In others LCG's, I feel the taste of FFG to mix factions.
In The Call of Cthulhu the sistem requires it and was possible to mix 2 or more factions, in a dedicated deck it was possible mix of 4 or 5 factions.
In A Game of Thrones 1 it was difficult, but until the end we saw a lot of cards published with the purpose of mix the houses.
In A Game of Thrones 2e it is a very common reality play with 2 factions deck, unthinkable meta at 1.0.
For Netrunner FFG created a sistem of influence and a lot of factions only with the objective to mixing them.
In The Lord of the Rings mixed spheres is mandatory to win.
Warhammer 40k: Conquest has a alignement wheel to control the mix factions.
In Star Wars is also possible mixing.
So, FFG likes a lot all of mixing factions in a card games, I assume changes in order to help the mixing of clans in L5R, but L5R is about very closed clans in war between other, a lot of possibles combinations are very difficult with the game lore.
So, what do you think about the possibility of a new sistem that facilitates a lot the mix of clans?
What sistem you prefere? Influence like Netrunner to put a limit of cards in other faction? A wheel like 40k? A stronghold similar to AGOT agendas? Resurces only availibles for one clan like CoC and LotR?