Hi all
i'm asking for some advices more than answers...
i'm starting a "demo" mini campaign, a run of Operation Shadowpoint, Perlemian Haul and Dead in Water adventure with starting characthers (we already played Beginner game)
One of them whanna play Guardian/Soresu from FaD so i'm wondering if it's good to let him have the lightsaber (lot of talents from soresu requires lightsabers). Also, 'cause is a short run i'm wondering if is better to let them start at knight level
(the other are all from AoR)
"Problem" is, we are playing this run as a "demo" to test the system and see if it meet our liking and requirements for a bigger future campaign, so it would be good both testing the game with starting characthers and with advanced chars.
So long, i'm not really confident to play the game with experienced (ie knight level) chars and also that could spoil our "test". However, testing if the game is good enough also at higher level would be really good.
To solve this, i was thinking about:
0- start the game with starting chars
1- start playing operation shadowpoint, with all event seed except conclusion (or just some event seed)
2- give normal xp
3- play perlemian haul
4- give normal xp
5- play all remaining event seed from operation shadowpoint, maybe adding a "special event seed"
6- play conclusion of operation shadowpoint
7- give huge xp reward, enough to bring them to knight level. Also give them lightsaber for Jedi and suitable rewards for others
8- play dead in water with knight/advanced characthers
what do you think? is a good plan?
is advisable, or starting adventure are just too straight forward to be challenging with "advanced level" chars?
i could move the conclusion of operation shadowpoint to the end, maybe after dead in water, or a completely rethinked version of it, just to give campaign a proper "conclusion", maybe with a major battle and starship chase/flee from onderon with blaster cannon on their tails ![]()
thank you for your advices!!
i really appreciate ![]()