resources to pay for ents, and ents come into play ready.

That'd be used with Gandalf hero, of course, but this would make Radagast a welcome addition to any deck heavy on ents. Like they need the help.

So what does Radagast do? Collect resources, pay for Eagles, heal Eagles. So to benefit Radagast, we need something that either has to do with resources, putting Eagles in play, or having healthy Eagles. The latter two, unless carefully restricted, would buff Eagles decks in general, but that's not such a terrible thing, and in any case Eagles decks are the only decks that make Radagast worth having in the first place.

How about the resource angle? If used outside an Eagles deck, Radagast would pile up resources. He and Treebeard are the only allies to do this, and Treebeard can use his resources up by self-readying even in an ent-free deck. So any resource buff would boost Radagast -- and of course, heroes with resource-generating attachments and abilities, which are already popular enough. Blood of Numenor, Gondorian Fire, and Lay of Nimrodel already boost based on resource, but they all specify heroes. So with attack, defense, and willpower boosted, how can we do something interesting with resources that hasn't been done before, and let Radagast do it?

We have three different cards to boost W/A/D based on resources - 1. Any hero is going to have an advantage in generating massive number of resources, while Radagast is stuck at one per turn, so a resource cost wouldn't help much. So his resource boost needs to be no-cost. How to do that to benefit Radagast more than heroes? Easy -- require exhausting the character. At 2/1/1, exhausting is a higher cost for ANY hero than for Radagast. So maybe something like this:

Will of the Istari -- 1 cost neutral attachment. Exhaust attachment and attached character to give another character +1 willpower, defense, or attack (choose one) for each resource in the character's pool, until the end of phase.

What about Eagles? Is there something we could do to reward paying for Eagles? I'm at a loss to how make this more beneficial to Radagast than to any old Tactics hero, which is a certainty in an Eagles deck.

Rewarding for healthy eagles has a different problem -- with cheap, 1-HP Eagles around, you don't need a specialized Eagle healer to have plenty roaming around. A benefit based on healthy unique creatures (there's only 3, Gwaihir, Landroval, and Bill the Pony) has the problem that defense isn't the core strength for any of them, so they aren't terribly hard to keep healthy in the first place.

So I can't think of a way to buff Radagast for his main function that would actually justify using Radagast, without making the card only applicable to Radagast.

No more!

Spirit event, costs 2 :

''Response: Cancel the 'Surge' effects of a card that was just revealed from the encounter deck.

I'd create attachments for heroes and allies

Yes, surge cancelation please.

I like the idea of Radagast's staff, but I think we would only get one with a Radagast hero (a fine idea). A "Radagast's staff" that is restricted to Istari would be possible, but how to make something that would make Radagast be considered instead of just being added to Gandalf's toys.

This would make Radagast better:

0 cost neutral event -- for the rest of the game, Ents are also creatures.

But that might as well have Radagast's name written on it. Not practical. Maybe this would be better?

Emissary of Yavanna -- 0 cost neutral attachment. Attach to an Istari character. May use his resources to pay for ents, and ents come into play ready.

That'd be used with Gandalf hero, of course, but this would make Radagast a welcome addition to any deck heavy on ents. Like they need the help.

So what does Radagast do? Collect resources, pay for Eagles, heal Eagles. So to benefit Radagast, we need something that either has to do with resources, putting Eagles in play, or having healthy Eagles. The latter two, unless carefully restricted, would buff Eagles decks in general, but that's not such a terrible thing, and in any case Eagles decks are the only decks that make Radagast worth having in the first place.

How about the resource angle? If used outside an Eagles deck, Radagast would pile up resources. He and Treebeard are the only allies to do this, and Treebeard can use his resources up by self-readying even in an ent-free deck. So any resource buff would boost Radagast -- and of course, heroes with resource-generating attachments and abilities, which are already popular enough. Blood of Numenor, Gondorian Fire, and Lay of Nimrodel already boost based on resource, but they all specify heroes. So with attack, defense, and willpower boosted, how can we do something interesting with resources that hasn't been done before, and let Radagast do it?

We have three different cards to boost W/A/D based on resources - 1. Any hero is going to have an advantage in generating massive number of resources, while Radagast is stuck at one per turn, so a resource cost wouldn't help much. So his resource boost needs to be no-cost. How to do that to benefit Radagast more than heroes? Easy -- require exhausting the character. At 2/1/1, exhausting is a higher cost for ANY hero than for Radagast. So maybe something like this:

Will of the Istari -- 1 cost neutral attachment. Exhaust attachment and attached character to give another character +1 willpower, defense, or attack (choose one) for each resource in the character's pool, until the end of phase.

What about Eagles? Is there something we could do to reward paying for Eagles? I'm at a loss to how make this more beneficial to Radagast than to any old Tactics hero, which is a certainty in an Eagles deck.

Rewarding for healthy eagles has a different problem -- with cheap, 1-HP Eagles around, you don't need a specialized Eagle healer to have plenty roaming around. A benefit based on healthy unique creatures (there's only 3, Gwaihir, Landroval, and Bill the Pony) has the problem that defense isn't the core strength for any of them, so they aren't terribly hard to keep healthy in the first place.

So I can't think of a way to buff Radagast for his main function that would actually justify using Radagast, without making the card only applicable to Radagast.

I really like the idea of making Ents work with Radagast but that 0-cost event might just be too OP. Heck, in a dedicated Ent deck I would probably pay 2 or 3 resources just to have them all come into play ready. What about splitting that effect over a couple of cards? Something like:

"Friend of Nature"

Neutral Attachment, [1-cost], Title, Attach to a Hero or Radagast. Attached character gains the Ent trait. Resources from attached character's resource pool may be spent to pay for all creature, mount and Ent cards. If attached to Radagast, Radagast's resources may also be spent to pay for Neutral cards.

And:

"Roused to Action"

Neutral Attachment, [2-cost], Attach to an Ent character. While that character is ready, Ent character's come into play ready.

Both would definitely help Radagast but wouldn't be exclusive to decks running Radagast. Plus it would plug one of Radagast's biggest holes--not being able to spent his resources on Neutral cards.

Yes, surge cancelation please.

Yes, yes, a hundred times YES. Doesn't really help any other cards be better but is just something the game needs.

There are a few ways they could do it to. Just in events you could have:

1) Spirit event, [1-cost], cancel all keyword effects on a card just revealed from the encounter deck.

2) Spirit event, [2-cost], cancel the when revealed effect and all keyword effects on a card just revealed from the encounter deck (super-Test of Will).

or 3) Event (Neutral?), [3-4-cost?], discard a card just revealed from the encounter deck without resolving any of its text. Then replace it with the next card from the encounter deck.

I like the idea of Radagast's staff, but I think we would only get one with a Radagast hero (a fine idea). A "Radagast's staff" that is restricted to Istari would be possible, but how to make something that would make Radagast be considered instead of just being added to Gandalf's toys.

This would make Radagast better:

0 cost neutral event -- for the rest of the game, Ents are also creatures.

But that might as well have Radagast's name written on it. Not practical. Maybe this would be better?

Emissary of Yavanna -- 0 cost neutral attachment. Attach to an Istari character. May use his resources to pay for ents, and ents come into play ready.

That'd be used with Gandalf hero, of course, but this would make Radagast a welcome addition to any deck heavy on ents. Like they need the help.

So what does Radagast do? Collect resources, pay for Eagles, heal Eagles. So to benefit Radagast, we need something that either has to do with resources, putting Eagles in play, or having healthy Eagles. The latter two, unless carefully restricted, would buff Eagles decks in general, but that's not such a terrible thing, and in any case Eagles decks are the only decks that make Radagast worth having in the first place.

How about the resource angle? If used outside an Eagles deck, Radagast would pile up resources. He and Treebeard are the only allies to do this, and Treebeard can use his resources up by self-readying even in an ent-free deck. So any resource buff would boost Radagast -- and of course, heroes with resource-generating attachments and abilities, which are already popular enough. Blood of Numenor, Gondorian Fire, and Lay of Nimrodel already boost based on resource, but they all specify heroes. So with attack, defense, and willpower boosted, how can we do something interesting with resources that hasn't been done before, and let Radagast do it?

We have three different cards to boost W/A/D based on resources - 1. Any hero is going to have an advantage in generating massive number of resources, while Radagast is stuck at one per turn, so a resource cost wouldn't help much. So his resource boost needs to be no-cost. How to do that to benefit Radagast more than heroes? Easy -- require exhausting the character. At 2/1/1, exhausting is a higher cost for ANY hero than for Radagast. So maybe something like this:

Will of the Istari -- 1 cost neutral attachment. Exhaust attachment and attached character to give another character +1 willpower, defense, or attack (choose one) for each resource in the character's pool, until the end of phase.

What about Eagles? Is there something we could do to reward paying for Eagles? I'm at a loss to how make this more beneficial to Radagast than to any old Tactics hero, which is a certainty in an Eagles deck.

Rewarding for healthy eagles has a different problem -- with cheap, 1-HP Eagles around, you don't need a specialized Eagle healer to have plenty roaming around. A benefit based on healthy unique creatures (there's only 3, Gwaihir, Landroval, and Bill the Pony) has the problem that defense isn't the core strength for any of them, so they aren't terribly hard to keep healthy in the first place.

So I can't think of a way to buff Radagast for his main function that would actually justify using Radagast, without making the card only applicable to Radagast.

I really like the idea of making Ents work with Radagast but that 0-cost event might just be too OP. Heck, in a dedicated Ent deck I would probably pay 2 or 3 resources just to have them all come into play ready. What about splitting that effect over a couple of cards? Something like:

"Friend of Nature"

Neutral Attachment, [1-cost], Title, Attach to a Hero or Radagast. Attached character gains the Ent trait. Resources from attached character's resource pool may be spent to pay for all creature, mount and Ent cards. If attached to Radagast, Radagast's resources may also be spent to pay for Neutral cards.

And:

"Roused to Action"

Neutral Attachment, [2-cost], Attach to an Ent character. While that character is ready, Ent character's come into play ready.

Both would definitely help Radagast but wouldn't be exclusive to decks running Radagast. Plus it would plug one of Radagast's biggest holes--not being able to spent his resources on Neutral cards.

Yes, surge cancelation please.

Yes, yes, a hundred times YES. Doesn't really help any other cards be better but is just something the game needs.

There are a few ways they could do it to. Just in events you could have:

1) Spirit event, [1-cost], cancel all keyword effects on a card just revealed from the encounter deck.

2) Spirit event, [2-cost], cancel the when revealed effect and all keyword effects on a card just revealed from the encounter deck (super-Test of Will).

or 3) Event (Neutral?), [3-4-cost?], discard a card just revealed from the encounter deck without resolving any of its text. Then replace it with the next card from the encounter deck.

Your "Roused to Action" is a fantastic idea. Way better than what I would have come up with. I don't think Radagast is broken, but maybe a little weak in the cardpool now, as Creature hasn't gone anywhere except Bill the Pony - who's there for Sam Gamgee anyways. But I would love to see more love for Radagast and his ability. Of course, expanding him to pay for Ent allies basically duplicates Treebeard's ability, and who wants that?

Here's what I envisioned:

Ent-friend

Attachment

Cost: 2

Sphere: Neutral

Attach to a hero or to Radagast.

Response: After an Ent character takes damage, exhaust attached character to place that damage instead on the attached character.

Radagast's Staff

Attachment

Cost: 1

Sphere: Neutral

Attach to Radagast. Radagast gains the Healer trait.

Action: Exhaust Radagast and Radagast's Staff to (choose one): heal all damage from a Creature or Ent character, or move a Creature or Ent character from any player's discard pile to the top of that player's deck.

And to get some more Ent-specific cards:

Dreams of Trees

Event

Cost: 0

Sphere: Lore

Action: Exhaust X Ent characters to add X resources to Treebeard or to a hero's resource pool.

We Must Not Be Hasty

Event

Cost: 2

Sphere: Spirit

Quest Action: Choose an Ent character committed to the quest. Remove that character from the quest and ready that character.

I think the last would be a good generic event, too, kind of the opposite of Late Adventurer. If you see after staging that you've over-quested, or have too many enemies and need defenders, you can pull back a character for combat but at the expense of losing their willpower. Apologies if such a card already exists - I don't have the full cardpool yet.

Your "Roused to Action" is a fantastic idea. Way better than what I would have come up with. I don't think Radagast is broken, but maybe a little weak in the cardpool now, as Creature hasn't gone anywhere except Bill the Pony - who's there for Sam Gamgee anyways. But I would love to see more love for Radagast and his ability. Of course, expanding him to pay for Ent allies basically duplicates Treebeard's ability, and who wants that?

Here's what I envisioned:

Ent-friend

Attachment

Cost: 2

Sphere: Neutral

Attach to a hero or to Radagast.

Response: After an Ent character takes damage, exhaust attached character to place that damage instead on the attached character.

Radagast's Staff

Attachment

Cost: 1

Sphere: Neutral

Attach to Radagast. Radagast gains the Healer trait.

Action: Exhaust Radagast and Radagast's Staff to (choose one): heal all damage from a Creature or Ent character, or move a Creature or Ent character from any player's discard pile to the top of that player's deck.

And to get some more Ent-specific cards:

Dreams of Trees

Event

Cost: 0

Sphere: Lore

Action: Exhaust X Ent characters to add X resources to Treebeard or to a hero's resource pool.

We Must Not Be Hasty

Event

Cost: 2

Sphere: Spirit

Quest Action: Choose an Ent character committed to the quest. Remove that character from the quest and ready that character.

I think the last would be a good generic event, too, kind of the opposite of Late Adventurer. If you see after staging that you've over-quested, or have too many enemies and need defenders, you can pull back a character for combat but at the expense of losing their willpower. Apologies if such a card already exists - I don't have the full cardpool yet.

Cool ideas all around.

Honestly, Ents are already a powerful force so they really don't need that much help themselves but tying them to Radagast definitely helps him.

I hope if and when we do get a Neutral Radagast Hero he will be able to pay for Ents as well as Creatures (and personally, I think they need to add Mount to that list too since they neglected to give the Mount attachments the Creature trait) even though horse allies have it...

We Must Not Be Hasty would be awesome. There are so many times where you wish you could pull someone with a couple good stats off the quest to do something else. 2 might be a little steep though. Think a cost of 1 would be too broken? Or Neutral cost-2 to make it more playable?

Edited by JonofPDX

We Must Not Be Hasty

Event

Cost: 2

Sphere: Spirit

Quest Action: Choose an Ent character committed to the quest. Remove that character from the quest and ready that character.

I think the last would be a good generic event, too, kind of the opposite of Late Adventurer. If you see after staging that you've over-quested, or have too many enemies and need defenders, you can pull back a character for combat but at the expense of losing their willpower. Apologies if such a card already exists - I don't have the full cardpool yet.

It does.

http://hallofbeorn.com/Cards/Details/Don't-Be-Hasty-TAC

Edited by PocketWraith

It occurs to me that the exhaust-and-discard for an Istari would be more beneficial to Radagast than Gandalf:

Sacrifice for Nature (0-cost neutral event) -- exhaust and discard an Istari to ready all creatures, mounts, and ents in play.

Of course, that'd also be useful for Saruman, which would be highly unthematic.

How about this?

Radagast's cloak (1-cost neutral attachment). Restricted. Attach to an Istari. Exhaust character and Radagast's cloak to ready any creature, mount, or ent.

This would allow Radagast to use his action for more powerful ents and eagles, but also would work to get another use out of Asfaloth, Shadowfax, and Rohan Warhorse.

---

Thinking further on Power of the Earth, it occurs to me we don't really need something that specifically keys off location attachments, it would be sufficient to key off attachments in the staging area. That seems a natural extension of the traps deck. Maybe something like this:

Celedor Hero

9 threat Spirit

2/2/2/3

Ranger. Gondor.

Exhaust Celador to do X damage to a non-unique enemy in the staging area, where X is the number of attachments in the staging area.

Making him spirit gives him a sphere match to Power in the Earth and Thror's Key, though he'd also obviously benefit from Ranger Spikes. Wingfoot would be huge on him once you had a few attachments permanently in the staging area.

Steward of Gondor.

Can ONLY be played on Gondor heroes.

The ent idea for radagast is cool, but I'm not sure it's very thematic as I'm not sure he ever had any contact with ents in the books (I could be wrong there).

Radagast' staff:

2 neutral resources

Attach to radagast

Radagast gains +1hp

Exhaust radagast's staff to return a creature from your discard pile to your hand.

Edited by zeromage

Steward of Gondor.

Can ONLY be played on Gondor heroes.

Noooo!!!! :blink:

Steward of Gondor: attach to a noble, Gondor hero, or Aragorn.

That would make Imrahil, Faramir, Boromir, Eleanor, Denethor and Aragorn the only options.

Or just for noble Gondor heroes. Then I would make: King of Gondor (leadership). Attach to Aragorn. He gains the Gondor trait. Action: exhaust King of Gondor to add 3 resources to attached hero.