Sector Fleet "Motti"
?/400 (399 or 400)
AO: Precision Strike
DO: Hyperspace Assault
NO: Minefields
ISD-II (120)
-Admiral Motti (24)
-ECM (7)
-HERE IS THE QUESTION*
-XX-9 Turbolasers (5)
-Boosted Comms (4)
-Relentless(3)
VSD-II (85)
-Corrupter (5)
Raider-II (48)
- SW-7 Ion Cannons (5)
-Impetuous (4)
-Major Rhymer (16)
-"Howlrunner" (16)
-TIE Advanced (12)
-TIE Interceptor x 2 (22)
-TIE Fighter (8)
*So I want some suggestion on what to throw on here. I am debating between putting on Flight Controllers so I can chuck out six dice with my Interceptors, Gunnery team so I can POTENTIALLY push out more damage from my ISD, or should I say screw it and put on Intel Officer? I like flight controllers because it WILL give me that extra blue dice and stacked with Howlrunner that makes my fighter wing fairly intimidating I think. I want to put on gunnery team but my problem with it is that it only works IF two ships are in the same arc and I feel like it telegraphs my moves since I have to fly a certain way to get my points out of it. Lastly, I could always just throw Intel Officer on there but I keep coming back to the vulnerability of my ships to better squadron builds, which in turn leads me back to Flight Controllers. I would love to hear some suggestions from people on which they think would be a better fit for the fleet. I am just at a mental block regarding it.
I do not have Rouges and Villians at the moment by the way so please don't suggest any of them for the fighter wing. Other than that also feel free to offer suggestions regarding the rest of the fleet.