Hello fellas, i just recently got to play around with a buddy of mine and we tried out the tractor beam within lists of all three factions and its kind of anoying.
I see an actual hype about this card and i´m wondering, is nobody afraid of it ruining the game almost like the pre-nerf phantom did?
First of all just a small recap of our matchups:
1st game was:
Ten Numb /w Tractor beam, Calculation, FCS
Etahn A´baht /w R2 astromech, PTL, Adv. Sensors
Stresshog
vs.
Vessery /w Crackshot, Tractor beam, TIE/D, TIE mk2
Delta /w TIE/D, Ion Cannon, TIE mk2
Delta /w TIE/x7
First round of shooting brought vessery onto an asteroid by Ten´s TB avoiding any shots of Vessery, hoever next round Vessery k-turned beside the b-wing and the bwing banked just in Vesserys arc at range 1. In this situation Ten was in range 1 to vessery, range 2 of the x7 delta and out of arc of the ion delta. TB of vessery hit and boosted ten forward resulting in him beeing in range 1 of every defender on the board, thus killing him with one ion shot and 3 modified 4 dice attacks of the defenders. game was soon over after this. All in all this game took about 15 minutes!
2nd game was:
Serissu /w Juke, Tractor beam
Latts Razzi /w Bossk, Weapons Engineer
Syndicate Thug /w TLT
Black Sun Soldier
vs.
Red Ace /w R2-D2, Comm Relay, AT
Green Squadron pilot /w PTL, Juke, A-wing Testpilot, AT, Chardaan Refit
Warden Squadron Pilot /w TLT, Adv. SLAM, Extra Munitions, Conner Net, Intel Agent
2nd Round the k-wing moved a little to close so was able to get shot by Serissu´s TB, Barrel rolled to the side and suddenly was in arc and range of ALL the opposing ships with 0 green dice to defend himself resulting in the loss of 4 shields and 2 hull. Well on top of that my opponent had the dice on his side and i managed to do no damage at all. Even though landing a Conner net on top of Serissu, the k-wing got killed that next round and the t-70 and a-wing were not able to get rid of the 2 remaining hull points of Serissu. In the end i surrendered not beeing able to kill Serissu at all with only the a-wing left.
Conclusion:
In my opinion TB will have a serious impact in the game. Given the cost of only 1!! point the weapon is worth its cost just by adding it onto a ship if you got 1 point to spare. The presence alone on the battlefield is really intimidating even if you never use it over the course of a game. Just accounting the presence of it in your opponents list is kind of increasing every asteroids radius by aproximately 3,1 inches for the sake of maneuvering choices.
In a game where good piloting of ships is seperating the wheat from the chaff and determines who comes out victorious in the end, its an absolute discourtesy of the game designers to allow the opponent those movement shenanigans with my ships. It just punishes you for wrong determination of distances which you can never guess 100% right i.e. being out of or barely at range 3. And suddenly your whole plan is disrupted.
So in my sentiment this card is way to low costed for what it does, also acounting for giving up your primary attack!
And the movement shenanigans should be accounted for in a way that it only happens if the small ship recieves the 2nd tractor beam token in a round, otherwise my gut feeling is that it will be totally broken and kill our actual beloved versatile meta!